Review

The Simpsons Road Rage Review

  • First Released Nov 24, 2001
    released
  • PS2

Ultimately, the only saving grace Road Rage has is that it's a Simpsons game.

Many episodes of The Simpsons have focused on automobile mayhem of some sort, whether it's the introduction of the Canyonero or Homer's infamous "La Cucaracha" car, so it's only natural to expect that someone would develop a driving game based on The Simpsons. Unfortunately, while The Simpsons is often entertaining and enjoyable, The Simpsons Road Rage is not.

The game can best be described as Crazy Taxi in Springfield. Montgomery Burns has replaced the city's transit system with a series of radioactive busses that are causing havoc throughout Springfield. Naturally, the Simpson family springs to the rescue and decides to raise the necessary $1 million to buy back Springfield's transit system from Burns. Initially, you assume the role of Bart, Lisa, Homer, Marge, and Grandpa as you ferry fares to and from various famous locales such as the Quick-E-Mart, Android's Dungeon, and Moe's Tavern within a certain amount of time. Eventually, though, you'll be able to unlock nearly all of the famous cast of characters in the animated series, including Professor Frink, Groundskeeper Willy, Otto, Clancy Wiggum, and Snake, each of whom as a unique car with somewhat unique handling characteristics. As in Crazy Taxi, the faster you get your fares to their destinations, the more money you earn. When the time runs out, the money you've earned is tallied into your grand total, and every time you reach a certain milestone (usually measured in $25,000 increments), you're allowed to unlock a new drivable character or one of five new locations. In a twist on Crazy Taxi's gameplay, The Simpsons Road Rage has two additional ways of earning money--some fares will give you bonuses for either driving safely or going on a rampage, and in these instances, you'll earn more money at the end of your trip if you avoid any traffic or smash into as many obstacles as possible, respectively.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: The Simpsons Road Rage Video Review

However, while the two games share the same premise, The Simpsons Road Rage controls nothing like the game it tries to emulate. Road Rage suffers from a number of problems, not the least of which is bad collision detection. You'll often find yourself clipping a corner of a building or slamming into another car even though you have room to spare. Likewise, the car physics are somewhat suspect--they simply don't feel as "solid" as those in Crazy Taxi. Instead, they feel extremely slippery and are overly sensitive to any kind of control input. There are also pretty severe loading times between each game, and you'll often find yourself mashing buttons in frustration during the numerous results screens that you're not allowed to skip after each session.

The game is also hampered by sound effects that get immediately repetitive. Apparently, many of the cast members recorded new lines specifically for the game, but in practice, none of the dialogue between characters seems to happen in context. There are times when Mole Man, for example, will jump into Marge's car and ask to be taken to the retirement home, to which Marge will reply with "Easy come, easy go," a line that seems to make more sense if said after you reach your destination, not before. It might seem like nothing more than a nuisance, but it'll become irritating after hearing it three or four times within a span of 60 seconds. The game is filled with similar dialogue that is initially amusing but starts to wear thin in little time. The graphics are fair, and while Road Rage doesn't have any problems with slowdown or draw-in, the overall visual effect seems to be somewhat confusing. It's as if the game used a mixture of cel shading and standard textures to skin many of the cars and peripheral objects. If it is indeed cel shading, then it's a bad job at that. And if it's not cel shading, then the textures on each of the cars and most objects are a little washed out.

If you can see past these problems, then The Simpsons Road Rage might present you with a little bit of replay value. You can compete head-to-head against one other player in a split-screen mode, and you can drive as any character on any location that you've unlocked in a mode without a clock. There are even 10 missions in which you're given various tasks to complete within a short amount of time, such as driving Krusty away from a mob of fans and getting Homer to work without Mr. Burns noticing. In the end, though, The Simpsons Road Rage's control problems prevent this from being recommendable to all but the most die-hard of The Simpsons fans. Ultimately, the only saving grace Road Rage has is that it's a Simpsons game.

Back To Top

The Good

  • N/A

The Bad

About the Author