The Future of Gaming: Cloud
GameSpot asked numerous high-profile game developers about their thoughts on the Cloud and how it will affect gaming. These are their answers.
OK think of it this way. I am personally a member of OnLive, and currently own 155 games on it. All of those games are right under my hands, should I travel to somewhere for work I'll be able to play all of those games on any device. I don't think you would want to bring all of those games with you, sometimes you want to play different games at different times. Since OnLive is on cloud all of the games doesn't require publishing and retailing costs. Meaning games will become cheaper. I bought all of my games including monthly playpack since September for total of $150, not even 3 games at retail.
@USSR-Hitman I loved getting my first disk-based game (maybe because I actually took care of them). Regardless, you can have all the cloud-based gaming you want. I just don't want it to "take over". I like owning my gaming hardware, not renting it. I like the way it looks, the way it sounds, and the smell of a freshly opened game case. So as long as games are offered on both hardware and webware I'll be happy, but cloud-gaming just isn't my thing.
i think that saving games and having all that on the cloud is an awesome idea, but here in the UK most people i know still have third world internet so massive tech boundary to get past. I mean i have a 1.5 meg connection pretty awesome i know haha. The main thing i worry about the cloud, is that developers will release even more DLC on day of release, as they can just dump it on the cloud. I mean they could just release an unfinished game and then we have to download textures from the cloud haha
@DrNecroFiend People like you hold up the future. You know how many people were against discs because they scratch easy now you guys complain that you can't have them. WTF?