Wario's best non-ware game to date. Prepare to shake!

User Rating: 9 | Wario Land Shake WII
Wario is an instant gratification type of guy, and his game reflects that. It draws you in and holds you by the throat untill you get stuck.

This is Cloudkirby's review of Wario Land: Shake It! (or shake as I like to call it)

The Bad:
This game is so good that I have to get the bad out of the way before I go off on the good, which will take me a lot of time to type.

The only thing bad here is the music. The music is all done in the same style, with the same instruments, and it gets repetitive. It didn't bother me much but my fieind noticed it 3 levels in.

Another thing one might consider bad is that the story is too short. You could easily breeze through the main game in a flash.

The Subwarine Is just a pointless delay. I'd rather have standard obligatory water stages.

The plot:
the plot is one of the best I have ever seen. It's short, sweet, and gives you purpose without getting in the way, there are only 2 cutscenes done by production IG (which are beautiful by the way) and they give minimal plot.

In a globe in a museum somewhere there lives the shake dimension. this demension is being overthrown by the greedy pirate, Shay King (or the Shake King if you decide to go with that mentally retarded name). He has taken over and stolen the greatest treasure of all time, the Purse of Plenty (or ,once again, Bottomless coin sack if you want to sound like a total retard.) He has also kidnapped a Queen (real original Nintendo), named Queen Merelda and all of her people known as Merfle's. One escapes and goes for help.

Meanwhile, outside the globe, captain syrup had seen this happen and decided she needed the Purse of Plenty for herself. But she has far too much to do to get it herself and knows just what to do (the suspense is killing me...).

Later, we see Wario being, well, Wario, when he gets a package (and while we are on the subject, why does Wario live in a garage? What the hell happened to his castle!!! A little continuity would be nice.) Anyways, the package gets to Wario and he decides to break it (there are 2 possible arguments to why this is so. Either it's from Syrup and he want's nothing to do with it or the tresure is on the inside and he is breaking it open, you decide) but before he gets the chance, a telescope pops out (scaring the %$&% out of poor Wario) and Merfle pops out. Merfle goes off about how his whole land is in danger (No recaps) and as usual Wario does not care untill he hears the magical "T word" then he's all in.

Gameplay:
This is old school Wario to its core. Ramming, jumping, and status ailments. Some new things added are the (obviously) Shake mechanic where you shake the wii-mote to shake things. the shaking is usefull on tresures, enimies and Wario's newest(and coolest) move, the Earthshake Punch. The Punch is the most useful move in the game, you will be using it often. I won't be giving an in depth look at the controls so experiment with them (1/2 the fun)

There are a lot of unlockables past the main game but those would be spoilers such as hidden levels, treasures, and missions.

Graphics:
Wow, it's like playing a japanese anime. The animations are so fluid, best graphics on the wii to date. No 3D game can come close to this.

So Cloudkirby, you foot-in-diameter genius, is it a good game?:
Exellent. A definite buy for all wii gamers. Music and subwarine being the only issues, which are easily passed over. So...what are you waiting for. Go Get It !! GET IT NOW!!