The Next-Gen Assassinations of Assassin's Creed Unity

Creative director Alex Amancio explains how missions in Assassin's Creed Unity are built to encourage careful planning and execution along with supporting your own unique style.

Discussion

5 comments
Slinqy
Slinqy

I haven't been this excited for an AC game since...probably ACII. It seems like they're doing everything that they should be doing. Stealth is not just encouraged but called for now that guards are harder to kill and combat is more difficult. Stealth mechanics have been much-improved. We can finally add different types of gear to our outfit that have functionality and benefits. The spear is finally equipable. Interior entry and exit is seamless. Side missions act as quests and are abundant and diverse. Assassinations allow for flexibility and can morph into various scenarios. Parkour looks more precise and has been overhauled. Although Rogue looks cool, ACU has all the things that I've wanted to see in a Assassin's Creed game since ACII.

greasemonkey42
greasemonkey42

It really does seem like they're trying to actually make the game better in smarter ways, instead of just milking this franchise to nothing. Power to 'em.

All well and good but there's still no way I'm going to pre-order these games like I used to.

hystavito
hystavito

@Slinqy I was thinking a lot of the same things you're saying, but then I think it never turns out as cool as they claim.  For example, in open world games we're often told we'll have choice and flexibility in missions, but then all we really get is a couple of points we can interfere with in a scripted sequence, and the same template gets applied to mission after mission.


Stuff like enemies being tougher and smarter, maybe only if you're "really good" will you be able to go all combat.  I have a hard time believing that because AC is a broad appeal game, it's not just for stealth fans, and to make combat a lot harder would alienate too many fans.  In fact it seems like one of the key elements players love is that choreographed slaughter where you slice and dice a dozen enemies with ease.

ilayoeli
ilayoeli

@greasemonkey42 Yeah this video actually raised my non-existent attention for this game to careful optimism.