Why Wasteland 2 Is An RPG That Lets You Kill Absolutely Everybody
Wasteland 2 is bringing the moral fallout back into RPGs, where your actions have far-reaching implications. Chris Avellone tells us how and why.
by Edmond Tran on
Did you enjoy this video?Sign In to Upvote
Naming your character Kim Kardashian in promo videos is probably not a good way to get RPG gamers to buy your game.
@jedicommand7 I'd totally do her. ;D
@jedicommand7 If that sort of thing actually influences your buying decisions, i suspect you must own a lot of crappy games.
This is the kinda games you get when you dont have to cater to limitations of shitty console controls and casual players with no patience/reading skills/brains.... which is imo what dumbed down and made games like dragon age and many others such a disappointment to me.
@anab0lic Yeah... I found Dragon Age to be more than enjoyable, on the console as opposed to the pc. Sometimes it's nice not to have to deal with all the pc crap, games crashing or not working to begin with for example.
@anab0lic The problem is not consoles, the problem is game publishers who want games dumbed down to attract a bigger audience
This is everything I want to hear about RPG design. Bioware has come to define the modern RPG as a little toybox where you put points into this trinket or that trinket for a little extra damage, where you give gifts to get boinked, where you make the Paragon decision because "I want the BEST ending!"
That's not role-playing. That's gaming a set of extremely simple, completely transparent systems. Role-playing has always been about the world reacting in kind to the role that you're playing; D&D's core design principle was this reactivity. Glad to see that SOME game designers are still ambitious enough to want to make that a reality in video games.
@Poison-tooth Just for the sake of a dissenting opinion, one could argue that such a perspective would lead to the death of humanity. Or at least the part of it worth keeping alive.
@jugger33 SPEAK LOUDER!!!
It'd be a definite buy for me if it wasn't turn-based. And I'm not saying turn-based is bad, it's just not my cup of tea.
@Arda_Daghan212 Turn based is great if you have a strategic mind.
@Arda_Daghan212 I just wish more people would post their comments like yours. Stating your opinion is fine and all so long as you know that it's subjective and others can tell that you know that from your post. =)
I'm with you though. I'm not fond of turn based games and when I do play them I prefer the ones that innovate in some way, such as Paper Mario or Child of Light. The XCOM style of turn based is fine and all as well.
I'm looking forward to this one. Early access is available now, but I don't want to ruin it for me by playing it before they get all the bugs/design worked out.
This looks great. I'm also enjoying Divinity Original Sin.
Good to see games that don't hold the gamer's hand come out. I don't remember the last time I had to consult a walkthrough for a game :).
That right there is true game initiative and exploring not only the environment but actual social environment. I really did hate how games gave you a good and bad choice and gave points for either when in morality and ethics you can still have a long term goal that is good but by doing something sketchy to accomplish it.
@Darkangel2154 The ends justify the means, heehee.
Most modern games start from the assumption gamers are dumb/lazy and want/need to be told exactly what to do next for 12 boring hours. The only real challenge is to endure such a repetitive slog for that long. Chris Avellone's projects begin with a different premise: gamers are smarter than average and enjoy a chance to match their wits against the game. Those are the kinds of "hard" games I enjoy, not just dying a lot. They are in the games I reinstall years later to try out a totally different character. I enjoyed Fallout 1/2 because of the interesting quests, the story, and the dark humor. I also enjoyed Fallout 3 and New Vegas for the same reasons. Isometric turn-based whatever is irrelevant for me.
@cratecruncher Yep...it's all about the depth.
You really have to give turn-based gameplay a try if you haven't already.
Yeah I don't prefer it to real-time, but in a game like this it's preferable and comes with its own entire range of benefits and delights and it's own brand of satisfying victories.
Just remember that Pokémon is and always has been turn-based, and that wasn't so bad, right? ;)
Looking forward to a real WRPG since we've been getting little more than kiddy romance simulators and casual mountain walking simulators pretending to be RPGs.
@Bellum_Sacrum those casual simulators can thankfully, however, be turned into straight hardcore rpg greatness due to their mod-friendly accessibility.
as well, due to their inherent nature those same simulators can be somewhat fixed and also transformed by the implementation of self-imposed rules and restrictions.
@udubdawgz1 I'll buy that they can be turned into better simulators than they are, but 'RPG greatness' ?? gtfo
@udubdawgz1 A game like Skyrim, say, is so screwed up at it's core, there's only so much you can do with it.
@packtop Exactly what the backers wanted.
@ilayoeli First/second week of September.
Did we travel back in time? This looks like a game from the past and i was expecting something like Fallout NV LOL
@Metalnoid go and wait for your dragon age or something and never come back.
@Metalnoid "Did we travel back in time?" capriciously asks the dude with a 43 year old movie reference for an avatar.........
@Metalnoid You are in the wrong part of town kiddo
@Metalnoid No we didn't travel back in time. This is the daddy of Fallout..for which Fallout wouldn't exist if not for Wasteland.
Pretty much the same as King's Bounty that was the father of Heroes of Might and Magic.
"No! The player is incredibly stupid. We must hold their hand at all times. We have to tell them what to do and make every NPC essential because they might kill them and get confused as to why the NPC didn't respawn and wonder why they lost a quest"- Bethesda.