The HotSpot - 11/9/11 - Postmodern Warfare 3

Activision, Infinity Ward, Sledgehammer, and so on deliver their latest high-octane shooter, and the HotSpot crew responds; plus, Mass Effect 3 beta leaks and, really, why was Dark Souls' ending so lame?

Discussion

37 comments
anthonycg
anthonycg

@musicallie44 ME1 did most of those things just fine. ME1 did combine action and RPG elements well and Bioware scrapped it to go for the Gears of War concept. Again RPG elements were barely touched for ME3. As noted in the video if they are going to add different modes I.E Action mode, story mode e.t.c; then they must all be perfect. That is exactly what Bioware is trying to do and I don't see that working anyway. Also definitions need to be correct. If only plot makes an RPG then I could call any game with a plot an RPG but that is not the case. There have been plenty of RPGs that allow fast paced in game play with periods where you need to develop your character. Practically every Bethesda game in the past few years has done this. ME is simply leaning towards the shooter side. It is a shooter with a few RPG elements. XCom went through the exact same change when it was made into a 3rd person shooter.

musicallie44
musicallie44

@anthonycg You say a "RPG without inventory can't really be called an RPG". The problem is that everyone defines an RPG a different way. For me it's about plot-line. I like ME because of the story, voice acting, direction choice, etc. Your definition seems to revolve around inventory, leveling, and weapon customization. Besides, why does the new format of game have to be a perfect RPG and FPS in one game? First of all - those two genres have very different fans and gameplay targets. RPG's you describe are slower paced and are a lot about designing a type of character through leveling. Combat is much slower and complicated...usually in 3rd person view. How could you combine those slower elements with a game focused on fast, exciting combat? They took the plot and character focus of RPG's and then took the action of FPS and made something new. Can you imagine how odd a game would be if it tried to be a traditional RPG and traditional FPS at the same time? The overambitious planning would lead to a total flop becasue the production team would be pulled two different directions. I understand if you don't like the ME series. But claiming something is inferior because it doesn't match a previous mold...is like classical musicians saying pop music "isn't real music".

anthonycg
anthonycg

@musicallie44

The problem is that ME is struggling on the RPG front. As one of the guys said, with this new format the RPG mode needs to be able to stand up to any RPG out there and the shooter mode needs to be able to stand up to any shooter out there. I don't see that happening. The RPG elements in ME barely exist. Again an RPG without inventory can't really be called an RPG or even half of one.... ME3 is supposed to add in more stats but frankly they all seem superfluous. I mean there's a headshot stat now... Aren't I supposed to just aim for that sort of thing? In ME1 there were a bunch of stats but for some reason they were all useful to level up. And the only customization option in the game is just the BF3 formula with weapon peripherals added to the guns. It's too simple for an RPG. Systems like this are designed for quick tweaking so you can get back into an FPS quickly. That just won't work for ME3 imo.

The shooting seems to be what EA is improving. Every trailer features guns now. Every single one...The weapon selection in ME2 was pretty bad but they are seriously improving. All the weapons in ME2 will be available in addition to the new ones. Shepard moves faster and there's the new melee function. Then they brought back grenades. These are all great but the problem is that the only thing they seem to be fixing is the shooting one when RPG elements are what ME2 was lacking. The only significant changes are ones on the TPS side.

musicallie44
musicallie44

@anthonycg I think you missed the point of my comment. You compared the ME series to BF and Oblivion. However, ME is not an FPS or a pure RPG. That's why I like it - it's different. Putting a game in a "genre box" is what makes the creative industry stagnate. I hate strict RPG's like Oblivion because all you do is manage inventory instead of experiencing the plot. I don't like strict FPS games either...so for me ME is a nice balance between the two. I think ME shows the growth of the gaming industry. And if you don't like it - hey - no one is forcing you to buy it. Just wait for the next BF.

misterBullseye
misterBullseye

Hey guys. Good show. I just wanted to say, this particular episode had more of the kind of debate and dialogue going, that I love the Hotspot for, than any of the other video podcasts. I got crazy mad at McShea at a point when he wouldn't let Kevin get to his point (Kevin being one of my personal heroes in the gaming world, just a good all around guy and VERY eloquent) But even McShea had his moment to shine in this podcast when he made the point about shooters and the us vs. them argument. Aside from that I just want to ask why Brendan is not around for more of the podcasts? He truely has his sh%t together and can really make his point across in a convincing way. I've already used the word eloquent on Kevin, but that applies to Brendan aswell. So, more Brendan, more Kevin, Less McShea interrupting the others, and MORE Mcguinness (spelling?) cause he is a really funny guy. Ok? Love you all, love the podcast. keep it going, and please, please give me my swag /JB

ermus
ermus

AHHH THE CLICKING! THE CLICKING! Really, what's up with the clicking noise?

Quintinius
Quintinius

There always seems to be some sort of audio or visual now whenever I'm watching the Hostpot and it can be pretty distracting. Today there was a lot of audio clipping and it sounded like you needed to adjust your levels.

opinions2
opinions2

One of the issues I had with ME1 (and there wasn't many) was that the inventory system refused to let you omni-gel older or lesser items, you had to waste the new and more powerful things whenever you opened a box which was really annoying. In some sense I am glad that the inventory was stripped from ME2 but do admit it would be nice to tailor a weapon loadout before a mission for that mission rather than banking on your squad members picking off enemies for you with their powers. From what little of ME3 I played at Gamescom, I think they have gotten the balance a lot better with in mission weapon customisation.

pinky08_09
pinky08_09

[This message was deleted at the request of the original poster]

MightyMillers
MightyMillers

Mass Effect was great Mass Effect 2 was better and Mass Effect 3 will be awesome.

anthonycg
anthonycg

@musicallie44

Mass Effect at its inception was an RPG with shooter content. When I want a shooter I will buy Gears, if I want sports then I will buy Madden e.t.c; This change is mainly to dip into FPS sales. A game can be improved without changing the genre but instead Bioware wants to cop out and shove yet another shooter down our throats.

Inventory has not changed on ME3. It's the same as ME2 - it doesn't exist. The only item you actually "use" in ME3 is the medpack and the halo sword. ME1's inventory allowed countless combinations of mods to create new and interesting ways to change how weapons fired and what they fired. Now it's basically the BF3 formula with weapon peripherals. And as such the possibilities are now very few. There will simply be a best weapon setting and once you figure it out the game will be a walk in the park as ME2 was. The problem with ME1 inventory was not that there was too much but that there was no way to manage it. RPGs like Oblivion allowed far more inventory and also included "encumberment" but your items could be easily sorted.

And there is nothing derogatory about suggesting easy mode. Perhaps your ego is simply too large but if you're not good at a game then the logical answer is to lower the difficulty. There is no shame in such a thing. We are talking about games here and you are way off base with that comment...

musicallie44
musicallie44

@anthonycg So you aren't interested in combination of genres? I think it is new and original to take a fps and mix it with rpg. I always hated strict fps and I've thought that rpg had too much inventory shuffling. I've played many games on difficult settings...claiming people use default "easy" mode as a derogatory slur is unnecessary. I am referring to advancing the art of game creation by combining and creating new sub-genres. A good analogy would be combining rap and opera. The combination of old and new is how art grows. So please stop complaining because the game developers didn't consult you before creating their game. Try to see how the industry is growing...and analyze it fairly and unemotionally.

endorbr
endorbr

I believe that's what is called hypocrisy @TomMcShea. You love Infamous and Uncharted both of which involve you killing a lot of random nameless dudes. So what's the difference? Those games are more fantastical so that makes it okay? Those games are third person so killing has less impact? Just because games like CoD and Battlefield focus more on realism (albeit highly dramatized) from a first person perspective doesn't make them any different from every other game right down to Mario and Zelda that makes the act of killing random nameless whatevers the focus of our enjoyment.

anthonycg
anthonycg

@musicallie44 They've been doing that since day one. It's called: EASY MODE. This way they don't have to screw up the entire game...

RDEChandler
RDEChandler

[This message was deleted at the request of the original poster]

musicallie44
musicallie44

You guys pick on BioWare for doing different things - and not being "RPG" enough. Did you ever consider that players are sick of the same old games being produced? I like Mass Effect because it's a different mix of RPG and Shooters. It makes shooters accessible for noobs like me - while removing the most annoying (and boring) aspects of RPGs. So what if it's different? That's a good thing. New genres and perspectives on gaming!

stailcookie
stailcookie

Anyone interested in ME3 or Link is going to play the next release, spoilers are irrelevant.

404FredNotFound
404FredNotFound

I finish MW3 SP in 4-5 hours, the story is simply horrible then end is even worse, but the gameplay is incredibly addictive and fun that combine with a good Multiplayer its the reason why CoD sells so well.

Jarek_Cyphus
Jarek_Cyphus

MW3's Single Player totally rad? If MW3's story is what passes as rad, then it's no longer a surprise to me why bombastically-tall tales like Twilight sell so big. Let's face it: there are so many over-the-top events that occur as a result of scripted, un-researched physics that it's a wonder how Roger Ebert has managed to refrain from going on another "Video Games aren't Art" diatribe. MW3 would have benefited from a legitimate physics engine. It would have spared us the laughable Eiffel Tower scene halfway through the game. It deserves known how IW honestly thought that's how the Eiffel tower would have fallen given the decrepit state it was in that period of the game. Secondly, CoD needs a new writer. MW3's story was written as though they arrogantly believed they needed no editor. One minute, Soap's on the table, the next, he's up and fighting as if he heals like the player. I honestly think Ehren Kruger could have written a better story. The original MW's story was great. 2's began to show they cared less about the single player and more about the multiplayer. 3's is laughable. I think the only scene that truly delivered any impact occurs in the final moment of the game. If for no other reason, play MW3 for the superbly delivered conclusion. If you're a CoD die-hard, first-timer, or MLG player, then buy this game. You won't be disappointed, and you'll get exactly what you were looking for: The same game you've already played twice.

Bahamutmega
Bahamutmega

I understand the complaints about glorying war and the MW series getting so much attention. But I still look at that whole genre as being healthy. It's natural for humans to compete and fight, and more and more you see these impulses exerted into games like MW. What's unfair about this argument is that the desensitization thing can be applied to any game, or entertainment medium. Killing aliens in a video game like Halo or StarCraft can give me a lack of understanding of foreign cultures. Why am I killing these aliens? Are they not sentient beings who deserve the respect of being left alone? As for the popularity thing, I greatly relate to that. In a time when many great games came out you had games like Mario Kart and Zelda "64" getting praise and attention. Both games are notable and entertaining, but they cast these huge shadows that didn't fit. But sometimes that's just how it is. Overall it's about not giving the average gamer the benefit of the doubt. Most gamers who play the Modern Warfares and the Battlefields not only know the difference between reality and fiction, but tend to have a better appreciation of it. And these games that are super popular isn't because gamers are stupid and sheeped into buying it. They all have their own reasons. For me it's because it's the one type of game all my friends and I can agree to play together online.

PayneKiller
PayneKiller

Good show. You should get on itunes.

Magrino
Magrino

@homelesstrees Sorry to see you go, but I don't regret those comments. Contributions to technology or no, the guy was a miserable piece of work. I'd suggest reading the biography that was just released about him.

endorbr
endorbr

What's the difference: killing nameless guys with guns or jumping on nameless mushrooms with a face and feet? Just because one is more realistic doesn't mean that the idea is any different. You're still saying that violence is fun. And you're still getting extra lives to keep going.

oogaooga
oogaooga

no gun show for uncharted3 :(

endorbr
endorbr

[This message was deleted at the request of the original poster]

Money
Money

Since the podcast has expanded to video, i have noticed that Tom Magrino has enormously large hands .. Keep up the good work Gamespot

homelesstrees
homelesstrees

I stopped listening to the podcast when Tom Magrino went off on a diatribe about Steve Jobs after he died. What a classless piece of work you are Tom Magrino. I hope, really truly hope, that whomever cares for this guy speaks the same way about him when he dies. To Magrino: Stick to the program and host the podcast, no one cares and desires to hear your opinion about anything else besides video games, or the occasional tangential subject, especially when its so pointed and venomous and specifically unrelated to games. The podcast(video now) is about games NOT your personal feelings on anything else. I loved listening to differing opinions and respect them as that, but your words and timing could not have been in poorer taste. I will miss hearing KVO, Mc Shea, and all the others who bring wit, insight, goofiness and yes even low brow humor to the proceedings. I'll resume listening (watching) when you are no longer the host.

darth_sedus
darth_sedus

COD, not my game, never played it neither will I. ME 3 now that's a game I love, ME universe rocks.

masha2932
masha2932

It's good to hear some rational discussion on COD:MW3 not needless trolling. Games are for fun and entertainment people, live in peace.

IceBoxhit
IceBoxhit

Nice HOTSPOT show!!! Thank GOD they didnt have Mrs. Violence there...she is such a meat head.

paulsifer42
paulsifer42

I wish they would have turned up Kevin's mic. Of the four guys there, it is his whose opinion I respect most and his was the quietest mic.

fatee
fatee moderator

excellent show! always get a genuine laugh when I watch the/listen to the hotspot. Just want to thank you all for the REAL entertainment!

holy_terr0r
holy_terr0r

Haha, awesome Hotspot episode! All of them are a laugh, and I enjoyed listening to their insight on the topics discussed.