Dewy's Adventure Q&A - Controls, Environments, and Dewdrops

Producer Shingo Mukaitoge updates us on Konami's upcoming Wii game, starring a happy, sliding raindrop.

Dewy's Adventure

See this unusual game for the Wii in action.

Dewy's Adventure is the latest Wii game from Konami that stars a magical drop of dew out to save the world. The original title is the brainchild of the Elebits development team, which had some fun with the shooter genre last year on the Wii. The team's follow-up takes an equally unique approach that's one part Super Monkey Ball, one part platformer, and one part puzzle game. We checked in with producer Shingo Mukaitoge to see how the promising game is coming together.

GameSpot: How has development been going?

Shingo Mukaitoge: The development for Dewy's Adventure has already been finished. Dewy's Adventure was created at the same time we were working on Elebits, so I am satisfied with the fact that we could spend a lot of time on Dewy's Adventure development.

GS: What's been the challenges in realizing your vision?

SM: We had a hard time examining which method was appropriate for controlling Dewy [with] the Wii Remote. We wanted to realize a comfortable control of Dewy, especially with the speed when the player tilts the game world and manipulates the temperature properly. At first, we were developing Dewy's Adventure on the assumption that the player holds the Wii Remote vertically like [in] other games. However, the control became difficult with holding Wii Remote vertically because we figured that the player may not be able to push the button for temperature manipulation easily. And actually, it was not comfortable. So we examined how to hold the Wii Remote for Dewy's Adventure. And our answer was sideways, which is the current control.

GS: Can you give us an idea of how the boss fights are going to play out? They seem intricate.

SM: The boss fights include elements of puzzle solving and also require high-action technique. So, yes, the boss fights are challenging. First of all, it is necessary to discover how to defeat the boss by manipulating the temperature. I would like to keep the actual gameplay a secret here, so there aren't any spoilers. Since the bosses might transform more than twice, players may need to test lots of approaches, while action technique is also important. So the player needs to persevere in his gameplay!

GS: Can you give us a sense of the variety of locales in the game?

SM: There are various stages, such as field, jungle, ruins, and cave. Each stage has its own features, and there will be elements of new action and puzzle solving coming up one after another.

GS: How have the multiplayer and level-editing features been coming together?

SM: Gamers can play original levels, which are created in the edit mode, and the multiplayer is the same as in Elebits. Moreover, levels edited in the edit mode can be sent to other players to try out by using the WiiConnect24 feature.

GS: How do you feel the game fits into the Wii library? Who are you targeting?

SM: Dewy's Adventure's target audience is very close to Elebits. I believe that Dewy's Adventure creates an original position among other games because of its uniqueness in the Wii lineup of titles.

GS: Why do you think the Wii has been so successful? Did you ever think the console would take off as well as it has?

SM: I think the Wii has been successful [in] making a new proposition to gamers that the other consoles are not necessarily making, and the game experience of the Wii is being accepted by general game players. The Wii has also been able to appeal to people who are not necessarily gamers. It was difficult for me to forecast whether the Wii would succeed when we started developing games for the system. The first time I came to realize that the Wii would likely succeed was when I actually saw how much the Wii interested people at last year's E3.

GS: Has the Wii's success influenced your way of thinking about game development?

SM: Actually, our consideration about game development has not necessarily been changed by the Wii. Our position on game development is to make games that are always unique and interesting, which is not only a Wii strategy. However, the Wii gave us a chance to achieve this, so we would like to express our gratitude to the Wii from that perspective.

GS: How do you think the industry is changing in this generation of the PlayStation 3, Xbox 360, and Wii?

SM: I think that the Wii has established a certain directionality in consoles. On the other hand, the PS3 and Xbox 360 each have different concepts. So I feel that these three consoles will be mutually divided. It is joyous for us that each console has a certain trait and gives us a lot of choices from a developer standpoint because we can develop each game by selecting the most suitable console.

GS: Thanks for your time.

34 Comments

  • EmoChild999555

    Posted Sep 17, 2007 7:46 am PT

    looks cool

  • TacticalElefant

    Posted Sep 6, 2007 11:47 pm PT

    This will be the first Wii game with normal mapping. Thank God someone is trying to push the system.

  • king_bobo

    Posted Sep 3, 2007 10:37 am PT

    This seems pretty random, but definately something worth checking out...

  • Skiggy80

    Posted Sep 2, 2007 7:22 pm PT

    Will this damn wii ever come out with sometinhg good???? I love Nintendo and me and all my friends have been all talking about how we all wanted this system sooo bad and we all have nothing good to play. We always find ourselves at my friends playing 360. Hopefully something good will come of this console or its ebay for me and lots of my friends.

  • Shishio817

    Posted Sep 2, 2007 10:52 am PT

    Hmm...looks pretty cool.

  • mrkalamazoo

    Posted Sep 1, 2007 6:19 am PT

    I smell a new Chibi-Robo. It was an awesome game, but no one liked it or appreciated it.

  • SolarPower1994

    Posted Aug 30, 2007 3:09 pm PT

    Im buying it... cant be that bad right.

  • japanesegoth

    Posted Aug 30, 2007 12:35 pm PT

    yeah, hopefully konami actually understands that you have to try when making games for the wii or you will fail. you need to have good graphics regardless of whether or not you think people care, cause you just seem lazy if you put out something that looks like it could've easily been done on the cube. and they really need to make sure they get the controls right and make them fun.

  • Kool212

    Posted Aug 28, 2007 10:12 am PT

    This game looks very innovative. I wanna try this one.

  • WaterDumple

    Posted Aug 25, 2007 12:42 pm PT

    Looks decent...I'll look into this one.

  • alex20077

    Posted Aug 25, 2007 9:12 am PT

    Wow this kinda reminds me of BanjaKazooie games (SP?)
    the WC24 stuff looks really cool. I hope this kinda of stuff will become a regular in all games. (Example: Taking Screenshots and sending to friends like in metroid 3)

  • XBASX

    Posted Aug 25, 2007 4:51 am PT

    I'm gonna give this one a try i think.

  • Rockin_MixMasta

    Posted Aug 24, 2007 10:40 pm PT

    "At the moment this is one of the few comfirmed titles to feature WiiConnect24 utilization. While exact details are still unknown it presumably will allow gamers to share their custom made levels with friends (as in Elebits)."

    Personally, I have a feeling more will come from this game as far as WiiConnect24 is concerned.

  • 66Skullkid99

    Posted Aug 24, 2007 5:50 pm PT

    The first thing I noticed is the fact that it is a beautiful Wii game, a thing that, in fact, I only noticed in Prime 3 and Mario Galaxy. The graphics look really smooth. Other thing. It will be a Super Monkey Ball with action adventure elements and an distinctive temperature gameplay, and this is very interesting. Konami is making a good work with all this... is a title for tracking out. It can be a surprise in future.

  • Rockin_MixMasta

    Posted Aug 24, 2007 5:35 pm PT

    No problem. I found it via nintendowiifanboy.com

    It actually looks like an incredibly solid game, something that the Wii has seen rare of. But like the video says, the #1 best thing about Dewy is the fact that it is a true third-party experience.

    I only hope this game brings in money, so developers can realize what they are missing out on.

    Just look at IGN's mission to make sure everyone buys Zack & Wiki, for example.

    http://wii.ign.com/articles/797/797414p1.html

    "But we're telling you, Zack & Wiki is fun. Really fun. Really smart. And really enjoyable. And we're not going to stop this campaign until you've pre-ordered it. Do it. Do it right now. What do you mean your local retailer isn't accepting pre-orders? That's no excuse for the truly dedicated. Start saving. Create a Zack & Wiki fund. And get on the message boards and spread the word. It's come down from the IGN Wii editors that Z&W (as those in the know call it) is the real deal and must be owned. As loyal Nintendo fans, you cannot disobey."

    I know this isn't Zack & Wiki. But I am just trying to convince you guys that the end is near, and we will finally begin seeing third party support.

  • flynsk

    Posted Aug 24, 2007 1:10 pm PT

    MixMasta - I really enjoyed that video. thanks for sharing the link. -

    I'm getting excited about this game. 2400 little dudes! - p.s. I don't expect high hopes for god grammar.

  • wiirdawgs

    Posted Aug 24, 2007 11:45 am PT

    kool this game looks pretty god but it not at the top of my list

  • wiifan001

    Posted Aug 24, 2007 10:16 am PT

    I don't expect high hopes for this game.

  • mushroomer

    Posted Aug 24, 2007 10:12 am PT

    Man I wish they would have asked more questions about level editors and level sharing features... That is what this game has that no other game has.. I really want a regular Mario platform type game with a level editor but is always these experimental-games that get the level editor. Anyone else curious about level editors? or is it just me... Mario vs DK2 is my all time favorite for the DS cause of the editor... I think Little Big Planet will also be a hit because of the replay value of the Level Editor.

  • Rockin_MixMasta

    Posted Aug 24, 2007 8:26 am PT

    "its this kinda miss leading screens that could make games be crap when thay come out."

    You know the game has been out in Japan for a long time, right?

    Re-linking the video I linked. The screens are 100% legit.

    http://one.revver.com/watch/359780/flv/affiliate/86387

    I am afraid that I will become quite addicted to the game. Especially with the map editor and the fact that there are 2,400 of Dewy's friends to collect.

    Btw the video I linked shows the map editor in motion. It looks solid.

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