Awesome game but worrying population imbalance.

User Rating: 9.5 | Warhammer Online: Age of Reckoning PC
I personally haven't had so much fun levelling in a game, ever. There's simply never a dull moment. There's your usual questing/exploration, with a lot of variation in both. Then there's Scenarios you can join with a click of a button, team-based instanced battlefield objectives with a short 15-minute timer. There're Public Quests, a great innovation where any number of people work together towards a common goal, with loot being divided at the end based partly on contribution and partly on lukc. There's also RvR 'lakes', expansive areas with Objectives to capture and enemies to defeat. All these will give you experience points.

Keeping it short, but my one main gripe with the game is how Mythic's portrayed Destruction to be the winning, dominant side. Whether this is at fault, or merely the fact that the Destruction races look so 'cool', there's a massive population imbalance on almost ever server, in favor of Destruction.

This doesn't matter a bit in Scenarios, since they're set to a certain number of players. In Open RvR, however, it's just not good. There's no real fun in grouping up with a band of 5 friends, walking ten feet into the RvR lake, and stumbling into a ridiculously large 30-man Destruction zerg. On many servers, Destruction owns all the takeable keeps, all the battlefield objectives, and Order stands little to no chance of taking them back in the foreseeable future.

If you're thinking of picking up this game (and I highly recommend it), please do your part to resolve the balance issues, and roll Order - it's good fun for the most part - all we need now are the numbers to compete with the zerg.