Sonic and the Secret Rings Feature Preview

We get our ring on and check out a near-final version of Sonic the Hedgehog's Wii adventure.

Blue Streak

We chat with Sega's Ben Harrison about the upcoming Sonic game for the Nintendo Wii.

Much like the speedy blue hedgehog that serves as its title character, Sega's upcoming Sonic and the Secret Rings has made a zippy run to release. We got our first look at the game at last year's Electronic Entertainment Expo where the promising game debuted among the varied crop of new software for Nintendo's funky new platform. In keeping with the unique vibe that ran through all of the Wii software, the game used the Wii Remote to control Sonic as he sped through levels. Though we've had the chance to see the title on and off since its debut, we haven't gotten a proper look at the game. But, with its release fast approaching, Sega popped by recently to show us a near-final version of the game to give us an idea of just how it has turned out.

In many ways, Sonic and the Secret Rings offers a retro Sonic experience. Whereas the spiny hero's past few adventures have forced him to share the spotlight with various faces from the Sonic universe, Sonic and the Secret Rings takes a back-to-basics approach. The blue blur will be the only character you'll control throughout the whole adventure. Although the game goes back to its roots by keeping the spotlight on Sonic, its story takes a pretty radical departure from the standard setup. The narrative finds our hero visited by a female genie named Shahra who has a "Princess Leia moment" and pleads for his help. It seems her 'hood, the world of the Arabian Nights storybook, is having a really rough time. An evil genie named Erazor Djinn is looking to wipe Shahra's world out, one story at a time.

Never one to turn down a damsel in distress, Sonic offers his services and heads off with Shahra to take care of business. Unfortunately, his first encounter with Erazor goes pretty poorly, and he winds up getting shot in the chest with a fire arrow that is slowing burning out, like a fuse. Erazor tells the hedgehog that the only way he'll remove the arrow is if Sonic travels into the world of the Arabian Nights and collects the seven secret world rings. While helping a villain isn't typically Sonic's style, the spirited hedgehog doesn't have much in the way of a choice because his life will be "forfeit" if he doesn't bring the rings back before the arrow's fire burns out. (D'oh!)

So, with his life on the rapidly burning line, Sonic heads off to do what he does best, collect rings. Fortunately, Shahra comes along for the ride to lend a hand, which is the least she can do, considering she got him in the mess in the first place. While this story may sound like it takes Sonic far and away from the familiar crew he's run with in his previous games, you'll actually come across a number of individuals in the Arabian Nights world who are pretty close doppelgangers to Knuckles, Dr. Eggman, and others.

Once you hop into the game, you'll find that, in keeping with its storybook theme, its levels are broken into multipart chapters that feature different challenges, which open up as you progress. The first level is the Lost Prologue level, which essentially functions as the game's tutorial. Shahra will show you the ropes on Sonic's various abilities in short chapters. Though you'll play through eight short chapters initially to get the basics of controlling Sonic down, you'll actually return to the prologue a few times once you get further into the game as Sonic gains new skills.

We were able to try out a handful of different levels, set in unique areas that reimagined many signature Sonic locales with an Arabian Nights twist. All told, we checked out six levels: Lost Prologue, Sand Oasis, Dinosaur Jungle, Evil Foundry, Levitated Ruin, and Pirate Storm. As we mentioned earlier, Lost Prologue is a tutorial actually set on the pages of the storybook. The level is functional and just features a path where you'll test out Sonic's abilities. Sand Oasis is the now-familiar desert area, which eases you into the action. Dinosaur Jungle is a fanciful level that finds you tearing through a lush jungle populated with, you guessed it, dinosaurs. Evil Foundry showcased a more industrial area that was a bit out of the Arabian Nights norm and closer to the traditional look of a Sonic level. Levitated Ruin kept closer to the storybook theme but married it with the scarier elements of the sky levels from the Sonic Adventure games. Wind plays a huge factor in progressing, and you'll need to use the environment to block for you. Finally, the Pirate Storm level was an insane mix of racing and platforming set against the backdrop of an ocean wracked by a storm. You'll play through each level a number of times and try to meet various mission requirements (you'll find 100 missions in all to go through).

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141 Comments

  • GEMINI_CYBORG

    Posted Feb 20, 2007 4:56 pm PT

    That game looks so awesome!! Now, if I only had a Wii...darn.

  • gam3r3OOO

    Posted Feb 20, 2007 1:25 pm PT

    this is the best sonic game in years

  • ajw4pc

    Posted Feb 20, 2007 8:18 am PT

    Hopefully they get it right this time, but im not holding my breath

  • Slashman

    Posted Feb 20, 2007 4:34 am PT

    This sonic game better be right this time

  • pyromofo

    Posted Feb 19, 2007 8:27 pm PT

    this looks dumb. give up sonic ) =

  • alsephV2

    Posted Feb 19, 2007 3:49 pm PT

    if anything is gonna keep sonic alive..THIS is it! I mean the 360 game...flat out failure

  • pdo4545

    Posted Feb 19, 2007 2:58 am PT

    it dosnt look so good....

  • Sacif

    Posted Feb 18, 2007 7:49 pm PT

    I hope they get one right this year, the track record isn't too impressive over the last decade lol

  • mjc0961

    Posted Feb 18, 2007 5:42 pm PT

    This game fails for two reasons:
    1. It's Sonic the Hedgehog, which these days means you're getting a ****ty game.
    2. It's an on rails platformer, and the on rails segments of any platformer have always sucked.

    I think the devs at SEGA are in competition to make the worst Sonic games they possibly can.

  • Kantoma

    Posted Feb 17, 2007 7:11 pm PT

    Sounds like an Excellent game, but we've been disappointed before, brother. let's just keep our fingers crossed

  • OhhSnap50893

    Posted Feb 17, 2007 5:25 pm PT

    Looks like a good game, but I'm more excited for SSX Blur.

  • Litchie

    Posted Feb 17, 2007 7:56 am PT

    Sonic games have sucked pretty badly, lately, and although I'm sorry to say this, this Sonic game probably isn't an exception.

  • llamanu

    Posted Feb 16, 2007 7:10 pm PT

    looks like one of those games the video game store will pay you to buy...

  • ChitoKiryoku

    Posted Feb 16, 2007 4:21 am PT

    Andrew_LL , either your taste in games sucks or you're lying that you've played it. I've played it too (a friend's uncle works for nintendo ^^ yay) and while it's indeed like Diddy Kong Racing in the aspect that you're going fast and along a track, that's kind of to be expected from a game that's on rails and, well, fast. Diddy Kong Racing is a simple racing game though, SATSR is a racing game combined with a platformer, in addition to all the cool skills you can use and the fun multiplayer.

    Plus, I doubt anyone'll listen to you anyway, considering so far EVERY professional review I've read on SATSR was positive about it

  • Andrew_LL

    Posted Feb 15, 2007 8:18 am PT

    I've played it. It is a let down. It's pretty much a faster version of Diddy Kong racing (N64)

  • ReggieNametaker

    Posted Feb 14, 2007 9:19 am PT

    SuperSonicx2005, I seriously doubt 10.0 is going to be given to what is ultimately just another sonic game...

  • katamari

    Posted Feb 13, 2007 9:49 pm PT

    It sounds and is looking pretty good!! Hope it does well and doesn't let me down like the recent Sonic games. A return to what made Sonic great to begin with should help the game.

  • SuperSonicx2005

    Posted Feb 13, 2007 6:20 pm PT

    I preorder the game today and I am going to get it next on February 21, 2007 this game is going to be Awesome its going to score 10.0 I hope or 95.0

  • HyPeRRuSh

    Posted Feb 13, 2007 4:51 pm PT

    I agree with IVK1 when it was said that the Voice of Knuckles was horrific!!! I personally like the voice of Knuckles from Sonic Heroes 10x better!!! Amy sounded better there too. If only SEGA would get the hint and keep those voices from SH, the game may be just be a bit more enjoyable.

  • Crimson-_-Tears

    Posted Feb 13, 2007 4:29 pm PT

    Hopefully it will be a pretty good game.

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