Unreal Engine 4 - Visual Effects - Part 3

Epic's Francois Antoine and Zak Parrish give a behind-the-scenes look into the Infiltrator real-time demonstration to show how artists can build a 3D volume texture explosion using Unreal Engine 4 technology.

Discussion

2 comments
Gelugon_baat
Gelugon_baat

Oh yeah, object-based programming. All them links and webs - so many links and webs. @_@

hystavito
hystavito

Quite technical, interesting.