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Wanted: Weapons of Fate Updated Hands-On

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  • PC
  • PS3
  • Xbox 360

We check out the bullet-bending action in this Grin-developed game based on the Hollywood blockbuster.

Comic book fans might have been taken aback by the cinematic reimagining of the Wanted comic series from creators Mark Millar and J.G. Jones, but there's little doubt that the movie, which starred Angelina Jolie and Morgan Freeman, had a vision all its own. Full of sexy assassins, global conspiracies, curving bullets, and bloody, bloody kills, the film was the kind of setting and story that just begs for a video game adaptation, and the developers at Grin have been hard at work on their latest project, Wanted: Weapons of Fate. We had a chance to play the game for the first time at a press event in San Francisco this week, and it seems like the game is bringing a good deal of the film's flair to consoles.

The press event featured three brief demo levels from Weapons of Fate, two of which starred Wesley Gibson, the weasely office-slug-turned-superassassin (played by James McAvoy in the film). The third mission starred Cross, Wesley's father. As it turns out, Weapons of Fate will have both Wesley and Cross as playable characters, and the plot of the game (which picks up where the movie leaves off) will focus on the mystery of Cross' background and what happened to Wesley's mother. The first demo level we played had Cross looking to rendezvous with an associate on the well-worn streets of a French village. Standing between him and his objective are a number of bad guys. As Cross, we had to wind our way through buildings and alleyways, taking down enemies in whatever way we could. Weapons of Fate is a third-person action game that makes heavy use of both gunplay and close-quarters kills. The close-quarters kills are vicious and easy to pull off; you simply sneak up on an enemy and press the B button (circle on the PS3) when the icon appears onscreen. If you pull it off, you'll be treated to a quick and bloody animation of a brutal takedown--a knee to the face, a knife to the junk, that kind of thing.

Close-quarters combat is fun, but the real meat of Weapons of Fate is when dealing lead. Both Wesley and Cross have the ability to bend bullets around corners, hitting enemies who otherwise would be safely tucked behind cover. As cool as this ability is, it takes some getting used to. First of all, the ability to curve bullets is mediated by your adrenaline level. To pump up your adrenaline, you need to make some standard kills. Once the adrenaline icon in the upper right-hand corner of the screen turns blue, you can pull off your curved shots.

The mechanics behind curving bullets take some practice. To start the process, you press and hold the right bumper (R1 on the PS3), which brings up potential targets in red (even if they're behind cover). A curved arc also appears, showing you the general trajectory the bullet will take once you fire; the goal is to move the left stick until the red target turns white, which indicates that your bullet will hit its intended target. Once the target turns white, you simply let go of the bumper, and Wesley (or Cross) will fire his weapon with the familiar sidearm whip.

While the first demo level featured some good bullet-curving action, it was the second demo that really put our lead-twisting skills to the test. Here, Wesley was caught in a small courtyard, outnumbered by a horde of bad guys. The first goal was to grab an unwitting enemy and use him as a human shield while the rest of the bad guys poured into the courtyard. Once the guy was riddled with bullets, we had to guide Wesley around the ample cover in the courtyard--the game has a cover system similar to that in the Gears of War series--spraying bullets around corners and cover to take down all of the baddies. The most challenging of the bunch were soldiers who came complete with huge riot shields. Curving bullets around the shields was effective, though it sometimes took more than one shot to finish them off. We found that getting close enough for some close quarters work was also an effective technique.

While the first two demos were fun, and the bullet-curving mechanic is undeniably cool, the stop-and-pop gameplay felt a bit derivative. The third demo, by contrast, was where Weapons of Fate came alive. It might have been because of the head-to-toe black leather assassin's getup that Wesley was rocking (a sartorial nod to the Millar/Jones comic series), or it could have been because of the large amounts of butt-kicking featured in the level. In this level, Wesley was invading a warehouse full of bad guys, and the gameplay cut between animated scenes of Wesley moving through the warehouse, causing mayhem as he went, and quick interactive bullet-time events, where we were tasked with taking out one or more bad guys or hitting a specific target with a bullet to set off a chain of explosions. Though the interactive sequence lasted for only a few encounters (followed by more straightforward action), it was a great change of pace that we hope continues throughout the entirety of the game.

The game is running off the same engine that's powering another Grin game, Bionic Commando, but while BC is focused on huge open levels, the action in Weapons of Fate is more personal and claustrophobic. With all of the great set pieces from the film (we're thinking in particular of the car chases and the fantastic sequence in the train), we're curious as to how the Grin folks will push the BC engine in different directions. Here's hoping that the combat action is mixed up with some great set pieces to give Weapons of Fate the momentum it needs to excel beyond a run-of-the-mill movie port. So far, the signs are encouraging, and we'll keep our sights trained on the game in the coming months to follow its progress. Wanted: Weapons of Fate is currently scheduled for release in 2009.

158 Comments

  • chelsieandchant

    Posted Apr 3, 2009 12:45 pm GMT

    Amazing game one of the best so far this year guaranteed!

  • jelly76

    Posted Mar 25, 2009 5:11 pm GMT

    lol I just uploaded some pc gameplay footage of this, thing is it automaticly put it in the xbox section, so nevermind. Wanted is not as good as I had hoped, but still OK-ish.

  • totaleklypse

    Posted Mar 5, 2009 10:30 pm GMT

    anyone else think the demo was garbage? lol

  • sumereyez

    Posted Feb 21, 2009 1:28 pm GMT

    Hope the game is as good as the movie

  • koori-7854

    Posted Feb 17, 2009 12:16 am GMT

    cool

  • TehUndeadHorror

    Posted Feb 8, 2009 11:46 pm GMT

    Hope they release a demo like this before it's released!

  • Mifflinite45

    Posted Jan 29, 2009 8:28 pm GMT

    Man, I REALLY hope this game is good. I LOVED the movie, and I think if done RIGHT this could be an awesome game.

  • cykes9234

    Posted Jan 14, 2009 1:25 am GMT

    it was supposed to be a to

  • cykes9234

    Posted Jan 14, 2009 1:25 am GMT

    is there any demo for this game on x-box live. i want ot see what it is like before buying it

  • darkprince2

    Posted Jan 9, 2009 9:43 pm GMT

    For one thing, this technically is a movie game because it's based on a movie and the characters within it. Whether it's in the past, present or future doesn't really matter.

    It looks cool to me, but so did Mercenaries 2. GRIN is a cool name for a company so maybe they'll live up to their good name and pull a rabbit out of their hats. I guess we'll just have to wait and see.

  • natnatsam123

    Posted Jan 1, 2009 8:54 am GMT

    Don't u understand tht this is not actually a movie game. It's not based on the movie but happens afterwards. Do your research next time.

  • thenephariouson

    Posted Jan 1, 2009 6:01 am GMT

    COD4ME "Movie to Game = Awful
    (unless of course it's Goldeneye!)"

    Or Riddick!

  • thenephariouson

    Posted Jan 1, 2009 5:54 am GMT

    Movie - Game ALERT!!!!

  • xsa

    Posted Dec 30, 2008 9:04 pm GMT

    Movie to game have gotten better over the years so I have some hopes for this. Examples would be, obviously Riddick, Bourne Supremacy is a good action game and I found Quantom of Solace to be a quite good action shooter. Now, game to movie on the other hand has FAIL written all over it.

  • gzg9jg

    Posted Dec 28, 2008 8:35 pm GMT

    I'd rather have the novel version for the game but the movies I've seen of the game look pretty good. I hope the finished product turns out at the level of the novel. They could've made a GTA/superhero type game and it would rock.

  • COD4ME

    Posted Dec 28, 2008 5:24 pm GMT

    Movie to Game = Awful
    (unless of course it's Goldeneye!)

  • deathcell731

    Posted Dec 25, 2008 10:08 pm GMT

    it looks ok but the hole bending bullet thing sucks

  • youngblood_smsk

    Posted Dec 25, 2008 1:25 pm GMT

    the move wos so awesome . I hope the game is as good as the movie.

  • TheKindVillain

    Posted Dec 24, 2008 10:46 am GMT

    Movie was good. The graphic novel is way better. Completely changed for the movie though. Hopefully they don't completely screw up the game and make it "one of those movie to game games"

  • Gblazer01

    Posted Dec 23, 2008 7:09 pm GMT

    Man the movie was soo ****ing great!!! And the game looks sick too!!

Game Info

  • Xbox 360 PC PS3 Release Info

    • Release Date: Mar 24, 2009
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

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