Finally a sequel to old good divine divinity, just lets hope they`ll keep the original flavor in this one
I've always had huge respect for the Divinity team and franchise. They've brought me hundreds of hours of entertainment over the years. This looks like another very fun RPG.
I can't wait! :)
Definately worth backing folks. The guys at Larian could really use your help to make this an even better game and fulfill their dream of self funding producing a game without any of the big publishers involved making it a game from and by the gamers.
Here a link to the kickstarter: http://www.kickstarter.com/projects/larianstudios/divinity-original-sin
And here an hour interview with Sven from Larian which gives you allot more information on the mindset of these great people: http://www.youtube.com/user/blacklily8
Looks quite promising. Much like outstanding Titan Quest. Although I think combat system is crap - won't be interesting enough without real-time mode.
Combat looks similar to that of Temple of Elemental Evil. I'm glad. You don't see these games anymore.
Jeeze Gamespot, this is the guy's hard work for years... have some respect and tell the people in the background to shut up or go somewhere to give these people the undivided attention they deserve.
Anyway, this game has a kickstarter going on, check it out.
Love the turnbased combat but why the cartoony artstyle? It would look so much more epic with a realistic style like diablo 1/2.
I like the diversity the Divinity series is offering. More strategic (turn-based) than Elder Scrolls. More action based than Final Fantasy. If you want an RPG of Oblivion's ilk? Divinity II. If you want a game of Baldur's Gate or Final Fantasy's ilk? Divinity Original Sin.
I own, and love, Divinity II Developer's Cut. And, yes, I've thrown $25 to Kickstarter toward Original Sin. I look very forward to owning them both.
Awesome, the boring as hell action-rpg combat was the thing I disliked the most about Div 1 and 2. I mean it was OK and all, but turn-based looks so much more promising.
Combat should be played in real time, not turn-based.
playing co-op in turn-based mode seems boring and sluggish.
Game looks great tempted to back, not played Divinity II Developers Cut yet, was free from Valve in one of the Christmas presents they give out on Steam, totally random game but was that one by chance :D
At the start, I was like "meh" another Diablo type game, then I see it is turn based, now I'm interested. No grid, but turn based combat, free movement otherwise? Loot? Spells? Sounds right up my alley.
I'll keep an eye on this one. I like the environmental interactivity too.
On Kickstarter now! : http://www.kickstarter.com/projects/larianstudios/divinity-original-sin
@TruSake Can we get at least a week of driving your car after we pledge?
@TerraMantis Actually, it was the other developers of Larian Studios giving a demo to some other outlets right next to us in a location they chose. Not in our control. But we made the best of it and now bring it to you. Hope you at least enjoyed seeing what is to come.
@---Cipher--- They go on sale on Steam all the time.
@DefconRave Divinity's idea of fantasy is closer to Pratchett than Tolkien.
@Ladiesman17 Many people prefer playing games of this style over faster paced action heavy games. Similar to how some people may like arcade shooters like CoD and not more realistic shooters like Arma, or realistic racing games like Forza over arcade style racing in a game like Blur or Mario Kart.
@Ladiesman17 If you've watched any of the videos, then you may have noticed that the combat actually flows pretty well. Turn-based combat may not be your bag, but it opens up a lot of tactical opportunities. Not mention that the way this game is designed, it would be nearly impossible to have live-action combat. Do your homework before naysaying.
@Ladiesman17 The whole point of this game is turn-based combat. That's like saying all drivers in Need For Speed games should not use cars and race on foot.
what a weird example.. try harder next time.