Walking Dead: 400 Days: Your Choices Will Effect Season 2.
Dan and Jess discuss how The Walking Dead: 400 Days will bridge the gap between Seasons 1 and 2.
The "CHOICES" in the first one really don't make me believe that the choices in the second season will be any different. Small things that barely change the story and and only like 2 real ones that make even the slightest difference.
Choices are pointless in a game unless they make you regret making them (ie: making the game ridiculously harder)
None of the choices matter at all. Seriously, none of your choices will matter. It's still a fun game but the choices matter hype is total bs.
"WALKING DEAD: 400 DAYS: YOUR CHOICES WILL EFFECT SEASON 2"
Didn't anyone teach you the difference between 'effect' and 'affect'?
It should be affect... and it seems doubtful anyway. Although the story was enjoyable, and the game play harkens back to early PC gaming days, there was very little affected by choices.
I still need to play all the other episodes.... my buddy tells me their amazing and I hear that all over the place so I really wanna play em
Will they affect season 2 the same way my choices "affected" season 1? I loved the game but your choices never really changed what happened they just changed why it happened.
Good to see someone can attain a position of Senior Producer without having even a grasp of basic English. Kudos.
And whilst I'm at it I'm not overly keen on the use of 2 colons in the same header.
Still going on about this "choices" bullshit? Come on, when people found out their choices didn't matter in Season 1 they were pissed. Drop the act and just deliver a great narrative.
I wonder how many hours 400 Days will take to complete. I think for me, each episode from Season 1 took at least 12 hours to complete because I play in three different ways (Good Guy, Bastard Guy, No Care Guy) lol!
I absolutely loved TWD season 1. The comic book art style, along with the storytelling style was just a pure win for me. I can't wait for more of these.
@modernrow Telltale is going to make the changes broader.
@mr_azim Agree with the first part; disagree with the second. Why does it take extra difficulty to make you regret something? Is that how your moral code works? "I'm not going to regret murdering that character unless the game becomes more difficult".
@Hazegurl It actually does matter. Yes the same people will die, but they die in varied times and ways. Plus theres a lot of little stuff especially at the end, depending on what you did you might or might not see a zombie Lee Everett in 400 Days
@OzmaHD And have the same ending and the same deaths. Except for the ones that won´t matter at all. The big picture is always the same.
@Kraken422 i think their focus was more on decision making affecting your relationship with other characters rather than who lives and who dies.. tho it would have been nice to have Carley make it the end
@Kraken422 very well said. If character "A" is supposed to die in the game, no matter what the player chose, the character still dies, just that the way of dying/ timing of dying is different. That's all. and I hope there is a skip cutscene option, otherwise its a real pain to replay with a different set of choices
@Emerald_Scott Yay English grammar! It is indeed AFFECT Gamespot... come on editors.
@pip3dream I loved season 1.. great game in general!
@WantYouBad I kind of have to agree with you here, the "effects" your choices had were over-rated. In fact the game, although very good, was over-rated.
@WantYouBad They mattered, just in a different way. The choices affected how the other characters thought of you, rather than what would happen based on your choices.
@WantYouBad While the choices you make in the came don't directly affect the outcome, I'd say I became more emotionally involved just for being given the option/illusion of choice. When a character died in season 1 I felt either sorrow or no remorse because I felt a connection was made with each character based on how I carried my conversations with them. I love exactly how they did it and all I can say is I want more of it!
@Adenosine 400 days. Nah, I'm kiddin'.
@LeoTheFighter You are correct, sir!
@ozm4n @mr_azim I think he is saying when you are carelessly killing characters, it should make certain parts of the game more difficult than if you were more responsible to see who is an asset to the team. Like if you killed a mechanic and later in the game, you ran into a car that you need to fix in order to run. That would really make you think about the decisions you will make. I feel the issue with the 1st season of TWD, was that most of the characters died regardless of what I chose, the only thing it really affected was how they viewed the main character.. But I also understand that this more or less, a linear game that gives you options along the way. It's like giving a child an option to drink apple juice or water, you give the child a freedom of choice, but it is from the options you have selected, basically directed them towards what you want.
@LeafHurricane07 @Hazegurl The changes are minimal or cosmetic. Changing the way someone dies but killing him/her anyway is not cool, just curiosity. The choices should affect the big picture and the small ones. But no, they don´t matter at all. The crowd accepted that. I don´t. Don´t promise stuff that you won´t deliver. If I have no choice, I can watch a movie about zombies, or play CoD to have some action.
@raycpt @Kraken422 A lot of games are like this with simulated choices. I imagine they have to do it to keep an excellent story flowing. Your first time through the game is amazing, but if you play it a second time hoping for things to be wildly different you're bound to be disappointed - not that this takes away from the excellent experience of the game, you just realize how little control you actually have.
@SaberStrike @Emerald_Scott I usually don't correct people, but in this case, writing "effect" will make non-native English speakers, and hell, even some native English speakers think that it's acceptable to write 'effect' in the case of 'affect.'
Besides, I believe this wasn't a typo but instead a grammatical error since the title was just staring right at him in bold and capital letters.
Anyway, no big deal, I guess. I don't want to sound like a jerk.
@Meta-Gnostic @WantYouBad I remember the choice at Hershel's farm and me siding against him and it saying "Hershel remembers what you said", yeah big deal, we never saw him again! It was just to make you feel more engaged, yet was a big farce. Finding out everything was a lie is what ruined this game for me.
@Hazegurl @ylfaer @LeafHurricane07 well I think when you do something like this, there has to be a sense of direction from them to make sure the game itself is fulfilled through the episodes. State of Decay for example, is much more of what you are wanting. the problem with that particular game (it is not an issue, but it would be with this game) is that the lenght of the game greatly depends on how you play. Literally, everything you do (or not do) impacts the game, from driving, to not even playing the game for a week or 2. That would not work at all with this game. I look at this game similar to a television series, or even the show itself, it just gives you different scenarios to play out.I do feel they could have done more with it, maybe we will see more of it in season 2.
@ylfaer @LeafHurricane07 @Hazegurl Right, the changes are so small they might as well not even have it. Do I walk across a ledge or take the ground. Hm, I'll walk across the ledge, oh no you fall to the ground anyway. Do I look in the box or look in the can. It doesn't matter cause a zombie is waiting there anyway! Seriously, these choices mean less than nothing in this game. You keep people alive who just die later, plot armor is given to the other characters the creators want to live so no matter what, they live. They claim our choices will affect season 2. Yet I can't recall a single choice I've made that can carry over. Everyone I've tried to save is dead. Tried to save myself (Lee) and he ends up *spoiler alert* dead too. So they are gonna have to give me a list of these so called choices that are supposed to affect season 2. Clem living is not my choice, the couple living is not my choice. I seriously don't see what choice I've made that will change season 2. lol!!