Silent Hill: Shattered Memories Updated Hands-On

We make our way through the desolate streets of Silent Hill armed with nothing more than a flashlight and cell phone.

A series known for its ability to raise your heart rate and leave you trembling in the dark, Silent Hill: Shattered Memories aims to suck you back into the small, creepy town made famous by the franchise. Described as a reimagining of the original Silent Hill game, which came out more than 10 years ago, Shattered Memories takes a slightly different approach to finding your lost daughter. We were sent a preview build of the game and played through the short demo, but it was enough for us to familiarize ourselves with the controls, as well as get a sense of what to expect from the game.

We had the option to start from the beginning or dive straight into the nightmare, which meant that we would bypass the exploration and tutorial to jump straight into the chase sequence. Before the game started, a psych warning appeared stating: You don't just play the game, the game plays you. Similar to the demo we saw at this year's Electronic Entertainment Expo, we sat down with a psychiatrist who gave us a list of personal true-or-false questions to answer. This is supposed to shape how others in the game will react to you. We didn't exactly come across too many "people" in this demo, but we're curious to see how this adventure will play out based on our responses.

As the protagonist Harry, who has nothing on him but a flashlight and cell phone, we wandered the snow-covered town of Silent Hill in search of his daughter, Cheryl. The Wii Remote plays an important role in the game; it serves as your flashlight by pointing and waving it across the screen. It also acts as your phone, where you can hit the minus button to pull up a menu to save your game, check out the map, listen to messages, and take photographs. What's cool and kind of spooky is that there are moments in the game when your cell phone will give off feedback in areas that are of interest. You'll hear this through the remote as you get closer because the sound will get louder and louder. For example, we were able to pick up an old recording on our phone and listen in on someone's wedding tape.

Your phone is also used to take photos of people that are otherwise unseen, and you can hear their heart-wrenching messages in your voicemail. The puzzles we came across were fairly simple at this point. We didn't do much other than climb walls and open doors; when the door wouldn't open, we'd poke around the area to find a key. It seems that your solutions are generally going to be nearby, which is nice because you don't have to hike across town to grab one item to solve a puzzle that is completely unrelated.

The action didn't start until we got back to our starting point at the car and saw that everything had frozen over. A large gray door was nearby, which beckoned us to enter--as we didn't have any other option--but the place was covered in ice. Up until that moment, the game was all about atmosphere, tension, and strange sounds that would come from cluttered rooms, but we knew that something bad was about to happen.

Shattered Memories focuses more on the exploration and experience than beating creatures to a pulp. When we finally came face to face with hostile mummified-looking creatures, our only option was to run as fast as our Z button would allow. Our exit strategy was highlighted by icy blue lines, meaning that all escape doors and climbable walls were outlined in bright blue. There were multiple options, but the only goal was to get out before being swarmed by the clingy beasts. If they do happen to claw onto your back, you can throw them off by swinging the remote and nunchuk. A silhouette of a person swinging wildly is displayed at the bottom of the screen so you have an idea of which direction to wave. These chase sequences are frantic and tense, but they are thankfully contained, which is nice because you don't always have to be ready to run.

Based on our short experience with Silent Hill: Shattered Memories, we're very curious to see how the rest of the game unfolds. The game looks great on the Wii so far, and Climax Studios has done a nice job of re-creating the town by making it feel desolate yet disturbing. There didn't seem to be much background noise other than the howling wind and our footsteps as we wandered through abandoned shops, but when the chilling music and odd sounds kicked in, so did our pulse. Look for Silent Hill: Shattered Memories when it is released later this year.

127 Comments

  • dynamite_gamez7

    Posted Dec 6, 2009 11:44 am PT

    since SH2 and SH3 no SH was better

  • death_dealerK

    Posted Nov 8, 2009 3:21 pm PT

    i am curious to see how a horror game will be without fighting

  • dudu22

    Posted Nov 6, 2009 7:42 am PT

    this is a remake with a good idea using the Wii controls, but the graphics of this videogame really looks awful, poor Dreamcast graphics....

  • tmthywtsn

    Posted Nov 6, 2009 6:31 am PT

    Silent Hill needs to go back to their roots and put down all the weapons and fancy fighting moves. Those are the very things, along with a badly written story that killed the fifth game, which could have been amazing I might add if it were done properly.

  • Evilnator

    Posted Oct 29, 2009 8:58 am PT

    Rated M for MANLY xD

  • hyperion6666

    Posted Oct 27, 2009 6:16 pm PT

    Norwegicus
    why not? search for order in a week you'll be sending 1 wii.caso not arrive in 1 week wait one more, and another and another, a day comes ....

  • brian_13un

    Posted Oct 27, 2009 5:41 pm PT

    That's great

  • BigNalive

    Posted Oct 27, 2009 4:13 pm PT

    Fatal Frame?

  • Sepewrath

    Posted Oct 27, 2009 2:37 pm PT

    @srgtfury

    Two RE games sold over a million, Extractions sales have nothing to do with its rating. Anyway I am excited to play a survival horror game that puts survival and horror over open warfare. I'm also excited about the unpredictability of this game, the original Dead Space retained its atmosphere and tension throughout, but you got wise to its tricks after 2 or 3 chapters.

  • lazy_trash

    Posted Oct 27, 2009 2:29 pm PT

    this sounds pretty rad. the inclusion of the psych test is interesting (which, as my psych teacher has taught me is probably what is called psychobabble, but nevertheless)

  • dunl12496

    Posted Oct 27, 2009 2:09 pm PT

    I might get it. Except the fact that It'll probably be M.

  • ecs33

    Posted Oct 27, 2009 11:44 am PT

    Wow. This is what SH Homecoming should have been. Instead we got a RE wannabe and a terrible game. I hope whoever develops the next mainstream SH (if there is going to be another) will focus on creating a game with great atmosphere and tension instead of a "survival horror" beat' em up with generic environments and scares. SH has always been about unique, unpredictable, and freaky things happening. Homecoming was not that. This particular title looks like it may go back to the roots.

  • kingsi7e

    Posted Oct 27, 2009 10:00 am PT

    If that happens to be like The Room or Homecoming I will lose my faith in Konami, and will not buy MGS:Rising.

  • clicketyclick

    Posted Oct 27, 2009 8:23 am PT

    Kinda wish they had gone with the standard analog stick tilt controlling run speed rather than RE4 controls of holding down Z to run.

    Regardless, this looks like an interesting title. Hope the puzzles aren't too easy (or nonsensical) and I really hope it does well on Wii.

  • SmartGhost

    Posted Oct 27, 2009 8:16 am PT

    ?? didnt the series go to the 360..??

  • srgtfury posted Oct 27, 2009 4:28 am PT (does not meet display criteria. sign in to show)

    srgtfury

    Posted Oct 27, 2009 4:28 am PT (hide)

    I wish they would remake Silent Hill for the 360 as well. Sadly it seems that publishers aren't going to learn that M rated titles (unfortunately) are flops on the Wii. Dead Space Extraction was a good game but my understanding was that it sold horribly

  • wexorian

    Posted Oct 27, 2009 1:35 am PT

    no matter on what platform is SH because all are good in their way.

  • MERGATROYDER

    Posted Oct 26, 2009 10:29 pm PT

    Umm.....

    I really wish they would just start from the beginning.

  • Quezakolt

    Posted Oct 26, 2009 8:48 pm PT

    how about bringing back Team Silent together..? now that's a thought, huh?

  • DancingBanana03

    Posted Oct 26, 2009 7:00 pm PT

    hahahaha

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