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GDC 2009: Cursed Mountain Updated Impressions

Deep Silver is searching for gold with its upcoming survival horror game set in the Himalayas. We've got an updated look.

SAN FRANCISCO--Climbing mountains is hard enough work, but what if, in between forging a path up a mountainous range in the Himalayas, you were beset upon by evil spirits intent on doing you all sorts of bodily harm? That's the compelling question that's poised in Deep Silver's upcoming survival horror game Cursed Mountain for the Nintendo Wii. At a 2009 Game Developers Conference press event in San Francisco tonight, we had a chance to check out the game again, our first look at it since November of last year.

It's billed as "survival horror," but despite its title, Cursed Mountain seems more like an action game to us. Sure, there's plenty of creepy atmosphere as you make your way through the Himalayan setting, trekking up a mountain and making your way through spooky Buddhist villages as you search for your lost brother. Nevertheless, despite the occasional fight with an angered spirit, this looks like a pretty straight-ahead adventure game, with occasional combat, puzzle-solving, and action sequences.

Three levels were shown off in the demo version on-hand. The first was a camp setting, much like you'd see at the base of a mountain expedition. This was the most combat-intensive section of the demo, with our hero Eric battling it out against spirits with what appeared to be a pickax. Now, in all our years of fighting evil spirits, we've never once managed to kill one with a pickax--and this is not for want of trying--but we'll roll with it. It's not the only way to dispel the baddies, anyway. You'll also have projectile weapons that Eric will find during his adventures; they're not guns exactly, but they can fire spirit-stunning projectiles.

The best way to kill these ghosts is to dispel them with a series of Buddhist gestures that you'll pick up as you go. Once a ghost is stunned, you target the ghost with the Wii Remote and then hit the A button, at which point symbols will temporarily appear on the ghost's body. If you do enough damage, the symbols will appear more prominently onscreen, and each symbol indicates a gesture to perform with your Wii Remote and Nunchuk. Typically, these actions involve simply moving both in one direction or the next. Perform the gestures correctly and in order and you'll dispel the ghost.

The second mission came from early in the game's narrative, as Eric returns to consciousness after falling into an icy crevasse. After getting to his feet, you must guide him to safety, at one point even outrunning an avalanche by quickly moving the Wii Remote and Nunchuk controls back and forth. Eventually, you'll come across your handy pickax, which you can use to climb out of the crevasse. Eventually Eric comes to an open cave in which he fights more spirits (and picks up incense sticks that he can use to heal himself). You have to solve a symbol-based puzzle to escape the cave.

The final level shown in the demo featured Eric exploring a mostly abandoned village. At the start of the level, Eric is trekking uphill in the dark--so dark, in fact, that it was a bit hard to make out some of the detail in the game. Indeed, though the game's drab color scheme is a function of the mountainous setting, that look can obscure the action at times. It's perfectly fine to set a dark atmosphere--this is a horror game, after all--but it shouldn't come at the expense of knowing what's happening on the screen. That said, it seems like it will be tough to get lost on Cursed Mountain; as producers explained to us, your goal is to reach the summit of the Sacred One at the top of the mountain and, as long as you're heading uphill, you're typically heading in the right direction. This level featured more buildings to explore and a bit less combat than in the prior cave level.

There's no doubt that Deep Silver has a compelling concept in Cursed Mountain; the ruined Buddhist cities tucked away in the hidden valleys of the Himalayas are a great setting for a video game. The climb up Cursed Mountain should be a long one, too, with nine levels to explore and roughly 20 hours of gameplay packed in. Here's hoping that those components combine to create a game that lives up to its chilling atmospherics with an equally intriguing dose of thrilling storyline and psychological twists and turns. Cursed Mountain is due for release before the end of the year.

25 Comments

  • Dualmask

    Posted Aug 24, 2009 8:52 am PT

    Let's hope it's good, and then that it's supported by Wii owners. While horror games aren't really my cup of tea, I'm all for strong efforts going into Wii game development.

  • CrankedGamer

    Posted Aug 23, 2009 3:55 pm PT

    this will be good if its like silent hill 2.i mean in silent hill 2 the combat was bad which is good for a horror game and you didn't go around shooting monsters like rambo( resident evil 1-5 ). i also hope that it keeps you to the edge of the chair making alert where or when a horror is coming not like a lot of "horror" games now a days where you know that a zombie or something is going to pop out. thats another thing why do videogames only incorperate zombies,mutants,and aliens to the horror games why not ghost trolls or demons( not counting dante's inferno ) thats why this game has a chance to be real horror game.

  • starskie_96

    Posted Aug 19, 2009 12:30 am PT

    looks awesome but somehow i have a feeling it's gonna be a horror of a game (pun-intended), being it's developed only for the wii. but i hope that i am wrong. we know how few and far in between the good adult titles come to the system.

  • jnjreams76

    Posted Jun 18, 2009 9:24 am PT

    should be good, as long as the controls actually work properly.

  • scottyskater77

    Posted May 4, 2009 3:31 pm PT

    Sounds pretty cool. I might have to check it out.

  • master-samurai

    Posted Apr 10, 2009 5:43 am PT

    Sounds good, but they'll hopefully put more gameplay videos!!!!!!!!!

  • smetloos

    Posted Mar 30, 2009 4:20 am PT

    Really looking forward to this one. Just as ronisize15 says: I still have no idea at this point.

  • PlanckEpoch

    Posted Mar 27, 2009 11:54 am PT

    this sounds pretty cool.

  • ronisize15

    Posted Mar 26, 2009 6:24 pm PT

    This game could be really bad or really great, I still have no idea at this point. I am hoping its awesome because the concept seems to be there.

  • Unkoil666

    Posted Mar 26, 2009 7:48 am PT

    Can't wait!

  • Gelugon_baat

    Posted Mar 26, 2009 1:06 am PT

    Seems like ghosts can be defeated with gestures, of all things. I wonder what will happen if there is a scenario where Eric suffers frostbite and can't move his fingers nimbly enough?

  • thunderhorse55

    Posted Mar 25, 2009 6:25 pm PT

    this sounds fun! hope they fix the dark setting...

  • Sepewrath

    Posted Mar 25, 2009 6:06 pm PT

    So it wasn't IGN posting dark videos, the game is really that dark. That needs to be worked on before release.

  • rjp15

    Posted Mar 25, 2009 4:23 pm PT

    Finally, some more info.

  • riou7

    Posted Mar 25, 2009 7:28 am PT

    sounds good...

  • isaacmj

    Posted Mar 25, 2009 7:25 am PT

    Sounds interesting, survival horror genre is dying and it must come back!

  • Raven1504

    Posted Mar 25, 2009 7:20 am PT

    "Phenom316 Posted Mar 25, 2009 11:28 am GMT would loved some footage for this :S"
    i say the same!!

  • elbert_b_23

    Posted Mar 25, 2009 5:30 am PT

    ign has some good videos up and the game looks like an adventure/surivival horror game

  • Phenom316

    Posted Mar 25, 2009 4:28 am PT

    would loved some footage for this :S

  • dark_being

    Posted Mar 25, 2009 12:45 am PT

    So what is it? Survival horror? Action? Adventure?

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