A successful technical demo, but a sometimes-unsatisfying gameplay endeavor.

User Rating: 6.5 | Hajimete no Wii (w/Remote) WII
As a standalone game, there is no way I could recommend Wii Play. It is simply not worth $50 or, for that matter, even half that. But it's a $10 companion piece to a Wii remote and it does succeed as a technical demo of what Nintendo's new peripheral can do. There are nine minis included in the package and about half of them are worth your attention, even with some flaws. Mii Find and Mii Pose probably won't light any fires; Shooting Range is a sad excuse for Duck Hunt; and Charge! is over about a minute after it begins. But consider that you're spending nearly $10 for some of today's Virtual Console titles. Wii Play gives you a solid four minis – Table Tennis, Laser Hockey, Billiards and, most of all, Tanks! – for roughly the same price, and these titles have all been designed with the Wii remote in mind. They also support two-player competitions.
If you've already got four Wii remotes, well, you can probably do without Wii Play. It's not going to make or break anybody's gaming library. But if you're looking to get a new remote, go ahead and spend the extra $10. It's the price of a movie ticket and you'll get about the same amount of entertainment with the end product – much more if you invite a friend over to play through Tanks!

Presenation:Great Mii integration and stylized menus, but the execution of the minis themselves could have been much better 7/10

Graphics: Wii Sports-esque. Overly simple, but very clean. Everything runs in 16:9 and pro-scan, though. 5/10

Sound: Some really catchy music and fitting sound effects. 8.5/10

Gameplay: As a $50 game, minus three points. But for $10, there are a handful of enjoyable -- if shallow -- minis included in the package 7/10

Lasting Appeal: Yeah, it's cheap, but Wii Play makes Wii Sports look like an epic Zelda adventure 4.5/10

Overall: 6.5/10

My Verdict: Screw It :)