Ultima Online - 2011 Developer Diary
Producers talk about a range of topics that they will be bringing to gamers. including a new client art set, a new player adventure, and the continued implementation of new quests.
by Mike Tao on
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Too bad you still have to play for it even though it's fifteen years old. Fifteen bucks a month for a fifteen year old game. Ridiculous.
I really wish they'd reconsider making Ultima Online 2. But not that McFarlane-inspired world we saw in the trailer oh so many years ago. I'd be happy if they took UO from the days of T2A (before they created Felucca and Trammel) and created an excellent, true 3D client for it.
1st post! I like Ultima and suprised when I go online to play there is a lot of people there to play, yet it still can be a bit slow to get into adventures without dying and still enjoy the experience.