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E3 2008: Lost in Blue: Shipwrecked Hands-On

Konami's island survival series comes to the Wii, and we jump ship to get the lay of the land.

The first three games in the Lost in Blue series for the Nintendo DS stranded players on a deserted island then challenged them to survive and prosper against the odds. Konami's Lost in Blue: Shipwrecked is bringing the series to the Wii with an all-new adventure. We got to play a near-final build at Konami's E3 2008 booth and have plenty to report about survival tactics, abundant minigames, and helpful pets.

The game begins with a sinking cruise ship, and a young boy named Aidan washes up on the shores of a lush, seemingly empty island. Along with his pet monkey, Hobo, Aidan begins to explore, and we are introduced to the game's control scheme. Walking around using the analog stick, we came across coconuts and empty water bottles that we promptly add to our inventory. Aidan has a bag that will come in handy for storing a wide variety of items throughout his adventure. Eager to secure more nourishing coconuts, we approached a tree and followed on-screen prompts to engage the tree by pressing the A button then shook it by shaking the remote. We then found that by looking at a tree and sending Hobo over to climb it, we could acquire coconuts in a less labor-intensive way. Fetching hard to reach items, we're told, is just one of the ways our nimble monkey friend would be helping us out.

After a bit more exploration, Aidan meets Lucy, a young woman who is also stranded on the island and who is accompanied by a helpful pet. Lucy and her dog become playable characters, and you can choose which one you want to be as your adventure progresses. Lucy's dog offers a different set of helpful skills, so you'll have to use different characters to take on different tasks. Later in the game, Aidan and Lucy set up a semipermanent shelter where the characters can rest to prepare for the tasks at hand.

As in previous Lost in Blue games, rest is just one way to keep your characters healthy and strong. You must also eat to keep from getting too hungry and drink to stay hydrated. If you let any of these elements lapse, your overall health will deteriorate, and you'll have to take more drastic measures to set yourself right. Fortunately, Lost in Blue: Shipwrecked aims to remove much of the micromanagement that plagued previous entries in the series, so no longer will your characters sit with food in their hands, starving and waiting for you to tell them to eat.

Acquiring food can be as easy as picking up berries or as difficult as hunting wild animals. As we approached a rocky freshwater pool, a contextual action icon appeared to let us know we could spearfish. The subsequent minigame had us moving a target reticle back and forth over the pool with the analog stick. When we got a fish in our sights, we speared it with a quick thrust of the Wii Remote. The more we jabbed, the shakier our reticle got, so that when time ran out, we had only speared two fish. Taking them back to our shelter, we cooked them up after starting a fire with another quick minigame--one that had us shaking the Nunchuk and remote vigorously to spark some flames. Cooking itself can get quite involved, with many recipes and ingredients (and minigames) factoring into the process.

Just surviving isn't enough for Aidan and Lucy. The two soon manage to construct a raft out of sticks and vines on which they sail to one of the many other islands. We're told these islands reveal new challenges and new characters, some of whom are less than honest with you. In particular, there is a pair of thieves that may help you by stealing useful items for you, but their motives are unclear and their methods decidedly shady. Eventually, you'll have to choose whether to escape the islands or to settle down and make a life in the remote tropical paradise.

There are almost 40 minigames to play, and a second player can jump in on many of them. They can also be played on their own, and pets become playable characters so you can totally jump a rope swung by a dog or a monkey named Hobo. With its lighthearted vibe and unique survival challenges, Lost in Blue: Shipwrecked looks to breathe new life into the series. Those looking to play some marooned minigames can look for the game later this year.

16 Comments

  • gatsuragi

    Posted Sep 16, 2008 6:43 pm PT

    woo psyched...anything to do with survival..even if it does look like i little kids game....i love any type of survival...silent hill sos final escape silent hill 2 raw danger..u name it..and i am alive on ps3 sometime..and another survival game on the wii coming out in a long time but i can wait

  • IXIWhistIXI

    Posted Sep 16, 2008 9:09 am PT

    I know some people enjoy games that aren't packed full of seemingly non-stop action.
    But I know a lot like action more than shaking coconut trees.

    This game seems like they wanted a reason to make you do stupid things with the wiimote but not copy warioware where those stupid moves make it enjoyable.
    SO they decided to make a survival game for the wii in which you get to really act like you're starting a fire by grinding a stick. I'm sorry but why would I go do that with my wii when I can go right outside grab a stick and feel the joys of the intense frustration involved with trying to start a fire with sticks. I don't need to blow 50 bucks on a game where I pick up coconuts and do things I could do in a park (not pick up coconuts because there are none around).

  • -starman-

    Posted Aug 28, 2008 2:57 pm PT

    the review said less micromanaging, so if that comes true, then i'll be interested. i'll rent it.

  • ironscoug

    Posted Jul 20, 2008 9:17 am PT

    Iv'e played the DS game and you can't really complete the story cuz your to busy collecting food. It's a pain, so unless they change that then pass.

  • dark_being

    Posted Jul 19, 2008 3:58 pm PT

    I've never played a Lost in Blue game, and I never will.

  • TehFuneral

    Posted Jul 19, 2008 1:07 pm PT

    Pass..

  • Macgyver40

    Posted Jul 18, 2008 12:38 pm PT

    i am not sure about this one

  • lettuceman44

    Posted Jul 17, 2008 2:05 pm PT

    Don't know what to think about this...

  • grambyte

    Posted Jul 17, 2008 6:04 am PT

    Can't be bothered with a mediocre name like this.

  • Hungry_bunny

    Posted Jul 16, 2008 4:03 pm PT

    Actually not that interested. There's too many other "survival" games grabbing my attention.

  • playstation_wii

    Posted Jul 16, 2008 11:09 am PT

    I remember when I heard about this game, and it really has come a long way.

  • Cube_of_MooN

    Posted Jul 16, 2008 9:45 am PT

    An interesting concept of a health system... I know a game like this has come out before, but that system intrigues me.

  • Neonivek

    Posted Jul 15, 2008 11:33 pm PT

    The chance that this is a "OOoh this uses the Wiimote, who cares about anything else?" Game is vast (Hense why they call shaking the wiimote a minigame in it of itself). Ill keep an eye out for this since the plot is good enough to keep me interested! (True Survival yay!)

  • carstairs

    Posted Jul 15, 2008 9:59 pm PT

    Less micro-managing will help a lot. This could be a good game .

  • jakeboudville

    Posted Jul 15, 2008 9:16 pm PT

    I might give it a try on the wii in the future but i'm not too excited about it though

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Game Stats

  • Rank:
    4,097 of 76,869
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