Tim Schafer Stage Interview- Pax Prime 2014
Tim Schafer talks about a few of the games Double Fine Productions is has in production, including Costume Quest 2 and the Grim Fandango remake.
Ohh haha, he dared to show himself at PAX after supporting that feminazi the other day? Was he escorted into the building?
Some of the most powerful stories you usually don't hear about Tim Schafer is his devotion and passion to make other people around him look good? Supporting fellow Indie devs and artists. Supporting his own staff (Amnesia Fortnight or giving them to lead own projects), supporting young girls, who want to join the video game industry, etc...
His 'open access' approach to development and community is risky and yet - it seems - rewarding too. Other CEO's would build their studio around an egocentric personality cult, only doing 'my game' and ultimately fail (I won't name names). And lastely, Tim Schafer's (and his team) are making sound business decisions ever since they made that shift post Brutal Legend/ EA.
Call me a fanboy, even though I am probably a couple years older than Tim. I just like what he does & how he does it.
@Bellum_Sacrum You're confusing angry internet nerds with genuinely kind people, who usually attend conferences and other social things... no escort necessary, he's not walking down Internet Boulevard :P
@Shunten I haven't seen all of it, so was he talking about Mewgenics?
@sethfrost Thanks, fascinating insights. I've been folloiwng him since Psychonauts. Too bad the design ethic was unnecessarily eccentric or could have had more appeal.
@sethfrost Artistic Freedom still brings forth the best games. It doesn't matter if the company is big (Valve, CD Projekt Red) or small (Double Fine, Klei Entertainment), letting your team go at it the way they want and taking time to finish the game contributes so much to success. Gamers notice. And they will support that.
@sethfrost 100% agree. He's probably my favorite person in the industry right now. There are a lot of really talented indie developers out there, but there are few like him. Especially lately, it feels almost like he's more interested in helping the industry grow and mature than he is interested in making games.
Tim Schafer is a rare person and I admire him greatly.