Tom Clancy's Splinter Cell Double Agent Wii Hands-On

Sam Fisher will carry out his latest mission on Nintendo's next-gen console, too, and we got to try out a nearly final build.

Point 'n Sneak

How does Double Agent translate onto the Wii? Check it out in this footage.

Diehard fans of Splinter Cell are already playing the latest game, Double Agent, on their Xbox 360s. In addition to that lead next-gen version of the game, Ubisoft crafted a similar but distinctly separate version of Double Agent for current-gen platforms like the PlayStation 2. Now, the company is prepping yet another edition of Double Agent for Nintendo's quirky, forthcoming Wii that's based on the content in the PS2 version but which naturally conforms to the new system's unique controllers.

As a brief primer, the fourth Splinter Cell game sees superagent Sam Fisher turning traitor and joining up with John Brown's Army, a New York-based terrorist group, after the crushing loss of his daughter. Well, OK--Fisher's not actually a turncoat. As the name of the game implies, he's working his way deep undercover to thwart the JBA's nefarious plan of nuclear destruction from the inside. The game even contains a trust mechanic that's new to the series, whereby your choices will affect the level of trust the JBA and the National Security Agency both have for you. While the PS2 and Xbox versions of Double Agent contain different levels from the 360 game, the trust mechanic, locales, and overall storyline are quite similar.

As mentioned, it's this current-gen game that the Wii version of Double Agent is based on, and the only real difference is that the game makes what seems like pretty good use of the motion-sensitive Wii controllers. You'll control Sam Fisher with the Nunchuk's analog stick, as you'd expect, and a number of his other abilities, such as shooting, vision modes, and so on, are assigned to the buttons and D pad on the Wii Remote. There are a few of Sam's movement functions that are similarly motion controlled. For instance, to jump you'll move the Nunchuk quickly in an upward motion, and flicking it to the side will cause Sam to wrap his legs around a pipe when he's already hanging from it with his arms. We got used to these controls pretty quickly, since it's easy to mentally equate an upward controller motion with the action of jumping, for instance.

However, the biggest use of the Wii Remote is for camera control. A small triangular cursor is visible onscreen at all times--except when you're not moving the remote, which is almost never--and it indicates where you're going to move the camera. Keep the cursor in the center of the screen, and the camera stays still. Move the cursor gradually to the right, and the camera moves right. Move the cursor way to the right, and the camera will spin quickly. It took us a few minutes to get used to this setup, but after we got a feel for it, we thought it worked quite well.

The remote is similarly used to aim Sam's weapon, whenever he draws it. There's no cursor involved there, though; rather, you'll get a traditional aiming reticle, with a small arrow around it. The direction of the arrow indicates the direction you're moving your aim, while the distance of the arrow from the reticle shows how quickly your aim will move. Again, we were a little flummoxed by this system till we picked up on it, after which we felt it was perhaps more natural than aiming with an analog thumb stick. Finally, the floating camera cursor can also be used to select actions such as "open door" or "pick up body" from Splinter Cell's customary contextual action menu, though you can also use the standard controls to scroll through the list.

Aside from these unique controls, Double Agent on the Wii ought to prove highly similar to the PS2 version in terms of content, though we certainly thought after playing the game on a standard-definition TV that it looked better than any PS2 game we've seen lately. That was mostly due to the smooth frame rate and higher resolution, rather than any flashy special effects, but the game looks to be making a solid visual effort at any rate. Will the new Wii-specific controls hold up through the entirety of the game and indeed deliver a revolutionary new play experience as Nintendo hopes? We'll find out when Double Agent hits shelves along with the Wii on November 19.

64 Comments

  • emptycow

    Posted Dec 5, 2006 12:33 pm PT

    the wii has almost sold 1 million systems in 3 weeks the ps3 some place around 200.000 sonys dead 360 over 7 million systems sonys dead

  • Cracker_Jacker

    Posted Dec 4, 2006 6:48 pm PT

    I dont know. Somehow, from videos of this game on wii, it looks awkward. It feels like you can hardly turn, and you are very limited. Now i know since the this is the wii section so i will be flamed. Me personnaly, i may try this on the 360.

  • TheWii

    Posted Nov 30, 2006 6:36 pm PT

    haha the guy who posted before me..how did ds die? what r u ? man ds /ds lite still owning psp by a sh** load. don;t know what ur talking about...and the Wii won't die ni one month... man i hate u sony fanboys..

  • santiagochile

    Posted Nov 30, 2006 12:12 am PT

    "derangedphoenix: "...the wii will die down after a month. just like the DS died down and was horribly beaten the sony's superior, powerful hand held console with amazing graphics and the latest technology."

    wtf? the ds is selling more than the psp, even the gba is still alive, how can someone post something like this "

    It's obvious he was being sarcastic and totally mocking the PSP. We all know the Wii is here to stay, just like the DS. They are two awesome systems!!!

  • FATMAN87

    Posted Nov 29, 2006 7:57 pm PT

    the problem with nintendo right now that there is no online atm, but its coming early 2007. another problem is that most people now don't even want to leave the house because their games play over the internet. the internet is great, but what happened to getting together with your buds and playing great games?

  • hawkeyes41

    Posted Nov 29, 2006 12:27 am PT

    I think Wii graphics look pretty good. At least, they are better than last generation's. Splinter Cell is shaping up to look like one of the best looking Wii games. But then again, every Splinter Cell game has looked amazing, no matter what console it is on. Not to mention, the Wiimote and Splinter Cell look like they might make for an amazing combination. Here's hoping.

  • sideoftheham

    Posted Nov 25, 2006 12:46 am PT

    Wii's graphics will get better. Srsly, look at Zelda.

  • nintendonerd101

    Posted Nov 24, 2006 12:26 am PT

    So what that the Wii's graphics aren't that of the 360 or the PS3. Let me ask you something: Is sitting in your Lazyboy eating Fritos and drooling over the phenomenal graphics all there really is to gaming? The industry is beginning to fall apart due to the fact that many gamers are starting to think that graphics are all there is to gaming. I'm not saying that it is failing because of sales, but because of origionality. All developers are trying to do is find ways to bring out the graphics of the games, not find ways to make the games fun. The Wii gives them a chance to find different ways to make the games because it uses graphics technology that they are already used to, so they can end up spending the time they would have spent on the graphics trying to utilize the new control scheme to truely enhance the game experience, not just the visual experience.

  • ShadoweaverCode

    Posted Nov 18, 2006 11:57 am PT

    As far as all the graphics talk is concerned, I love the Wii and I think for the most part, its graphics are on-par with being next-gen. Although I definitely wouldn't have minded paying an extra hundred or so for some extrordinary mario/zelda graphics. I'm actually hoping for some great graphics on the next nintendo hand-held whenever that may be, regardless of cost. I'm kind of tired of Nintendo's whole 'affordable' approach. The nintendo classics deserve the best visual quality!

  • rusty_13

    Posted Nov 18, 2006 10:12 am PT

    derangedphoenix: "...the wii will die down after a month. just like the DS died down and was horribly beaten the sony's superior, powerful hand held console with amazing graphics and the latest technology."

    wtf? the ds is selling more than the psp, even the gba is still alive, how can someone post something like this

  • barlienb

    Posted Nov 18, 2006 1:07 am PT

    princessd: Although i kinda agree. Why dosse these comments always turn into a console war... its sad.

    So splinter Cell DA. looks realy cool, and it feels like a game that realy can use the Wii mote well. And i was plesantly suprised when i saw that it had such good graphics. I was scared shi**less when i started seeing the screenies from Red Stell. But this realy looks good, well Tom Clancy's games have always been fond of using Shader's (working that Z-Brush) While in Red Steel al they use shaders for there are heat effects... kinda ugly heat effect's So this made me happy

  • princessd

    Posted Nov 17, 2006 5:14 pm PT

    I think Sony is just a big huge company that thinks too much about technical specs instead of just giving the consumer what they want... Like Fun! I'll admit they have a few games like Guitar Hero, but once it's on the Wii, Sony won't have anything against them.

  • Linkdude

    Posted Nov 17, 2006 12:58 pm PT

    derangedphoenix: "...the wii will die down after a month. just like the DS died down and was horribly beaten the sony's superior, powerful hand held console with amazing graphics and the latest technology."

    Wow, is he new when it comes to gaming? Everyone knows that the DS is still going strong and hard even after two years of service. I'll admit, Sony did make a good handheld... technologically. But they didn't make the cut when it came down to originality and good games, which is what is selling the DS. One last thing. This guy is obviously a sony fanboy. These guys are worse than the Nintendo or Xbox fanboys. They always take advantage of how "superior" their consoles are than all others. To be frank, if I had a choice between an Atari 2600 and a PS2, I'd pick the Atari 2600.

  • ChitoKiryoku

    Posted Nov 17, 2006 11:24 am PT

    "though we certainly thought after playing the game on a standard-definition TV that it looked better than any PS2 game we've seen lately."

    whoever said the wii's graphics sucked?

  • joothisisleo

    Posted Nov 16, 2006 11:58 am PT

    is there spy vs spy mode on Wii version?????

  • Agreb91

    Posted Nov 13, 2006 5:45 pm PT

    It should be a good game.

  • stiker71

    Posted Nov 12, 2006 3:30 pm PT

    So there wont be any online? Well i guess thats ok.

  • burner02

    Posted Nov 11, 2006 9:43 pm PT

    yes there will be two player split-screen co-op

  • Unstoppable_1

    Posted Nov 11, 2006 8:35 pm PT

    Will there be multiplayer?

  • Superhobbes1223

    Posted Nov 11, 2006 7:43 pm PT

    There's nothing wrong with typing in l33t, just be prepared not to be taken seriously...

Check Prices: $12.99 – 30.9

advertisement
advertisement
Click Here

Game Stats

Also on

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games