Yaiba: Ninja Gaiden Z - Preview
Kevin VanOrd shares his early impressions of the often crude but persistently action-packed Yaiba: Ninja Gaiden Z.
by Jeremy Jayne on
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Both art-style and action appear interesting and cool, but I'm not so sure about this mix of blunt western and asian macho-stereotypes found in story and characters.
Why can't modern day action-heroes have a healthy amount of dignity, self-reflection and detachment?
I want serene philosophers with supreme ability at combat - not yet another jawy, dumb and crazed fighting machine!
I agree, not too many developers can effectively pull off a "duke nukem" . That is one thing that bothered me about the Duke Nukem 3d sequel. They should have remade "duke" with a more serious, philosophical, and deeper mindset with a more refined humor yet remain subtly stupid.
@hochstreck u have a great point my friend!
Sounds like dumb fun.
I might give it a go, but I don't know, I remain unconvinced that it's worth my time.
I sort of didn't want to hear his defense of the game the moment I heard another NInja Gaiden game after Ninja Gaiden 1 and 2 being associated with "God of War".
The whole appeal of Ninja Gaiden was having a combat system robust enough to not need QTE and that sort of gameplay.
In fact, it's been sort of a yearning for such robustness to make its way to other games in the genre rather than the 'God of War' route which was justified due to technical restrictions and a far more slow-paced game than Ninja Gaiden was.
The original combat system Ninja Gaiden introduced with the reboot of the series on Xbox should be base foundation of this game.
It's telling that even if merely left alone as it was on Xbox one, it would run circles around the competition that has run on superior hardware for almost a decade since it was introduced.
It's borderline moronic I know to criticize this game's engine without playing the actual game, but if it's anything related to "God of War" instead of the combat engine of Ninja Gaiden 1 and II, though any combat system in the series before Ninja Gaiden 3's would be an improvement (including the SNES games) , it's HARD to be excited about this game.
Mr. Oswald has some explaining to do; he states this game rubbed him off the wrong way at times but the combat won him over at times. He needs to elaborate on that for past NG players that had to deal with NGIII, which essentially was trying a bit too hard to incorporate elements of God of War III.
@lozandierIf you look at all six games Hayashi wanted to take NG in a completely different direction. Even his first port Sigma you can miss a point blank UT (NG3 they can be outright blocked "that's Ultimate alright"). FS is underpowered (NG3 only hits one enemy) Enemy HP increased (NG3 let's bash 60 enemies 20 times each with a stick instead of a sword) OT no longer safe Inv. finishers that flowed with combos. NG3 they just end dead enemy death animation. NG3 enemies get a free hit after OT's. SoB the only condition to end an enemy quickly (after bashing them to death) and pauses combat instead of flowing like other versions.
Interesting. But yeh look, it's going to have pretty darn awesome to get me to play it after the abysmal turn Ninja Gaiden 3 took.