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Far Cry Vengeance Hands-On

We meet with Ubisoft and get our first look at this upcoming first-person shooter for the Nintendo Wii.

Gameplay Footage

Vengeance's sniper rifle is put to good use in this action-packed movie.

During a recent visit to Ubisoft's San Francisco office we had an opportunity to spend some quality time with a preview build of Far Cry Vengeance. Essentially an enhanced remake of the Xbox game Far Cry Instincts Evolution, the upcoming Wii game will include all of that game's content along with three new maps that have been shoehorned into the story-driven single-player mode. Other new features for the game will include several weapons and a handful of new vehicles, including the new Jeep Patriot.

Before being allowed to get our hands on the Wii Remote and Nunchuk controller for ourselves, we were given a brief demonstration of the game's controls by a representative from Ubisoft Montreal. The first thing we noticed about the Wii version of the game was that its graphics are comparable to those in the aforementioned Xbox game, with beach environments and thick vegetation that will be instantly recognizable to anyone who has played the Xbox version. As much as we wanted to look at the game, it was the Wii Remote and the Nunchuk that we were paying the most attention to in the hope that we might pick up some pointers ahead of our own gameplay session.

We're pleased to report that after about 10 minutes of walking around and surviving encounters with enemies more by luck than by judgment (we were playing on the easy difficulty setting), we came to grips with the control setup and ultimately found it to be quite intuitive. While moving around the environment using the Nunchuk's analog stick, we were able to jump simply by pulling the Nunchuk backward sharply and to crouch or go prone by tapping down on the Wii Remote's directional pad. Melee attacks are performed by swinging the Wii Remote in a slashing motion, while thrusting the remote forward will zoom in for more precise aiming with ranged weapons. When you're dual-wielding any of the pistols, machine guns, shotguns, and such in the game, the trigger buttons on the remote and the Nunchuk are used to fire each gun independently, although both weapons will always be pointed at the same onscreen crosshair.

Predictably, the targeting system for grenades is far less precise, almost to the point of being nonexistent. When throwing a grenade, you simply face the direction you want to throw it in, hold down the trigger on the Nunchuk to simulate pulling out the pin, and then make a throwing motion. Judging the distance of our throws proved to be quite difficult at first, but after spending a few minutes at a practice range conveniently located in one of the game's three new maps, we found that the system worked well. Other controls that we played around with during our time with Far Cry Vengeance included using the directional pad to switch between weapons, and shaking the Nunchuk from side to side to restore health in between firefights using one of our feral abilities.

The level we played, which took approximately an hour for us to beat on the easy setting (and with a Ubisoft representative steering us in the right direction on more than one occasion), started out on a beach and then, in a quite linear fashion, saw us shooting our way through a jungle, an enemy base, and a tourist hot spot. First-aid kits and body armor pickups were scattered quite liberally throughout the map, and we were able to swap out our weapons for those from fallen enemies every time we killed someone.

Far Cry Vengeance is currently scheduled for release in mid-December. We look forward to bringing you a full review of the game soon.

267 Comments

  • Kbs64

    Posted Jun 10, 2009 3:05 pm PT

    Weak!!, intuitive my asian butt!! I could control my nephews better just by giving them voice commands then this rotten piece of stink bomb!!! Just to illustrate to you how bad the controls are, I'll use this an an example. I would have to say that I've have better control over a game character who had Parkinson then this game. No offense of course.

  • gamefreakwill

    Posted Feb 10, 2007 10:26 pm PT

    I had faith in this game.....wonder wat happened. the preview said the graphics were like the Xbox version, then they turn out blurry and crappy. Wat happened? seriously? and the enemies i haer are dumb, but they say they nearly survived a fire fight. Jeez wonder wat happened to the whole game at shimpment time

  • ultrahle

    Posted Jan 27, 2007 1:25 am PT

    even this little bastard managed to sneak into Wii, there must be a more tight licensing in place from Nintendo.

  • AFWorm

    Posted Jan 14, 2007 8:52 pm PT

    Ouch, too bad the game stunk. It's originally awesome. Wii can't take too many of these deficient remakes.

  • talkingpie92

    Posted Dec 18, 2006 4:25 am PT

    The graphics on this game are appalling. From what I've seen they're N64 standard.

  • josephmadde2005

    Posted Dec 17, 2006 3:13 am PT

    I know everyone says do not talk about graphics blah blah blah but you do not realize how bad this game is and especially looks. Trust me I like the Wii very much. Zelda rules! This game is just BAD BAD BAD.

  • josephmadde2005

    Posted Dec 17, 2006 3:07 am PT

    This game is Horrid. I have the X-Box version and it looks beautiful. This game looks like the Hard Driving Arcade game Atari made in the early 90's, only with GUNS. I think the the Wii is the **** but this game is absolutely awful. Bad textures, or in some cases NO textures. And do not buy this control argument the control is HORRID. Do not buy these half assed ports. If you do they will only dump more of them on us.

  • smartin92

    Posted Dec 15, 2006 8:07 am PT

    http://uk.wii.ign.com/articles/751/751136p1.html This game is apparently really bad!

  • juggleballz

    Posted Dec 13, 2006 4:52 am PT

    Ubisoft made red steel as well which was a piss poor game due to its annoying controls. I hope they realise what went wrong and that they have not incorporated the same control mechanics.

  • aznpr1d34eva

    Posted Dec 12, 2006 8:03 pm PT

    man u ppl who complain about how the graphics suck. wii isnt about graphics like ps3 or xbox360, its about how fun it is. all you nid are smoove graphics n gameplay thats all. id rather have a game with great game play and bad graphics over a game with awsome graphics and bad gameplay. wouldnt u?

  • bamf03

    Posted Dec 12, 2006 1:55 am PT

    I've seen this games in action and I'm telling ya those screen shots make it look better than it actually is and those screen shots are small to make it look sharper. I'm not saying this to be a fanboy but the xbox version looks visualy better than this version.
    Its ports like this that makes the Wii seem more like a repackaged gamecube. Mario and Metroid Prime 3 are the only 2 games that show that the Wii can produce some nice visuals but every other game that's out there for the Wii could easliy be on the cube without any loss of visual quality. There are too many games on the Wii that should be only on the DS. Why spend money on a new console when all the games can be made the same for cube and DS. Nintendo needed a new console becasue I don't believe Nintendo could have sold the motion controller as an add-on for the cube as everyone would have seen it as another gimmick eyetoy.

    If no one wanted next-gen gfx then we would have stuck with our PS2's or xbox's. And we could just have a motion controller add-on for the cube. We buy the next-gen for that leap in technology to provide us with better visuals, better physics, better AI and bigger worlds with more realism all this can give you more immersive gameplay. I think the Wii fails to do any of these and all its doing is giving you the same games that are on the cube. The Wii-mote will only give you a different way to control the same game. How will Zelda on Wii be any better than on Cube? What makes that Zelda game good? is it the Wii-mote or will the game be brilliant on Cube using the analog sticks and buttons? We constiantly say its all about the games, we've never said its all about the controllers.

    I know your gonna hate me for saying that about Nintendo but its just how I feel at the moment about Nintendo and their Wii. I mean I'm nodding my head towards the Wii in a - what going on fashion - because it doesn't seem like new hardware to me and the games aren't saying 'this is what's on the Wii and they're really good, buy me' Even my Nintendo fan friend is finding it hard to look forward about the Wii games. He wants the Zelda, Mario and Metroid 3 but so far that's all there is for him for the whole of 2007. 3 exclusive AAA games for a whole year and you have to be a Nintendo fan to want them, there's nothing that could lure fans from other consoles to the Wii?

  • Ace6633

    Posted Dec 10, 2006 8:03 pm PT

    This game looks awesome I'm really hoping it doesn't suck in terms of length, ai, control, and difficulty. worst case scenario it'll be an easy 8 hour run with enemies as dumb as paint and controls from hell. But i hold out hope farcry is generally a series that doesn't fall apart in those areas at least the first one didn't

  • Trickymaster

    Posted Dec 9, 2006 1:53 pm PT

    @dazzzilla You're the badest lier i've ever meet. I don't konow how it is in US but in germany everone knows the specs of the wii:
    http://www.electronic-arts.de/publish/news/aktuell/wii_special_seite_3.html

    Now look at the specs of the Xbox.

    The only reason why the wii shows better graphics than the xbox is the RAM and the new Shader Models the ATI GPU supported. But i like the Hardware of the Wii. It's okay. I only don't like games who looks like they are from the gamecube when the console can more. You know what I mean? :-)
    And Far Cry: Vengeance is one of this games.

  • dazzzilla

    Posted Dec 8, 2006 7:10 pm PT

    Trickymaster
    forums.afterdawn.com/thread_view.cfm/426648 Read it then compare it to the Xbox
    Rallisoprt Challange 2 has the same graphics that Forza Motorsport 1 had and Gran Turismo 4 had equal Graphics to Forza Infact Forza was started being prdouced in Q4 2003 as soon as Gt4 got delayed so they could compete yes Forza was succesfull but no were as close as Gt4
    I very musch doubt that Xbox is stronger.
    Wii has 300+mhz GPU power thats like 3x Xbox's

  • NND1

    Posted Dec 8, 2006 2:42 pm PT

    i CANT wAIT TO pUT THIS gAME IN My Wii

  • isthanametken33

    Posted Dec 8, 2006 11:16 am PT

    Instincts, instincts predator, evolution. For Pete's sake make a sequel already?

  • Trickymaster

    Posted Dec 8, 2006 6:14 am PT

    Oh! Sorry I was wrong. The Wii has more power than the xbox. Look at Nfs: Carbon
    Wii Version: http://image.com.com/gamespot/images/2006/334/reviews/933689_20061201_screen006.jpg

    Xbox Version: http://image.com.com/gamespot/images/2006/298/933690_20061026_screen002.jpg

    The Xbox Version has low res textures and no many polygons. The Wii Version has high res textures and many polygons.

  • coolgamer6

    Posted Dec 8, 2006 5:50 am PT

    I can not wait for this game

  • Drewman419

    Posted Dec 7, 2006 6:55 pm PT

    Trickymaster why are u talking about graphics? Remember nintendo is about gameplay and creativity. So please dont mention graphics because people who own wiis do not care about them. I am sick and tired of hearing about graphics. Go to the PS3 or 360 forums were people talk about that stuff.

  • Mirren

    Posted Dec 7, 2006 12:12 pm PT

    Better resolution configurations doesn't mean it's stronger. The truth is that developers have said that Wii is above the original XBox, that's all that needs to be said. I think I'll trust the people that are actually making the games and working directly with the console, thank you very much.

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