this game truely brings the strategy back into the RTS genre. but that doesn't make it a perfect game.
rikjuh wrote this review on .
for the first time in a lot of years i had to actually think to win a war, instead of just tank rushing. if you want to win a war in SC you really need to dominate sea, air and land and not just one of the 3.
for instance, if you focus on building a massive land force, you might not notice that the enemy has sneaked a submersible air craft carrier behind your base, and before you know it, you've lost the match.
one of the best things about this game is the size of everything. it really gives you the feeling of a supreme commander when you zoom out 100% and see hundreds or even thousands of units crawling towards the enemy base, just to be stopped on the way by a monkeylord experimental units.
but like i already said, this game isnt perfect. biggest setback is that all 3 factions play exactly the same. they can build almost the exact same structures, tanks, airplanes and land units. the only thing that seperates the factions are the experimental units, which, speaking about them, are extremely overpowered.
as much fun as it is to watch your monkeylord kill a few hundred tanks, its damn frustrating when your entire line of defence gets shot down by a single unit.
an other thing i really didnt was that practically you play zoomed out 90% of the time. there arent a lot of times when you can just sit down and watch the war. your constantly adjusting your battle tactics and sending new units into the field, that you never have time to actually wacth the fight.
it has been quite some time since there was some innovation to be found in the RTS genre. and SC does just that. even though there are quite a few things i dont like about this game, you just stop thinking about all of them when you throw a nuke on the enemy base and watch it being wiped out by a single blow.