Manhunt 2 Producer Q&A

We talk to Rockstar Games producer Jeronimo Barrera about Manhunt 2 and the controversy that has surrounded it.

The road to retail has been anything but smooth for Rockstar Games' Manhunt 2, but next week fans of the first game and attention-seeking suits alike will be able to get their hands on the game. Fascinated by both Manhunt 2 and by all of the work that has gone into earning it an M as opposed to its original AO rating, we caught up with producer Jeronimo Barrera and made with the questions.

GameSpot: So before we get started, can you fill us in on who you are and how long you've been with the company?

Jeronimo Barrera: Since the beginning. I help oversee game production.

GS: Take us back to when the game was being discussed? Why another Manhunt?

JB: Obviously we're very proud of the original Manhunt and we didn't hesitate to start working on another Manhunt when the opportunity presented itself. A big motivation was the fans. We've had games that have sold more copies, but Manhunt did well and gained a very loyal following. That, coupled with the fact we love the horror genre, made it a no-brainer for us.

GS: Why did you guys take the all-new character approach? Where did you look to for inspiration?

JB: Manhunt 2 is not a true sequel to the original story. It expands on the theme of the original. The approach was to put the player in a similar situation of having to make very hard choices about survival, but where in the original the overall goal was very clear, in Manhunt 2 we introduce a heavy psychology that makes the choices to the player much more difficult. I don't want to give out any spoilers, but let's say that Manhunt 2 offers many twists and turns to keep the player on the edge of their seat.

We didn't really draw from any one source for inspiration. We're all very proud of the original game and we were in a unique situation to draw inspiration from our own work. With making sequels to games, sometimes we continue the stories of previous games, but often we feel the story itself is more or less complete and instead we want to expand on the narrative themes and gameplay mechanics and style, which leads to sequels that are related, but not necessarily narrative sequels. We've done this with GTA--where the games are related but not but not sequels--and we will continue to use this approach.

GS: Can you give us an idea of how the game came together? Was there a set plan, or was it more organic and collaborative? How long was development?

JB: There's always a plan and it always ends up getting changed massively as the game takes shape and it's always a collaborative effort. We had the story in place early, and then it was a matter of fleshing out the game using the story as the core and building upon it. From the start we knew we had to really surpass the first game's narrative, so there was an emphasis on having the story in place before we started building the game. One thing that isn't mentioned often is that Manhunt 2 is a very story-driven game. The writers needed to work very closely with the designers to ensure that the game mechanics fit within the world we were creating and that the actions onscreen were being complemented with strong dialogue and audio. Things tend to get more organic once you have all the pieces in place, and then you have to really start critiquing your work, and sometimes that means going back to the drawing board.

GS: There have been a number of survival horror games and quite a few successful stealth action games in the last couple of years. But the original Manhunt really presented something unique in terms of combining the best of both stealth and horror gameplay. What was the motivation to continue in this vein, and what were you looking to improve on with this second installment of Manhunt?

JB: First, the original Manhunt has a very loyal fan base, and when we decided to start working on Manhunt 2 it was immediately decided that we had to stick to certain themes and mechanics to keep the original fans happy--but we also wanted to expand and surpass what the original accomplished so well. That was very difficult, but in the end we created a piece of horror fiction that is not only terrifying at times but incredibly thought-provoking in the themes that we explore.

GS: The first Manhunt went to extraordinary lengths to craft unforgettably creepy--and sometimes very funny--dialogue. The audio experience of Manhunt was quiet memorable. Care to discuss what you have going on this time regarding the audio in Manhunt 2? What have you done to surpass expectations?

JB: The real star of the game is the audio. Not only does it play an important part of the gameplay, it sets the tone and mood for every single experience we throw at the player. We learned so much from the original Manhunt and knew going into writing the dialogue what works well in the game. The emphasis [is] on making the interactions (especially of the Hunters) seem real but so twisted that we blur the lines and it truly comes off sounding psychotic and at times very funny. We hope we have surpassed expectations by maintaining the production quality all Rockstar games have and at the same time increasing the variety of situations people speak in, which aligned to improvements in the AI that should lead to a game world that feels more "alive."

But the PS2 version still has headset functionality! This really helps to enhance the experience. You'll hear Leo, and you can use the mic to make sounds that attract the Hunters. On the Wii, we use the speaker on the Wii-Mote in interesting ways too.

GS: As it was taking shape did the violence stand out at all? Did it raise any flags for anyone?

JB: Since we started out making a horror game, we knew this would be a pretty violent game. The vision for the game was very clear to everybody that was working on it. We wanted a game that created the same feelings as watching a horror movie, similar to the original game but with a greater focus on psychological horror.

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173 Comments

  • thenephariouson

    Posted Nov 21, 2007 2:09 pm PT

    I fail to see the connaction between Manhunt and the Gaming genre... LOL

  • dark_being

    Posted Nov 21, 2007 9:59 am PT

    I fail to see the connaction between Manhunt and the Horror genre...

  • alpha_company

    Posted Nov 4, 2007 5:32 am PT

    woohoo

  • thenephariouson

    Posted Nov 2, 2007 11:08 am PT

    1, I cant believe that Rockstar have pumped all their time & effort into this garbage!! all that time could have been better used trying to get GTA4 on track for a better release date.

    2, I find it even more amusing that its coming out on the Wii, you guys should just carry on tossing pancakes in a pan and doing hoola hoops etc. you bought a Wii not a games console : )

  • demental81

    Posted Nov 1, 2007 11:29 am PT

    by the time manhunt -3- comes out the rateing system hopfully will be different, and we can see the executions better.i have the wii version i got it on launch day,and i learned as your doing an execution you have to do the whole thing at a certain speed or it will just stop and be over with,
    but my point is do the movement of what it tells you to do with the wii remote and give about one second then do the next and its a perfect speed to do and execution and you and your friends will be able to make out whats going on during executions but if you do it all fast it will be over before you knew it and you wont know whats going on.
    ........so heads up the manhunt has started...... GOOD LUCK FANS!!

    -DEMENTAL-

  • maddk

    Posted Nov 1, 2007 8:33 am PT

    that blurring censorsh*t realy pissed me off but still gettin it.

  • amourkiss

    Posted Oct 31, 2007 3:17 pm PT

    cool

  • Lumenadducere

    Posted Oct 30, 2007 9:05 pm PT

    Definitely will be picking this one up. I'm a little disappointed in the ESRB and all those who buy into the media and hype without looking into it for themselves, but as the gaming generation gets older that will hopefully change.

  • TheGecKOo

    Posted Oct 30, 2007 5:46 pm PT

    I am with everyone say the ratings sux but I do still belive this game is going to be raw and bloody as ever.....to be on the safe side maybe it a rental then a buy...

  • TheGecKOo

    Posted Oct 30, 2007 5:45 pm PT

    I am with everyone say the ratings sux but I do still belive this game is going to be raw and bloody as ever.....to be on the safe side maybe it a retal then a buy...

  • Dagamemonkey

    Posted Oct 30, 2007 5:28 pm PT

    I'm not a fan of gory games, or even stealth games for that matter. I actually loved the first and now I'm gettin' the second.

  • Ralphsperry

    Posted Oct 30, 2007 5:08 pm PT

    Didn't like the first game, not gonna play this one

  • mikedubs

    Posted Oct 30, 2007 4:59 pm PT

    where the hell are all of these jack thompsons of the world when Saw #73 and the endless Halloween remakes are released or straight to video? last time i checked, under 18 kids still get into horror movies.

  • mach-stem

    Posted Oct 30, 2007 2:35 pm PT

    "DeathMerchant80 its still going to be badass its on the border line of rated M and AO and SIMULATING KILLING SOMEONE WITH MY WIIMOTE IS THE REASON I BOUGHT A WII tell me someone who didnt want to do that when they first saw wii"

    Well, that and the endless adult sexual games!

  • YourSoulisMINE

    Posted Oct 30, 2007 2:27 pm PT

    So anyone think that the original content will be unlockable via action replay, cuz i will buy an action replay for that reason only, and if not, i aint buying this peice of sh*t! F**K the ESRB!!

  • august_king

    Posted Oct 30, 2007 8:12 am PT

    Sorry to nitpick but while the above article was good, there were a lot of spelling errors. I'm glad the game is being released. The Wii needs more mature games and this is one I'm definitely going to pick up.

  • CanesThing26

    Posted Oct 30, 2007 7:58 am PT

    this game is going to blow. censoring the kills stupid, the esrb are a bunch of ****ing morons what is the point of havening AO18+ and M17+ i dont see the difference in age at all ooo 1 year its retarded get rid of AO and just bump M up to 18+ solves everything.

  • Snowmanz

    Posted Oct 30, 2007 5:52 am PT

    this game is going to be horrible.

  • voltameup

    Posted Oct 30, 2007 4:38 am PT

    Long live Rockstar and the anti-hero. The true evils of this world all stem from stupiditiy and ignorance.

    I love how the media always take the angle of the main character in rockstar games is evil. If they actually played the games and paid attention to the story-line they'ed discover they are in most cases honorable characters with darker circumstances.

    I agree this game is not for kids, in which case there should be an AO rating that gives possibility for release to adults. (I'm from aus. its banned here).

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