The Night of the Rabbit - Gameplay Trailer
Free your imagination and lose yourself in a tale of magic and wonder, where anything is possible and where nothing is quite as it seems.
by Marco Martinez on
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Another flash game.. although, Machinarium was great because it has art and great puzzles. This one seem to tell a long tale.
Somewhat reminds me of Monkey Island -which is good. But I feel it takes itself too seriously -which is bad, considering the art style
As always with Daedalic Entertainment the game has a wonderful sense of location and fantastic character design. Let's hope the puzzles the story keep up with their trademark quality and uniqueness.
@jhonel83 That being said, I still sympathize with you. This is exactly the same art-style as the 'Deponia' series (I think it's the same artists, actually), which I only recently played. And that's a game that doesn't remotely take itself seriously. So I expect it'd be difficult for me to partition in my mind that experience from this game's experience.
@jhonel83 That's not really a rational concern, considering precedent. 'Rats of NIMH' comes to my mind first, and there's other examples. A cartoon art-style can still be successfully paired with a 'serious' thematic tone.
@leehwgoC, I only considered it based on the trailer. I haven't played Deponia, but from my previous experience, the only memorable games of this genre that featured a cartoonish style were the ones that relied heavily on humour -Monkey Island, Grim Fandago, Broken Sword