Now Nintendo just made sure that it will suck with childish games and lame interface....AGAIN. I still remember the 3DS hype and how the handheld is poorly sold compared to what they stated....good job, SEGA is loonely and in need of another friend in the hardware bankrupt.
This Wii U demo wants to get you in the rhythm of blocking arrows from pirates.
Shield Pose is one of a just a handful of Wii U demos on display at E3 2011. Unlike most of the other Wii U demos on hand, however, Shield Pose makes exclusive use of Wii U's screen-equipped controller. The idea behind the game is that you have to learn how to use the controller--as you would a shield--to block arrows being fired by pirates nearby. These come from four different directions--the center, the right, the left, and above--but there's a tutorial at the beginning of the demo that lets you get your bearings and learn how to aim the tablet controller in those directions.
It takes a few minutes to get used to the idea of holding a controller that you actually need to look at when prompted to do so, but Shield Pose tries to ease you into this by blocking single arrows initially from individual directions. Once you've blocked an arrow, you can shake it from your virtual shield by gently shaking the tablet up and down. Things start to get more complicated when Shield Pose tries to get you to block arrows and shake them off in time with the rhythm of the music playing in the background. Initially, it starts with just a few arrows before moving on to multiple arrows from multiple directions (for example, center, then left, and then above), but if you're paying attention to the beat, it's not all that difficult.
It's not a great visual demonstration of the Wii U's graphical capabilities, but what makes Shield Pose an interesting demonstration of the Wii U technology is just how the tablet functions as a second screen, not unlike the second screen on Nintendo's DS handheld platforms--only it's completely dynamic, functioning much like a magnifying glass. But we'll be curious to see if developers will be able to build an entire game around these mechanics. Look for more on the Wii U by visiting e3.gamespot.com.
wow..that looks way to complicated to use in a game... seems like the controller should have just been released as a portable game system instead. Thanks, but I'll stick with a regular game controller thank you... and Nnitendo?... you suck these days. R.I.P Nintendo
Shield pose will be great. I hope it has other songs to have different rythems or different weapons other than arrows. arrows are cool though.
I think it could be used for such a thing too. But man, this remote really gets my mind rolling with ideas. An interesting Idea comes to mind when i think about GTA for example. Not only would local multiplayer be completely possible, but I believe it could be better than GTA SA's local multiplayer! For instance, you ofcorse start the local multiplayer mode with one of your friends (maybe more even!) and you two (or more) show up standing next to each other infront of some building or in a room... w/e and you guys walk around like you are part of a gang or something. Now, remember how back in GTA SA, when in multiplayer, the game couldnt be split screen, so your characters could only be a certain distance apart from each other before you two would hit an invisible wall? Well, now when you two get a certain distance apart from each other, the game will start streaming to one of your remotes, that way one guy has the tv and the other guy has the remote. Or both of you could play the game on the remote and the tv screen becomes the map! Who knows! All I know is that Im excited to see what happens.
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