I would play this game a million times!!!!!

User Rating: 9 | Wanted: Weapons of Fate PS3
Playable bosses don't add much to the replay value, but if you're a completionist, you might at least have some fun tracking down unlockable pieces of concept art and comic-book covers that are hidden around every level. Finding one triggers a sound effect that all but mutes the more useful sound effects in the world (a nearby explosion, for example) and, unfortunately, that's indicative of how lackluster the sound design is throughout. Wesley singing softly to himself during a sniper sequence muffles the otherwise loud noise of gunfire, the voice acting is unremarkable, and the soundtrack is heavy-handed in the way that it rises and falls to let you know when the action is about to heat up or has come to an end. There's no chance of you feeling any suspense as you progress through an area after a gunfight, unsure of whether or not you got everyone, because the second you kill the last enemy, the music dramatically changes.

Wanted: Weapons of Fate isn't just a short game; it's an easy one. Checkpoints are scattered liberally throughout each of the linear levels, but given the prevalence of cover and the predictability of enemies, you'll rarely need to use them. Even the unlikely event of running out of ammo doesn't pose a big problem because, if you can get close enough to an enemy to melee him, just a single button press is enough to kill. There's undoubtedly some fun to be had in Wanted: Weapons of Fate, but there are so many superior shooters giving you more bang for your buck out there that it's tough to recommend.