do developers have to stick to mmo's all the time. when is someone going to write a decent single player rpg with a rich world, story and characters. im so bored with multiplayer its unbelievable.
This game sucks. 6.0 is a generous score. It's basically a graphically superior WoW clone. Not worth your time.
I think a that a lot of you who are seeing this review and complaining are missing the point. This is an opinion, not a fact. Kevin has a differing opinion than you, so do I, and so do many others. The difference is that he is paid to share his opinion, and many people agree or disagree with his opinion to varying degrees. The review stands as an indicator to the quality an longevity of the game to see if you feel it is worth your time. He said it was fun, but doesn't keep you enticed for lack of some features he would have liked to see or content he would have not liked to see. I personally found the combat to be lackluster, but that's just me. The game wasn't necessarily a waste of time per say, but I'm not coming back to it because I find myself convinced by some of what Kevin said. All that being said, there's no reason to be hostile towards people because you are dissatisfied with the review. Take the review with a grain of salt and know that it's not meant for everyone.
What a shame :( I was really looking forward to this game in the hopes that it fixed issues that were present in the Neverwinter Nights games. But I guess the only thing that this game carried away from NWN is the Neverwinter portion of the title.
Both NWN and NWN2 were amazing games, but their weak points were mostly about repetitive and boring combat. The character customization options were extremely robust with endless variations of the same class possible. The story was generally interesting enough to justify playing the game regardless of the combat. But with Neverwinter it's like they decided to put a lot more effort into the weak area (combat) at the cost of pretty much everything that made NWN great in the first place.
Plus, to me, anything that has anything to do with Perfect World is something to stay away from. Perfect World is worse then EA in my opinion, they're not interested in the games they put out at all, it's all about making money. All of their games are essentially copy of one another with minor cosmetic changes. They don't feature any innovative mechanics or technologies, not that innovation is a requirement for a great game, but it can at least justify the existence of some of these games, were any innovation present that is.
I guess the important bit here is to remember that this is NOT a new NWN game. This is a whole separate franchise that happens to have a similar title. NWN games were as D&D as it's possible to get in a PC game. Neverwinter on the other hand is just another worthless F2P "MMO" (it doesn't seem to have much in the way of Massive about it, but it's def not SP.)
Neverwinter had potential but they wasted it classic cryptic fashion....this game is nothing like D&D and is pretty stale....in every single area all we ever do is go,talk to the NPC,go help a bunch of guys by killing monsters and then talk to another NPC,collect reward,go into a enemy HQ,clear it out,boss battle,reward and then on to the next area to rinse and repeat.
That's like every other MMO out there.
The only redeeming feature is the combat and even the crafting system is pretty limiting....there is no sure fire way to gather materials other than killing more monsters or buying at ridiculously high prices.
Also the dungeon and skirmish queue times are horrendous,only the pvp is pretty quick but even that lacks variety.
All in all the game looked promising at closed beta but their failure to include any real diversity has cost them yet another game.
Ouch! 6.0 is harsh. I love this game. I usually agree with your reviews Kevin but I have to disagree with you on this one.
Too fucking old, people would have rather prefered a dragon age MMO in this day an age.
This was long coming, but its way too late, fanbase is growing thin from being stolen from by other newer rpgs.
I don't get this review. He's clearly missing soooo much greatness that others see in this game. The game has unbelievably fun combat, in some cases really great voice acting, and TONS of fantastic user made content. The crafting is fun and accessible, even with hourly unique items that change up the crafting pace. You can get by without paying any money, as there are TONS of ways to collect astral diamonds, which you can even exchange with other players for ZEN... in order to buy other ZEN only items. The game is VERY stable for having only been out for about a month. My only real complaint is that it's too easy... but that's starting to change since I hit lvl 40. The game even has an easy to use integrated voice chat... which is something not too many games have.
And all of this for free if you choose to keep your wallet closed. I've already put $50 into the game... as I honestly feel they did a great job, and deserve my money.
What's also so very funny is that they gave this wonderful game such a crappy review... yet they're advertizing it all over the website. Smart. Real smart.Luckily... you can form your own opinion of this game without spending a penny... just download it, jump in, and play some of those foundries. You'll most likely disagree with this review as well.
Missed the point. The quests are just a prologue (of sort) to the real game. That's why it only take few days to complete. Foundry + PVP offer endless endgame possibilities and quest and skirmishes make sure you have fun while you level up .
More than everything, Neverwinter is about strong endgame and continuity - something that most MMOs can't offer.
I agree with the review from the perspective from which Kevin reviewed it. However, I think that the game was designed with *great* focus on the foundry with the idea that the content would grow infinitely with user created content. Kevin mentioned the quality of the user created content, and I believe the review should have been more heavily focused on that aspect. The quality of the user created content, the fact that it is a platform for growth, and on the quality of the foundry itself.
Even though of course everyone is entitled to an opinion: I do think Kevin you - even though you promoted is - still underestimated the huge potentiality of the Foundry, did you not play with it all that much? It is astonishingly powerful in how much control it gives a user to create quests/dungeons and even entire zones! It really is quite groundbreaking and literally means the game has infinite content. Players may well be more inclined to make much deeper quest chains as their investment is in passion, not in money like the game's producers; they aren't tied to release dates, and they don't have to water-down content to 'mass market' their own creations.
I suppose you may be reviewing the game by what the actually developers have made; and kind of not including the user created aspect into the score?
It is hugely more advanced than a simple 'map maker'.
Perhaps it feels more like Dragon Age than a typical MMO as far as the zone transitions and world design go, but is that really so bad?
Kevin, you have become too jaded to review games. Maybe if the magic was real, and you actually got transported to a realm with elves and goblins you might give it a 7. What on earth would qualify for a 10 nowadays in your book?
This game deserves much better than a 6. It is a blast to play. It is beautifully crafted and engaging from the start. It is not perfect, but it deserves at least an 8.
On the down side, 5 classes starts to feel very small after a while. You see the same thing over and over. And within the classes themselves there is not a lot of variety. But the game *just* came out of beta. They are releasing an expansion already and adding at least one new class this summer.
The best thing is, you can try it for free and see for yourself if it's a game you would enjoy.
No wonder it seems dull.. they follow the sparkling path throughout the game.. hit 'Z' and think for yourself. :)
And one more thing: This same website game Guild Wars 2 a beaming score. You wanna talk about a stale game? That's one. Combat is slow and clunky and unexciting and the story was mostly an annoyance for me. Admittedly I couldn't give one single shit about a story. I wanna kill. stop putting words I have to skip through between me and killing plz. I feel like this site has a real problem with rating MMOs. Maybe you just shouldn't? You can't hope to get the full immersion of a game in the few days you play it with deadlines haunting your ever move. I don't really what you have to say about an MMO until you've put 2 weeks in, preferably a month.
If you like killing things give this game a shot.
@Jasper_73 The witcher 2 will likely remedy that, Dark souls kinda, and theres always Zelda Ocarina of time
@Detriiment It's ok to criticize, but do it properly. It's not even trying to copy WoW, it's much closer to games like Guild Wars 2, trying to feel like an action game.
And yeah, 6 was fair. Combat aside, it's a very boring MMO after a few days.
@sparvind And how is that any different from Diablo 3 which is basically EXACTLY the same, yet everyone praises it just becaue its from Blizzard.
Don't really see your point. This game has nothing to do with Neverwinter Nights or DnD besides using the setting extremely badly.
Even if this came out at the height of Neverwinter Nights' or Baldur's Gate's popularity it would still fail because it would not appeal to the vast majority of the people who loved those games. Timing has nothing to do with it.
@kpolicoff This game is fun at the outset but it dies out rather quickly and I've been playing Neverwinter since closed beta and I kinda left it at open beta,honestly most of Cryptic's games tend to end up this way,the cash shop dominates most of the game and even respecing costs a few dollars.
Free to play games are never free to play,its always Pay to win.
" He's clearly missing soooo much greatness"
Stopped reading here
So much greatness... like paying $6 for a character respec? Yeah, I'll pass on this garbage, thank you.
@Camenwolf It would be unfair to judge this game by the content of the foundry because what if the opposite were true.
What if it were a case that the in game content was great but the user created content was dry and stale. Would it be fair to judge the developers and give this game a lower score based on the skill and content creation ability of the community? No it would not. Its only fair to judge this game based on the work of the devs.
We can judge the user quests on a case by case basis.
@Barrakas21 so fanboy got pissed for the review? umad bro? go ign, they give 8-9.5 to every game and maybe some cute numbers will put a bitchie smile on your fat angry nerd face
@Barrakas21 Wow, you took his review a bit personally, didn't you? Just because he didn't give the game the stellar review you obviously thought it should have gotten, it doesn't mean you have to fly off the handle and call him names.
I happen to agree with him and didn't find the game all that fun. Just my opinion.
@mavyn I agree with u .This Guy always gave the low score in good game !!! Don't believe review just try it by yourself.
To be completely honest,Diablo 3 didn't exactly deliver what was expected of it.
The game ended up being buggy,was prone to server overload and on top of that the auction house completely killed the fun of it.
Diablo 3 was basically a free to play game with a price tag.
I'm one of those guys who enjoyed Torchlight 2 better when compared to Diablo 3.
@sparvind @kpolicoff You see... I don't understand comments like this. People will play games like WoW where they pay a monthly fee and have to grind dailies for a variety of items and beenfits.... and I mean GRIND. In this game... you can do all of this stuff if you simply play the game. a respec costs 600 zen or whatever. so... either pay or grind for it. I honestly don't see how almost anything in the game that requires zen is a "pay to win" item. They're all cosmetic or convenience items. maybe nice gear from lockboxes, but you can exchange diamonds for zen and get keys with little effort. I can understand what you say about it getting boring after a while, but I find, if you get into the foundries, you have endless content. It's also a free to play, so they have to wait to add features to keep it fresh over time. if they throw everything at you... you'll experiencing it, be done with it, and they will no longer make money to keep it going.
@Diablo-B @CamenwolfDiablo, you make a valid point about not judging or reviewing the game based on user created content. I concede that point. However, I still maintain that this review all but disregarded the foundry itself and the fact that the foundry is *conducive* to quality user created content. The quality of much of the current content is only a testament to a quality implementation of a grand vision that is so much more than what I believe may prove to be a relatively very small amount of developer created content.
@sparvind the combat in neverwinter isn't even anything special, its a carbon copy of Tera's combat system. Congrats never winter you are a clone of a game that failed to win subscribers and was forced to go free to play.
You can argue endlessly about the free to play business model. When all is said and done what really matters is whether or not you enjoy the game. You do, most don't.
Personally I found it an exercise in mediocrity and an extremely poor use of the setting, but each to their own.
I can see your point. However this is the same problem that Neverwinter Nights had to many people - relying on user content is just not good enough. Make a great game first, then maybe players will fall in love and want to explore user content.
For me the original Neverwinter Nights failed (relative to the Infinity Engine games) because the original campaign was bland and lacked atmosphere or character. This meant that I never developed the enthusiasm to even bother downloading user content. Baldur's Gate 2 on the other hand had an absolutely outstanding campaign, which meant after finishing it I continued to play user created content for years and years after (and that game was not designed with user content in mind at all).
Neverwinter Nights at least had decent gameplay backing it up though. This relies too heavily on user content AND has bland core gameplay AND all-round lackluster production values which means it fails on several levels. Of course this is all my opinion, but it seems many people share it.
If you take reviews this seriously you probably shouldn't read them. It's just one guy's subjective opinion. If you're interested in something go with your own instinct and try it out - especially if it's free.
I happen to agree completely with the review, but I tried the game anyway because I take any review with a pinch of salt.
Really getting angry at someone because they have different tastes is something you should grow out of by about 8 years old.