Geometry Wars: Galaxies Hands-On

We do battle with all manner of dangerous shapes as we check out both the Wii and DS versions of this insane shooter.

Live Demo

See the Wii version of Geometry Wars: Galaxies demoed live during On the Spot.

Earlier this week, during a meeting with Sierra Games, we had an opportunity to spend some time playing pre-alpha versions of Geometry Wars: Galaxies for both the Wii and the DS. Both games will feature a version of Geometry Wars: Retro Evolved (the Xbox Live Arcade game) that has been enhanced with multiplayer features, and both will let you share that game with DS owners who have yet to invest in their own copy of Galaxies. But we concentrated on the all-new "Galaxies" content for the most part on this occasion because that's been the unknown quantity until now.

Galaxies mode is divided up into a number of different solar systems (there are at least six or seven on the map already), and each of those contains a number of planets. The solar system that we were allowed into during our demo was composed of eight planets. To give you some idea of how much new content there's going to be, if Retro Evolved were incorporated into Galaxies, it would equate to just one planet. The number of planets and solar systems that will be included in Geometry Wars: Galaxies hasn't been finalized at the time of writing, but having checked out three very different planets during our meeting, we can report that there is unlikely to be any shortage of variety.

Before we get specific about the three planets that we played on the Wii or about the different enemies and hazards that we encountered, there's one new gameplay feature that we simply have to talk about--your drone. In Galaxies mode, you'll be accompanied by an indestructible drone at all times. The drone will follow you around like a puppy as you fly around the pulsating blue grid. You'll determine its behavior and role by choosing from a number of options before the level gets underway. You'll also unlock new behavior types and the like as you progress through the game. Although we only got to see three different ones in action on this occasion, we're told that there will be "a lot" from which to choose. The basic behaviors that we experimented with were attack, which had the drone firing on the same targets that we targeted; defend, which saw the drone firing on targets automatically regardless of which direction they were in; and collect, which tasked the drone with collecting "Geoms"--the in-game currency--that many enemies drop when you destroy them. Geoms will be used to purchase new behaviors, weapons, and other drone upgrades in the finished game. We're also told that choosing the right drone setups for the right planets will be crucial if you're hoping to achieve a gold, rather than silver or bronze, medal.

The first level that we checked out, titled Enemy Storm, was played on a square grid noticeably smaller than the rectangular one seen in previous Geometry Wars games. The enemies, on the other hand, were significantly bigger and, initially, seemed oblivious to our presence. But that all changed once we opened fire and realized that the enemies on this particular planet work in much the same way as the titular asteroids in Atari's classic arcade game. Every enemy that we shot turned into two smaller ones until they got to be about the same size as our ship. Shooting them at that point caused them to explode into a dozen or so enemies that we recognized from Retro Evolved. Needless to say, the ever-increasing number of enemies coupled with the small play area made for some hectic gameplay. We found the experience quite different from playing the Xbox Live Arcade game, as well as different from what we expected.

Next up was a more familiar-looking level called Neo Classical. The playing area was the same rectangular grid used in previous games, but in amongst the usual assortment of enemies, there were a few that we didn't recognize. For example, the vivid blue "mutator" that looks like a scribble made up of perfectly straight lines was an interesting one because while it's more or less harmless on its own, it has the ability to turn every other enemy that it touches into a new, aggressive, and unpredictable enemy type. The "generator" enemies posed a new challenge as well; they're red circles that spew out more traditional enemies in huge numbers and are only vulnerable to attack when they turn blue, which isn't very often. The other new enemy that we noticed was a UFO that, like those in Asteroids or Space Invaders, will spawn quite randomly and will be worth a large number of points if you manage to shoot it before it flies off the screen.

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53 Comments

  • zerox0409

    Posted Aug 21, 2007 1:11 am PT

    "greystone227

    I'm kind of skeptical about the Wii remote controls. If I were to buy this game"

    "DouglasBuffone

    I love Geometry Wars, I am a bit skeptical about the controls but it does look very good"

    but it also takes some getting used to the Wii game's "DEFAULT CONTROLS"

    meaning there will be more ways to control the game, I very seriously doubt that they WON'T include the Classic Controller as an optional method.

  • natester10

    Posted Jul 12, 2007 9:01 am PT

    WOW I CANT WAIT FOR THIS TO HIT THE DS...a full version of Retro Evolved with it? Sweet

  • s0njas0n

    Posted Jul 9, 2007 7:15 pm PT

    looks painful to watch for a long time.

  • JaMeS4418

    Posted Jul 9, 2007 4:55 pm PT

    controls sound weird

  • DouglasBuffone

    Posted Jul 9, 2007 2:19 pm PT

    I love Geometry Wars, I am a bit skeptical about the controls but it does look very good!

  • greystone227

    Posted Jul 8, 2007 8:02 am PT

    I'm kind of skeptical about the Wii remote controls. If I were to buy this game, I think I would get the DS version, because it sounds way easier to control (as long as they put in that option where you get to play the game on the touch screen). I think they need to add in some alternate control schemes for the WIi. Like, maybe instead of having the laser sight, you could have an on-screen cursor. Maybe you could even twist the WiiMote like a key to pick direction of fire. I don't know, I would just like to have some more options.

  • comthitnuong

    Posted Jul 7, 2007 5:38 pm PT

    The Wii mote sounds like it will make this game a whole lot harder to control.

  • Sully_Erna_008

    Posted Jul 6, 2007 1:07 am PT

    Does it come out for Cockbox?

  • ultimateshadowx

    Posted Jul 5, 2007 4:10 pm PT

    I hope it provides support for the classic controller...

  • mrmugen53

    Posted Jul 5, 2007 3:38 pm PT

    Actually doctor, it is true. If you wanted to just compete over the internet for a high score, with independent screens, a la Dirt, then yes you could do it without many problems. However, if you wanted to do straight up versus with both ships on the screen at the same time trying to steal each other's points, being able to see what the other person is doing, that wouldn't be possible.

    The game may be only a 2D shooter, but that doesn't mean there isn't a ton more information going back and forth over the internet than other games that might look a lot better like a Gears of War or R6 Vegas. As pretty as those games look, the only things being sent over the internet are relative positions of a handful of players and their interactions. Geometry Wars would have to track hundreds of items on-screen at once, plus interactions. The net code would be a lot more complex than you think...

    Trust me

  • doctorteeth

    Posted Jul 3, 2007 4:16 pm PT

    Ummm, I don't think that's true there, mrmugen53. There are plenty of games that handle much, much more online than just a 2D shooter. Every particle and explosion isn't transferred over the line, just the instructions on what did blow up and where each particle is located. That is a much smaller amount of information, and the console and game handle the rest.

  • 705H1R0

    Posted Jul 3, 2007 3:21 pm PT

    I am so getting a DS.

  • mrmugen53

    Posted Jul 2, 2007 3:16 pm PT

    :
    I agree with death masta. I think this game can be one of the Wii's killer apps if nintendo would man up and support online play.


    Geometry Wars wouldn't work as an online game regardless of Nintendo supporting it or not. With all the enemies/explosions/particles onscreen at the same time, you would run into huge latency issues. There is no way to keep all that information sync'd up on both screens over an internet connection, especially with Nintendo's slow servers.

  • Tetragrammaton_

    Posted Jul 2, 2007 2:25 pm PT

    I've wanted to play this ever scence that episode of button mashing were it was is the "owned" segment.

  • JonnyAMax

    Posted Jul 2, 2007 9:21 am PT

    If they make workable smooth controls for the DS version, I'll eat my hat. I would SO love to have this game on the go.

  • master_hookshot

    Posted Jul 2, 2007 5:32 am PT

    awsome

  • RorshachV

    Posted Jul 1, 2007 4:09 pm PT

    I don't think it's possible for me to want this game more than I already do. Also, it would be awesome if the game came out for the iPhone. Get on it Jobs!

  • omegacis

    Posted Jul 1, 2007 8:31 am PT

    I've broken 4 million in this game and I honestly don't think this game can be done without analogs. I mean a stylus should be cool but I still can't imagine it and an 8-direction Dpad being as accurate and responsive as a pair of analogs. Although this game should provide some thrills for those waiting to play it for other consoles, I highly doubt it will do anything for the serious GeoWar vets. Look to see a bunch of people running back to their 360 version after trying out the Nintendo consoles' iterations.

  • Heil68

    Posted Jun 30, 2007 10:06 pm PT

    Nice

  • Dark_Nexus3367

    Posted Jun 30, 2007 6:26 pm PT

    Nintendo really needs online on the Wii, especially for games like metroid and smash bros. brawl, which i think would be perfect for multiplayer.Looking forward to Galaxies, looks better than Retro Evolved for 360 which was already a fantastic game.I say this game looks awesome, but i might get the DS version over the Wii since they talked about how they had some minor difficulties with the Wii controls.Don't get me wrong both versions will rock but i think the DS version will have better controls so it will be better suited for a quick play.

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