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Castlevania Judgment Hands-On

A cast of characters from past and present Castlevania games come together in this Wii-exclusive fighter.

Simon Belmont has come a long way since his first 8-bit appearance on the Nintendo back in 1986. It's been 22 years since this franchise made its debut, and Belmont's battle with Dracula continues in Castlevania Judgment. Veering away from the 2D action platformer that the series is known for, Castlevania Judgment is a 3D fighting game, complete with over-the-top finishing moves. We've had a couple of opportunities to crack Simon's whip back at the Electronic Entertainment Expo and the Tokyo Game Show, but now we can delve further into the gameplay modes to play with the cast that has been handpicked from previous Castlevania games.

Koji Igarashi, the producer who has worked on the franchise for the past 10 years, has stated in interviews that he doesn't view Castlevania Judgment as a fighting game, but as a "3D versus action game." Despite what he says, it still looks a fighter, but it's a very simplistic one. In short bursts, the Wii Remote controls are decent, but if you're looking for precise timing and long-term play (because it can get tiring), using a GameCube controller or Wii Classic Controller is also an option--as well as a welcome one.

You'll have the opportunity to see whether the Wii Remote works for you when you play through the tutorial and try to nail the combos. The lessons are split among beginner, intermediate, and advanced so you don't necessarily need to master the advanced moves before jumping right into it. Using the Nunchuk, you control your character's movement, while the C button allows you to jump and double-jump, depending on the character. You need to shake the Wii Remote to execute a normal attack, so you can imagine how much shaking you're going to need to do. Shaking it continuously will yield a combo, and you can hold the B button for a more powerful attack or the Z button to execute a move that can't be blocked. The Z button is used to guard when you're not on the offensive, but because you can't move while you have your guard up, the other option for avoiding an attack is to dodge by shaking the Nunchuk.

The fighting mechanics aren't complicated, considering each character will bust out with his or her specialty move with the same set of button presses and waggling. Your "Super Finisher" move--which comes with an animated cutscene that you can't skip--can be activated with one button, as long as your skill gauge is full. There are no fancy combinations to remember, and it really boils down to which character's skill set you enjoy the most. The hulking Golem is ridiculously slow, but he can take a whip in the face better than anyone else. We liked using Maria because her owl would allow her to float in the air for a short time, which enabled you to control her while she attacks. For the whip-wielding characters, such as Belmont, once you unleash your combo, you better hope you hit your target; because if you miss, you're leaving yourself completely defenseless. Carmilla, a character who received quite a makeover, handled well and was quite nimble in her killer stilettos. The lack of clothing might have something to do with her quick movement and flexibility, but regardless of that, she had some powerful attacks, reeling in her enemies from a distance. What doesn't work well, unfortunately, is the camera, which seems to have a mind of its own. There are times when you are completely blocked by objects in the area or your opponent. The areas can be fairly large, so it's not very helpful when your view is being obstructed.

To give the game that Castlevania feel--instead of being another gothic-themed fighter--you'll have familiar-looking subweapons to use, such as daggers, holy water, axes, a cross, and a stopwatch. Using these subweapons will cost you hearts, which can be picked up in stages by breaking open barrels. There are several game modes as well, even though most of them require you to do the same thing--defeat your opponent. There's a Story mode for each character, which allows you to learn more about each one, as well as unlock new characters to play. If you don't want to deal with the talking, the Arcade mode pits you against the computer, and you'll simply fight one opponent after another. Castle mode is a series of objectives that you need to meet as you traverse through Dracula's domain. You'll have to meet requirements, such as performing a 6-hit combo or defeating your opponent using your subweapon. As you progress, you can customize your characters with the unlockable items and accessories you gain. You can play against a friend in Versus mode or go online using Nintendo's Wi-Fi Connection. If you're really good, you can see how long you last in Survival mode, which is where you try to take out as many people as you can without losing.

We already saw Simon, Alucard, Maria, and a few others the last time we checked out the game. We are now able to complete the character roster after spending some time playing with the rest of the human and nonhuman cast. They include: Grant Danasty (Castlevania III: Dracula's Curse), Trevor Belmont (Dracula's Curse and Castlevania: Curse of Darkness), Sypha Belnades (Dracula's Curse), Carmilla (Castlevania II: Simon's Quest), Cornell (Castlevania: Legacy of Darkness), and Golem (Castlevania: Rondo of Blood).

It might surprise Castlevania fans to learn that the character designs are done by Takeshi Obata, the artist for the manga series, Death Note. Simon sheds his rugged appearance and barbarian boots to go for something a little more revealing, as well as elaborate. Obata's anime art style is very apparent in all the characters, giving them a more elegant (and slightly feminine) feel. Simon might even sport a classy, baby-blue top hat because you can customize your character with accessories from the main menu. Each stage offers a unique experience, especially when there are stage hazards to avoid. The clock tower is surprisingly roomy, given that you're running on top of moving gears, and the torture chamber is full of traps to avoid. If you want an even playing field, you have the option to turn the special effects off. The levels, for the most part, are sinister and gloomy, which is fitting for the Castlevania universe. The opening cinematic is very well done, and it's too bad that the rest of the animation that we came across didn't look like it. The music was enjoyable, setting the tone and atmosphere with a mix of haunting melodies, as well as triumphant tunes, all riddled with mystery. Music tracks and artwork can be accessed through the gallery as you unlock them.

Castlevania Judgment is certainly a different take on the beloved franchise and one that hopes to appeal to a wider audience. The simple controls will make it more accessible, plus the character designs are detailed and attractive--as long as you're not too hung up on how the characters looked before. As an added bonus, if you own Castlevania: Order of Ecclesia on the DS, you can also unlock a couple of characters automatically. Be sure to take a look at our gameplay videos to see how the action unfolds. We'll be checking out the game in greater detail once the game ships on November 18.

56 Comments

  • Evilnator

    Posted Dec 5, 2008 12:50 am PT

    Well, you see, shaking the controller is optional, you should be able to use ur controllers from GCN, or the classic controller.. but waht did they do to cornell?

  • noah10

    Posted Nov 29, 2008 1:50 am PT

    looks pretty cool,but I don't know if shaking the wii remote will be cool,or sortu bad.

  • alfaomega

    Posted Nov 27, 2008 8:06 am PT

    this sux, they screw this game!!

  • Lennah

    Posted Nov 25, 2008 10:29 am PT

    I don't know...I like Castlevania and I like fight games...but together??

  • beamme

    Posted Nov 24, 2008 6:45 am PT

    First of all, does not like the new Alucard or Grant design.Second, not much hope for this one. Now I wouldn't mind a Castlevania fighting game, and I've definetly played enough of them to get a kick out of seeing all those chars duke it out.

    In fact on paper this sounds awesome to me, but it's obvious it's not executed well enough which is a sad thing. Heh, who knows I might still pick it up, but I'll reckon I'll regret it.

  • CrimsonKnight52

    Posted Nov 18, 2008 9:31 pm PT

    I miss the classic 2D Castlevania games. You know, the ones that this game is attempting to vomit all over.

  • Daruki

    Posted Nov 18, 2008 5:53 pm PT

    @nintmanag:

    Brawl is not a fighting game. It's a party game. :U

  • g1rldraco7

    Posted Nov 17, 2008 8:54 am PT

    I wasn't gong to buy this game, but since it has a werewolf in it, I will buy it.

  • Wolfbane21

    Posted Nov 16, 2008 2:51 pm PT

    Since Cornell is in this, I WILL BUY!!

  • danwarecritic

    Posted Nov 16, 2008 12:46 pm PT

    From the screenshots it seems that Castlevania's subweapons will be a part of the game. They should include Hector from Curse of Darkness. That would be cool.

  • wogboypaul posted Nov 15, 2008 8:42 pm PT (does not meet display criteria. sign in to show)

    wogboypaul

    Posted Nov 15, 2008 8:42 pm PT (hide)

    what have they done to castlevania.. im definatley NOT getting this

  • dannyaugust

    Posted Nov 13, 2008 1:10 pm PT

    It seems as always that the Wii is being bashed. With all due respect, the system needs to have kudos. Nintendo has been labeled as a "Kids" gaming system since the GameCube. Pending the third party support. The Wii strikes gold with this exclusive title and there is only brash comments. I agree with maxgil2 that there are plenty of good fighting games on the Wii. Anything from Mortal Kombat to Guilty Gears to Soul Caliber Legends. Yes, the control schemes for the titles are not a series of button moves along with direction slides. I frankly detest playing online with players that spend too much time playing. I do not give a majority of my time to fighting titles but when I do, I do like to have a challenge, not a slaughter. I believe this will be a solid title, "fighter" or not. I believe it will appeal to all gamers.

  • maxgil2

    Posted Nov 11, 2008 4:39 pm PT

    Hope its good, but from the above preview it doesn't sound too good...I dislike the "simple" conotation ..means either its just gonna be a button smasher or in this case lots of Wiimote shaking..but fingers cross that it will be good ..to the guy that says there's no good fighitng games on Wii, played Guilty Gear? I wish ppl would stop using Smash Bros Bawl as an example of a good fighting game, cos its just an ok fighting game...its not what you call a good fighter.

  • Lisandro_v22

    Posted Nov 11, 2008 1:29 pm PT

    It seems to be more suited for a regular controller than a wiimote, I hate to say this but if this game was good enough to sell in other systems they wouldn't have released it on Wii, don't misunderstand me I don't have anything about wii but the lack of mature games seems like it will be the sole motivation for customers to buy this game, I wouldn't be excited about this game even if I had seen it 4 years ago for my ps2, but now that I'm feeling the abstinence (I only have a wii) I don't wonder why some wii owners will get it.

  • duhsbo

    Posted Nov 11, 2008 11:41 am PT

    I hope Konami learn a thing or two with this game for a future 3D Real Castlevania...

  • DJ_5

    Posted Nov 11, 2008 5:46 am PT

    Looking forward to this

  • oblivionownn

    Posted Nov 10, 2008 7:32 am PT

    I cant wait till this game proves everyone wrong about how bad it is.

  • JohnnyTower

    Posted Nov 9, 2008 10:51 pm PT

    "top heavy"
    GET IT?

  • knightfire35

    Posted Nov 9, 2008 12:36 pm PT

    Looks pretty good.

  • nintmanag

    Posted Nov 9, 2008 1:45 am PT

    " Hormov13

    Posted Nov 9, 2008 6:19 am GMT

    This Game Looks Retarded. Lets face it there is absolutely NO GOOD FIGHTING GAMES OF THE WII AND THERE WILL NEVER BE ANY GOOD FIGHTING GAMES ON THE WII."

    *cough* Brawl. *cough*

    I think I've made my point.

    I'm willing to give this a chance, if they fix up the shoddy animation I saw in the E3 video, and they perhaps put a bit more depth (not to mention an extra non motion-related control scheme) into the game play.

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