The HotSpot - To the Moon - 12/2/11
Freebird Games' To the Moon is pretty stellar, and the HotSpot crew explains why you seriously need to go buy it right now. WARNING: Massive spoilers.
@zena4455 Stories can be conveyed through a variety of media, each with their own strengths. To the Moon wouldn't be the same without the exploration, sprites, animations, etc.
I haven't played the game, but listening to the podcast I can only come to the conclusion that this isn't a game. The game aspect is only used to tell a story. A story in a game should only be used to take the game further, not be the purpose of a game. If you're playing chess you don't wonder about the lack of the story. In the podcast there isn't much talk about the gameplay and what I heard didn't make me think this was a good GAME. You judge a game on it's gaming aspects. If you want to talk story, read a book or go see a movie. Those mediums are for telling stories, games are for playing and getting satisfaction from achieving.
WINDSCREENS guys!!! (sorry for screaming, but the audio is aggravating with the p's, b's and esses. Especially when you thing a mic windscreen costs just 10 bucks.
My god learn how to pronounce Asperger... if you can't do that just call it autism or ASD. I loved the story in this game, it was very funny and really well done. I was surprised that something made with RPG maker could be so good, I made games with that program since I was a kid.
I ALSO LOVE TALKING ABOUT THIS GAME KEVIN!! And, Tom, don't get so upset with the memory altering thing. It is said in the game that it's only done to people on their deathbeds so there wouldn't be a conflict with reality problem for the patient (as the guy would die anyway it doesn't matter what's in his head) Granted, there is a negative connotation to this (morphine-dripped final moments). I certainly would feel sorry for the poor sap who feels regretful enough to want an alternate reality created in his head. However, you shouldn't look at John in a negative light when he contacted the Sigmund Corp and wished to go to the moon. Judging by his character, he's not the type of person who wants to live in a fairytale world construct. It's just that the condition of wanting to go to the moon only kicks in at such a late stage in his life (when River dies) and kicks in in a confusing way (he doesn't know why exactly he wanted to go to the moon) that there's no way he could join NASA and become an astronaut before he dies.
This game is the only experience in my life where I both got teary-eyed from genuine sadness and laughed at the same time. For anything at all to do this and not feel at all like it's trying to force these emotions from me is still blowing my mind. Masterpiece.