Things we'd like to see in the next Tomb Raider
Tom Mc Shea goes over a few points that would make the next Tomb Raider even better.
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Less gun guerilla enemies. The game was almost over when I got to see that Oni warriors were actually appropriate enemies. All the enemies should be animals or some sort of demons and monsters.
Make sense. Lara goes from whining to badass to whining to badass.
Most importantly through the entire game I was waiting for 2 things: dual pistols. The game teased it multiple times but I only got them the very last second. The other is the classic Tomb Raider theme. I was waiting for that from the intro to the credits and there were also few similiar tunes but nothing quite like it.
-Less killing, more platforming, puzzles etc.
-Needs to stop taking itself seriously
-Avoid obvious ludonarrative dissonance
-Stop copying Uncharted and bring creativity to the action/adventure genre
-Good level design
-Get rid of upgrades and shoehorned RPG and survival elements.
I think improving stealth mechanics is great cuz it reduces the body count and violence the last game was criticized for. Remember metal gear's non lethal gameplay. It also gives us a moral compass in the game. Lara doesnt have to butcher every psycho she faces.
Another idea is to introduce psyche gauge like in guns of patriots which decreases every time she kills someone or for any other reason.
And no to QTEs. yes to more puzzles. meh to "Survival". no to multiplayer - it is possible to make the game highly replayable even without multiplayer, ask platinum games they know. NO MORE REGENERATING HEALTH plzz.
Not much improvement is needed to the last game's platforming, "gadgets", levelling up, skills, crafting because it was awesome
Lastly, Give us better story, better character development for supporting characters and a cuter lara.
Next Tomb raider is going to be an open world so most of your complaints are going to be looked into
I just want to see a hot Lara closer to the series original, heck even a Angelina Jolie model would put this one to shame!
"Flexible combat" translates to "add stealth". NO STEALTH!!! I am sick and tired of stealth being put in so many games these days. Besides, if logic is the issue, it makes no sense for Lara, who is not a ninja, to be able to successfully avoid numerous trained soldiers/mercenaries over and over.
I think it would be much more fun for Lara to lure her enemies into the tombs and turn the traps within against them. Make dispatching enemies puzzle based, with very limited ammo for her twin pistols so if you can't figure out how to take them out with the environment you're afforded a limited number of chances to say "screw it" and open fire. How satisfying would it be to bait enemies into stepping on a plate and watch them get crushed by a boulder?
I agree 100% on getting rid of automatic damage recovery, and on relegating item collection to the tombs, which should be dramatically larger. Also, PLEASE end the cliche of securing the treasure/artifact only to have the enemy take it from her a moment later.
I can agree with some of the things in the video, I do disagree with the "Survival" though. It can get very annoying and cumbersome. I like the idea of bringing back more tombs and the puzzles. As for multi player? TOO many games try and stuff it into games now a days that it just doesn't work in. Just let it alone, single player games are great!! Not everyone wants to play multiplayer.
I don't think it'll work if the dev chooses to make multiple storylines for Tomb Raider, because it's never an RPG. And the lack of survival elements is ok for me, otherwise I think the game will be badly paced. But yes, more tombs, and more and harder puzzles please! And the multiplayer isn't the thing for TR, so it should be rid of in next game.
I dont get all the "frightened young woman" thing, it's inexistent in this game, the fact that you simpy can't kill anyone in the game till you get a weapon it's different to be a scared child (well, maybe that would give you some courage). It's just an illusion, one can understand what they were trying to do but they fail so hard, you just see this aspect of Lara in the cutscenes.
Everyone is so quick to praise this game but all of these ideas really should have been put in last year's game. They took the easy way out by just making it a straight shooter. I also don't get the hype about Lara's character, particularly in this reboot. She shrieks and gasps and that's all. She has no personality.
I'm not writing the sequel off but I'd be surprised if they add too much given their sales weren't met very well last time. It'll prompt them to be conservative in design.
More open world, less linear, more puzzle, more tombs, more reasons to explore, ability to customize Lara's cloth. less rails - multiple paths / ways to achive a goal, you get the picture.
edit: yes screw the multiplayer that no one wants anyway.
The rambo-girl feel is completely horrible and unrealistic. The feel is you are almost invincible. Less enemy density, more tomb density (and puzzles), real dynamic AI.
What games still have to learn is that the easy mode of a game vs the difficult mode should have nothing to do with handicaps, even life handicaps (one head-shot should be one head-shot, always, affecting you and enemies, since the first minute of gameplay, in every difficulty). Difficulties should be just AI, nothing else. Just have a look to SC2, first RTS without handicaps, or old Quake3A. When you set this variable as mandatory, then you design the game to make it playable. This TR would be impossible to play without handicaps, or almost any modern shooter adventure games (GTA, CoD, FC3...), because they are design to be played with them. This Tomb Raider saga would be perfect with systems derived from all this.
1.Puzzles should be with in the story of the game and they should be awesome!
2.We want lara in shorts not in pants.
both of the above then next tomb raider will be awesome :D
Big thing for me is the puzzles. The puzzles were always my favorite part of the old TR games, but the reboot is weak on puzzles. I think the only really good one was the one with the elevator. Everything else in this reboot was done so well though, that I'm not complaining.
I'd give the game a 9. I personally liked the story. The idea of that island was very cool. I think we all agree on ditching the multiplayer in future games though. Even if it's a different studio doing it, I'm sure it's still taking a chunk of the budget for the game. Would be much cooler if they spent those multiplayer resources on a NG+ for the campaign.
I think Tomb Raider would be great if they went the path of Snake Eater. You needed to eat and survive and avoid poisonous snakes in that game. Was a lot of fun, and still considered one of the best in the Metal Gear series.
You know, all this applies if the next Tomb Raider is a survival game more than an adventure story.
I'd like the next title to have a mix of both. something like Uncharted mixed with The Last of Us.
Why can't we have an open world where Lara travels to exotic locations dealing with bad guys, exploring lost cities and basically saving the world?
Lot of people want them to drop the multiplayer. I won't miss it. It was entirely throwaway. But that's not to say there's no room for some kind of multiplayer experience at all. Guardian of Light was an great little local and online co-op game. There is room for multiplayer of some kind in Tomb Raider, but it needs context, and needs to be ANYTHING BUT generic shooter TDM, CTF, blah blah.
I'm a Tomb Raider, right? I collect treasures, artifacts, maps? Then allow me to trade or sell (in-game currency only please) rare finds with other players. Then let me send requests to friends who might be up for tracking down some exotic trinket in a dark, cold cavern somewhere man hasn't stepped in 2000 years, or allow us to share those experiences in co-op play if we choose. Puzzle-solving together, not shooting stuff together.
Allow me to find other players who might have that one small fragment I need to complete an old vase, its pieces once scattered and sold through traders in markets in the most remote and exotic corners of the globe.
Allow me to trade coins and other trinkets, for spearheads or shells, whatever I wish to deck out the (hopefully) customizable halls and display cases of Croft manor with. Then let me invite friends to the manor, PS Home style.
Just one of many potential ideas.
Definitely scrap the multiplayer. I would sooner appreciate a cooperative mode if it made sense to have one in the next game. I'd like to see more tombs and more combat, but keep the darker atmosphere because it makes Lara more interesting.
@coldfusion25 I didn't come across any holy-shit moments in Tomb raider. I loved Tombraider 1 and 2. Then it started getting boring. Adventure is whats missing. They're focusing too much who she was, what she did in her teen days. How she acquired all that money for her mansion... blah, bhal.. I don't want to know all that. I wish they would make tombraider 1 and 2 again with these great graphics.
@coldfusion25 You know before Ieven controlled her in the first Tomb raider she killed three wolves and in less than one minute I was killing bats.. BATS! yeah early years maybe feel bad about killing folks but girl she a packin heat.
@Shielder7 she was british dumbass...
@Shielder7 Um she was British from the interview I saw I could be mistaken it was a long time ago but it would be funny as hell for you to say that about a British actress.
@PabloZmIt's like we played a different game. I watched Lara clutch at wounds and breathe so hard it sounded like she was crying and about to pass out, all during gameplay.
@biggest_loserThey gave her a walkie talkie, which was very well used to develop her personality through dialogue with her allies. Should she have been talking to the trees the whole game? Had an audible internal monologue? I seriously don't get what people want.
@froggiestone Multiple paths and solutions would be great, but not an open world with a lot of wandering involved. There's nothing wrong with linear gameplay vs being given a bunch of repetitive side quests just to pad the game's length.
All right, I understand Q3A or Doom games are not good examples because the system is built on a life bar at 100%.
@vinnusaurusI think for the most part "we" just want a more believable and more challenging game. Oh, and of course the scrapping of that ridiculous multi-player.
Anyway, I find it hard to believe that #2 on most peoples list to improve the game is her wardrobe.
"C'mon man, show me some o'dem legs!" ... Yikes.
@robbiejones Just read about that. They were working on the game when the first Uncharted game came out, and they said it looked too similar to the game they were working on, so they ditched that Indy game.
@DaRq_MiNoS NG+ would have convinced me too buy the Def. version, the game would have been so good for it. As it was I played it 4 times, and I'll likely play it again. For it's many flaws, it's one hell of a fun game.
@krishnaV_Because that's what Lara's been doing since... oh I don't know, Tomb Raider 1.
She's been to America, Peru, Italy, China, Antarctica, Atlantis.
She's fought Dragon's, giant spiders, dinosaurs, atlantean creatures, and demi gods.
It sounds ironic, but her traveling the world and saving it would be a step backward for the series.
@Lhomity I was fond of some sort of treasure hunt idea. Kind of like the rivalry between Lara and Pierre way back.
The maps would have to be huge, very randomized and there couldn't be very many human players but it could work. Environment has to be the main enemy instead of other players.
Acrobatic Lara looks like retarded monkey running round.
@Chrypt22 The food or...
@VR_Verdugo MP needs to go and that work needs to be redirected to making a nice long campaign, if Tomb Raider would have been about 17-20 hours with a higher level of weapon discovery pacing and a story that had Lara discovering what she was capable of opening up new ways for her to navigate the levels and take out enemies as she progressed it would have made it probably one of my all time favorite games of the last gen.
I still think it was an amazing game though, the set pieces were so well done, I haven't seen a game that immersed me through the cinematic style gameplay like that since Uncharted.