It really gives you a good idea for how well this works when he picks the gun up off the floor without seeing the real object.
Looks pretty cool, I wish they would have shown more of the zombie mode, thing, I liked the idea, but oh well, Hopefully later on they will add kicking, and punching into the game, seeing the gun interact with the boxes were kinda cool, but felt a lil weird, thanks for the upload guys!
outstanding achievement but their business model SUCKS, we don't want interactive arenas where we go pay to play and have to be fortunate enough to live in Washington (in the beginning), we want this at home, online, with our friends without the restrictions of time, or locality. By forcing this into a business model such as this it is in the business interest to restrict such advancements from being at home even longer or risk losing out as a business. I beg VRcade to rethink this strategy before it's too late..... the ability to motion cap and track movement isn't revolutionary enough to wow the world and draw in crowds to your arenas anymore, sure it'll buzz at first but then it will decline rapidly, just look at laser tag/quest venues, they sure had longevity. We can do this at home, online, with friends, the technology is around us and dare i say accessible within a budget to most with the right software and some basic hacks. We just need to see it put together in a way that is marketable and manageable, and occulus is certainly the key to this whole deal. (something they are exploiting in some way with this strategy and that is another no no in my humble opinion)
Wow! Great video.
Now, I've played this before, I'd like to start out with that. This really is an awesome gaming experience! The realism is already higher than what most would expect from a game and there's infinite room to grow with this sort of technology.
I'd like to say that how the playtesters reacted was accurate, but a bit exaggerated. The game (for me at least) didn't cause any wear or tear on my vision after I took the goggles off. Once they were off, I was "back in reality." As for their enthusiasm.. I don't know about them, but I was super pumped to play it! I enjoyed every bit of it and I'm definitely looking forward to my next opportunity.
If there's any questions about it, from a first hand experienced person, let me know! :)
@Jshaw71 I think the zombie thing was just to mess with them. Hence the no gun
@vongroove Only to your neighbors.
@vongroove Haha, no. Plus, for skeleton tracking, you would need to wear a suit. The big difference is that you are getting your gross all over a suit that needs to now be washed. We haven't implemented dong tracking yet either, so there's little incentive to play naked as of yet.
You seem to be under the impression that we CAN put this in the home and that we are deciding not to.
That is not the case.
We are investing in hundreds of thousands of dollars in gear. We are hiring staff, developing software, and designing games and architecture around a space that allows you more freedom than anything that exists today. These things can't be ported to the home. By doing this, we offer you the ability to run until you are out of breath, jump over pits, take cover behind walls, translate your marksmanship, swordsmanship, and any other athletic skill you have into the game.
You will always be using an input device at home. Always. Until players can hover in mid air, the issue of pretending to move or using a controller to move will continue to block the advancement of perfect VR. It is a problem. People get sick using the Rift alone because their eyes are telling them that they are moving, though they aren't. These same people experience none of that illness in the VRcade, because when it looks like you are moving, it's because you really are.
Perfect VR doesn't mean just an awesome HMD. It means that there is no learning curve. That everything you do in the real world carries over 1:1 to the game SO FAST that your brain accepts it as reality, hence, virtual reality.
What you are asking for in the home are controllers that allow high fidelity movements to be carried over through a low-footprint solution that you can see with an HMD while sitting at your desk. That's fine, but that's not what we are interested in perfecting. The VRcade offers way more than that.
At home VR and the VRcade are vastly different. They each have their place.
The level of precision and low latency that we can offer you is better than anything you can get in the home AT THIS SCALE or otherwise. We aren't simply tracking hands, either. We give you the ability to use your feet, elbows, fists, voice, props...anything that you would use in real life.
The prop you hold has intelligence. The gun, for instance, kicks harder than a 22 and recoils when it should. You have to drop the clip and re-insert it to reload it. It is a 1:1 replia M4A1 and, alone, costs about $400. Swords feel like swords because you are holding something that FEELS like a sword.
You sound a lot like what people sounded like when VHS players came to the mass market. "People will stop going to the movies now. Why would they want to go to the movies when they can watch a movie whenever they want at home?" Yet the theater is still around.
It's because the theater offers an enhanced experience over what you can get at home. It offers an experience SO enhanced and universally accessible that people have, and continue to, pay to have THAT experience. It's not just that movies come out first in the theaters, it's the experience that most people chase. The sound, the big screen, the chairs, the darkness, etc.
If you read the written piece about the VRcade on Gamespot (search for VRcade), you will find a LOT of people who are very excited about having access to a VRcade. They WILL come out and pay to play in perfect VR with their friends or by themselves at a VRcade near them.
Again, this solution IS NOT POSSIBLE IN THE HOME. We are giving you access to gear that you would never even get to stand in the same room with otherwise, let alone play a game with it. Your monetary investment is infinitely low compared to the cost of the infrastructure. It is designed that way so everyone can enjoy these experiences.
Being tied to a computer in a chair or standing in an Omni directional treadmill at home is fine, but that doesn't hold a candle to the level of immersion and possibility of the VRcade.
In regards to the Rift, we were talking to Palmer Luckey before his campaign even started and before he was a household name. We had dinner with the guy. He loves this stuff and so do we. He gets it. We aren't piggybacking off of him.
@LoganKerlee1 You didn't have to rub your eyes and readjust after taking your goggles off? I don't believe it! :)
@MuddVader I would still like to see more gameplay from it, seems cool, but the footage was way too short... for the zombie mode
@Jamievrcade Good luck, and I can't wait to see something like this in my city too. On the other hand I'm a simulator freak, so even just one Oculus Rift in a static chair would be a dream come true for me. I think that VR will finally resurrect the simulator genre. FPS games are a very different monster and I'm glad that you decided to push the limits now, when VR is in its infancy. We need controllers for VR and a better motion alternative. The Genie has been let out of the bottle. There's no going back now...
My reaction is simply to your decision to make it a brand name in house site by site deal, you are going to make a great deal of money from this technology that you have developed along with the rift I very much hope will make it to our homes one day and, being in the United Kingdom will most likely never see if its dealt this way, at least not before the home version exists. You are quite right in what you said though, i do remind myself of the days when VHS threatened to topple the cinema industry (i remember it well) and without it the home entertainment market may never have taken off with such massive appeal(perhaps im getting old and grumpy?). It is with selfish abandon i attack your business model then i suppose, but there is a world out there beyond and I fear you'll never expand quick enough to take global or worse never intend to, my envy abounds. Hell if you make it a franchise i'm open to bringing the experience to the UK with you one day perhaps, alas like many deals of this nature it may never happen though, unless its by cheap shot clones wanting to mustle in on a profitable concept like so often is seen, to the detriment of the original ideal like so many laser quest knock offs (I hope not). But I can dream!
You have given great thought to this project and it is an exciting prospect for the future and i wish you well, even if i may never see it first hand before im too old!
@LeMeAtOm I'll make it my mission to ensure that you get to play in a VRcade one day. If you are serious about franchising, that may be an opportunity before long as well. This is our lives and we aren't giving up on it any time soon.
@Jamievrcade oh and thanks for responding to me! kudos!