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Kevin VanOrd shows off sneaking through the dark and robbing houses in Thief.
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like that Dragon Ball Z -Goku Super Sayan lvl 2 on the background.
wow they don't seem to anderstand the Kinect disconnect the controller all the time and its not the batterie have a problem. lol if you look the guy playing put his fingers on the controller and hide the small red light that synch the controller and the Kinect. I got a lot of problem with some game specially lego marvel . my controller disconnect for some reason all the time and its get annoying. so I decide to disconnect Kinect when I play lego marvel. and the controller never disconnect anymore. just some game seem to do this more often for some reason. and I supposed thief have that same problem lego marvel got.
Ugh the sound effect at the end startled me D:<
Looks like a big restrictive step back. I remember the 'Life of the Party' mission in Thief II amongst others. You could climb on top of any building and obstacle, go where you wanted and decide how you got to your destination. You could also fire rope arrows into ANY wooden surface and there were NO loading screens at all. And no 'thief-o-vision'. The only thing Garrett had was his mechanical eye which let you zoom in slightly.
Seeing all these new gameplay videos just makes me want to play the originals, not the new game.
It's kinda hard to concentrate on the gameplay when you guys have an epic Goku statue on the background, where did you get this?
console of the future sweet :)
"Water arrow.. yeesss!" I was thinking the same thing!
Can't wait to see Danny play it his way on Random Encounter now..
Welcome to this "Today in the Spot" Reincarnation...
@dominicplombier Sign... what a horrible design.
@e5115271 I'm really disappointed with the move towards contextual actions rather than arbitrary jumping. You can't even walk off most ledges without pushing a button.
I'm not far enough in to say how I feel overall, but I much prefer to have that traditional control scheme. I'm also not really sure why they did this. I can kinda understand why it exists in 3rd person games like Assassin's Creed, because they want us to see all the fancy animations and cinematic parkour-ish sequences. In Thief, I just don't see the point. We know the vast majority of old fans didn't want it, but I fail to see how it would make the game more appealing to new fans.