Transistor - E3 2013 Stage Demo
Greg Kasavin joins the GameSpot stage to show off the Supergiant Games title Transistor as the final demo of our E3 2013 Stage Show
by Dan Mihoerck on
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You know what would be very cool? If they made a soundtrack album of Transistor and did something like what tool did with their 10,000 days album but with with game art.
For anyone that would like a glimpse and taste of the move-planning mechanic this game uses, go play Madness: Premeditation on Newgrounds.com, as it's free and well-made. It's based off the Madness Combat property, where you must hide and plan your attacks and shots to defeat the guards prior to executing them so you can advance to the next room. The catch? Guards don't freeze when you initiate the planning stage like enemies do in Transistor, so you must lead your shots as well.
Greg K, fucking legend. Best GameSpot journo ever & master of the Giant Bomb Elder Scrolls marathons. Its great to see this guy doing well In the Industry.
DAMN! I'm so excited for this now! TBH when they showed it at the conference, it didn't quite manage to grab my interest, but after hearing Greg talk about it and seeing it in action, I want to play it now! LOVED Bastion, too.
Greg Kasavin was the guy who first made me appreciate critical game reviewers. I wonder if they will try something... not isometric after this, though I did like Bastion and this looks good too.
I'm a big fan of Greg's, but this seems a little samey (compared to Bastion). I'm hoping that we'll see more different stuff as development progresses.
The artwork and visuals these guys produce is pretty good. The 'Turn' ability that lets you switch between action and turn-based play piques my interest, but I wonder how useful it is.
I'll keep an eye on it, could be a good early downloadable title for the PS4.
@R4ks0 so much for the high cost argument, lol.
@R4ks0 Dont always need that many people to make great games I think some of the AAA titles they have like 20-30 "main" people working on it but in the credits they can have hundreds but thats not always the people who worked on the game but people who give stuff, helped out etc etc
@R4ks0 The development process was recorded via Giantbomb. Just search Bastion in the video section.
@R4ks0 The voice actor was his roommate and they recorded it in their closet if I remember correctly.
@Smokescreened84 It will be the same as the narrator from Bastion from what I saw so far.
@Tobajas @R4ks0 well i think thats super cool, i know some indi games are made by few ppl, but the quality of bastion was so high that i thought it was made by at least 50 or so ppl... man i miss greg kasavin, his reviews decided which ps2 games i got, everytime... hey could you tell me which AAA game was made by 30 ppl? if you remember which one =P