GC 2008: Madworld Updated Impressions

Producer Inaba-san gave us an updated look at PlatinumGames' gorefest at Leizpig and showed off a new bloodbath challenge.

Madworld has attracted a lot of attention after its introduction at a Sega Europe launch event earlier this year, and it's easy to see why. The game features outlandish, almost hilarious graphic violence combined with a black-and-white palette, with splashes of red blood as the exception. Madworld creatively uses the Wii's control scheme to let you punch, kick, and wield your trusty chainsaw, as well as encouraging you to use nearby objects to decapitate, maim, impale, and generally cause grievous bodily harm to enemies.

For those new to the game, you'll take the role of Jack, a contestant in a killing game known as Death Watch. The idea behind Madworld has been done before (Smash TV, The Running Man, Battle Royale), but some of the ridiculous, and unique, executions that Jack can perform truly need to be seen to be believed and appreciated.

We last saw Madworld at E3 2008, and at that point Sega focused on highlighting Jack's basic combat moves, including punches, kicks, and his trusty chainsaw. At Leipzig, the company wanted to show how Jack can use his environment to blood-splattering effect. We started out in a nondescript area of the city, and Jack began with some wise words: "Time to kick some mother****ing a**." Inaba-san, the demonstrator for our presentation, got straight to business by throwing two enemies into a nearby Dumpster, which then split their torsos in half. After fighting a few more thugs, he strolled into a nearby warehouse, where he encountered a behemoth of a man who wore a bull face mask. Jack engaged in a chainsaw duel with him, and after shaking the controllers for a few moments, Inaba-san cut him to pieces and then disposed of a few other enemies by pushing them into conveniently placed spinning blades.

We were then shown how simple objects such as a spare tyre lying around can be used to good effect. After exiting the warehouse onto some docks, Jack picked the tyre up and threw it over a thug's head, pinning his arms. He then impaled him with a signpost and threw him into the river. Combining different environmental aspects will increase your score.

Some of the Bloodbath Challenge minigames have already been revealed in the past, including the hilarious Man Darts, and we were privy to a new challenge at Leipzig, the aptly named Death Press. In the one-minute game, Jack has to get a series of enemies into a nearby pit where a spiked ceiling drops every 20 seconds or so. At the end of the game, you'll be given some performance stats, including your overall ranking--in Inaba-san's case, an A rank.

Although the chainsaw is Jack's default weapon, you'll be able to find and equip new weapons, including the daggers akimbo that Inaba-san demonstrated. You'll be able to use the twin blades to deal out some serious slicing and dicing. Each weapon in the game will be able to perform multiple finishing moves, and in the daggers' case you'll be able to slice off heads, plunge them straight into an enemy, and more.

Given that Death Watch is a contest, it wouldn't be complete without a commentator, and this particular one is full of amusing sayings such as "He should've seen the signs" when you're using a signpost to impale an unlucky enemy. The commentator will speak up throughout the game to offer numerous corny one-liners, which suits the light-hearted yet violent nature of Madworld.

A new level was introduced to us at Leipzig in which Jack could travel around the city on motorbike. From what we could tell, the game doesn't have an open-world design, and you'll need to select your destination before jumping onto your motorbike. Although there was no one else on the road with us, you'll encounter other vehicles in the game and have to fight them on your bike while getting around the city. After a few moments we arrived at an abandoned street in which several tornados dominated the landscape. Pieces of debris and even cows could be seen flying around above our head. This particular part of the game requires platforming and timing skills to get past the tornados unscathed, and from what we were told, there will be other similar parts in the game that will require you to do more than just beat people to a pulp. Once Jack reached the end of the street, he encountered a boss battle. Inaba-san briefly engaged with the huge, hulking, tornado-controlling creature before our demonstration came to a close.

Taking questions after the demonstration, Inaba-san said that there may be some multiplayer aspects in the game, but that the single-player experience will be the focus. Madworld will be making its way to the Nintendo Wii sometime in 2009, and we look forward to getting our hands on the game for ourselves at a later date.

155 Comments

  • Smithers2286

    Posted Dec 21, 2008 7:57 pm PT

    Madworld is going to blow gamers mind in 2009. It looks to be one of the most anticipated games of the year, and looks to redefine hardcore on Wii.

  • im2cool123

    Posted Dec 13, 2008 2:33 pm PT

    looks pretty cool, looks like on of those games that would be more fun in black and white anyway

  • randoblade

    Posted Dec 6, 2008 11:14 pm PT

    This game looks fantastic, and the style and morbid sense of humor seem exciting. I am wondering, though, if this will just have the unsatisfaction of games like GTAIV or Saints Row. It could be thrill at first, but the novelty of stuffing a guy into an oil barrel, lighting the barrel aflame, then throwing it into a wall of spikes could get old.

    This team hasn't really ever disappointed ever before, though. Hopefully the promises of an involving storyline will hold true.

  • Dualmask

    Posted Dec 2, 2008 1:05 pm PT

    ViolentSxht, except that Nintendo's not making this game, it's being developed by Sega.

    I'm not of the opinion that the quality, or maturity level, of a game is dependent upon how much graphic violence it has, but I guess if some folks find this sort of thing enjoyable, well, whatever. Personally, it's visually compelling but ultimately uninteresting to me.

  • mastiffchild

    Posted Oct 20, 2008 4:42 pm PT

    @kowpow-this is my concern too. Every single time I've read/watched/seen any of the game(even gameplay vids) I've struggled to make out the goings on. I don't have any eye problem so maybe it's just 'cos I've seen them on the little views you ghet on here and, like IGN and others that make things seem so hard to see-I hope so. On a big screen maybe this'll be a belter-I'm just hoping I can make things out quickly enough to be able to play it because I do love the idea behind all of it, but as I say, there's plenty who, like me, find it hard to follow visually and that would be sad if it carried over to the finished article.

  • ViolentSxht posted Sep 18, 2008 5:12 pm PT (does not meet display criteria. sign in to show)

    ViolentSxht

    Posted Sep 18, 2008 5:12 pm PT (hide)

    Looks decent. Very late and feeble attempt by Nintendo though, very obvious.

  • Dartadion

    Posted Sep 16, 2008 12:00 am PT

    Looks like finaly a game that I've been waiting for the Wii since MP3: Corruption and Worms SO. Looks like the Xbox and PS will be jealous of this game. Tons of bloody fun!

  • Smithers2286

    Posted Sep 10, 2008 6:35 am PT

    If anyone can say there is a more anticipated game on the Wii, or any console for that matter, than Madworld you must be mistaken. This game looks to redefine graphic violence in a videogame, but in a unique, and humorous style. This game is going to be a lot of fun.

  • omgiwiidmypants

    Posted Sep 6, 2008 7:20 pm PT

    i agree, too many good looking games coming out over the next 6 months. what a strange problem to have...

  • dakidukno

    Posted Sep 3, 2008 4:54 pm PT

    wow my hands r tied for Wii 08-09
    ima go dead broke

  • luigidibaldo

    Posted Sep 3, 2008 8:01 am PT

    great

  • Chibiodgiek18

    Posted Aug 30, 2008 9:32 am PT

    This is awesome, it's like Sin City meets Killer 7 or something! :] I can't wait!

  • Judah6

    Posted Aug 29, 2008 3:28 pm PT

    Now this Game looks sick I can't wait to get this!

  • padouke

    Posted Aug 29, 2008 9:45 am PT

    the artwork is whats so appealing to me. its like cel-shaded, but more like a comic book than anything. im all for it. but yeah, i agree w/Kowpow. im not sold til is see this stuff in action. give me some gameplay footage, and ill be happier. but nevertheless, i am happy that the Wii is FINALLY getting a (maybe) decent exclusive game thats so mature. No More Heroes was great, lets see more of stuff like that. Nintendo needs more hardcore games, no question

  • Kowpow

    Posted Aug 27, 2008 2:55 pm PT

    I just hope we can actually see the action. I can barely see what is happening in the first screenshot.

  • Kbs64

    Posted Aug 27, 2008 11:58 am PT

    I'm looking forward to this game. I might get it if doesn't get downplayed by the ESRB like Manhunt 2 did. That was a total let down. I was so planning on getting Manhunt 2 for the Wii until they edited the masked the violence.

  • CornishRocker

    Posted Aug 27, 2008 6:13 am PT

    I hope this game doesn't get the gore cut out like no more heroes, that would be a huge let down- again.
    If they do change the blood for strange soot-like stuff, could they, at least, make it a different colour than black, like blue or green. If would be a bad idea to make it black in a grayscale game.

  • CornishRocker

    Posted Aug 27, 2008 6:13 am PT

    I hope this game doesn't get the gore cut out like no more heroes, that would be a huge let down- again.
    If they do change the blood for strange soot-like stuff, could they, at least, make it a different colour than black, like blue or green. If would be a bad idea to make it black in a grayscale game.

  • Hungry_Homer111

    Posted Aug 26, 2008 8:13 pm PT

    Seems great. I liked No More Heroes, with its great art style, and good gameplay, but it was hurt a bit by some problems. I didn't really care for the overworld, having to drive from place to place got tedious. Also a bit too repetative, not just in terms of gameplay, but also all the "MY SPLEEN!" screams from the enemies, and stuff like that. Still, I enjoyed it and hoped that they'd come out with a sequel. While this isn't a sequel, it seems just as creative in terms of art style and gameplay, but also gets rid of some of the problems. No more bland city. And it seems to mix up the gameplay from the sound of these "minigames." Hopefully it will not be as repetative as NMH was. Then I'll friggin' love Sega and Platinum Games for making this.

  • JLuke360

    Posted Aug 26, 2008 7:16 pm PT

    Now I have to buy a Wii and everything...

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