Storytime with Ron Gilbert - PAX Australia 2013 Keynote
Video game legend Ron Gilbert kicks off the very first PAX Australia with a keynote speech speaking about the development of Monkey Island, Maniac Mansion and the creative journey!
I was lucky enough to be there. It's a shame the video doesn't include his presentation slides, they were often hilarious or informative. For instance, that laugh you get near the start when he's talking about things that can kill you in Australia, he showed a sequence of slides showing snakes, spiders, sharks, jellyfish etc. The final slide that got the big laugh, was a jar of Vegemite. He also included a slide which said "This slide is intentionally blank, nobody panic" followed by "This one too". A great start to an awesome weekend at PAX.
Is anyone else feeling uneasy that Ron Gilbert said that the human brain is delicious?
I now have two people on my list not to trust in a zombie apocalypse. Ron Gilbert and Erick Tay from Gamespot. XD
I really look up to this man. I have been for many years. There aren't a lot of people on this planet I admire this much.
Despite that, it's pretty hard for me to listen through a 1h speech when I have the attention span of cotton candy. It doesn't help that I've heard many of his stories before. =S I will make it through though 'cause he's a joy to listen to. Very inspirational.
Thanks for uploading <3
Hats off to Ron Gilbert. Great and entertaining story/speech, and inspiring without "trying too hard".
here's what baffles me: gamers really want Ron Gilbert and Tim Schafer to do an old school lucasarts pixellated adventure game, and recent games like the cave, psychonauts, costume quest, deathspank or stacking definitely have elements from their first games (dialog trees, item hunting, silly item combinations...). why have they never done such a game?
The video keeps breaking.
I am interested in what he has to say and yet it's breaking up every 30 seconds now, when it wasn't like that in the beginning!?
Weeee I made it through easily :D (yay me)
Pro Tip: Drawing while listening makes it much easier.
Gotta distract the mind so it doesn't bother you when you're trying to focus.
@GameYakuza Heh. You're asking why they've never done such a game, when they made those "old school LucasArts pixellated adventure games" a quarter-century ago.
But perhaps I'm taking your question too literally.
If you watched (and paid attention to) the video, some of the answers might be there for you.
One point (near the end) was when he talks about the "good skiers and the bad skiers"; it's the good skiers who actually come in covered in snow, and the bad ones who come in without any snow on their clothes. The good skiers keep pushing their limits, which leads to them falling in the snow -- but they learn, and get better. The skiers who came in without any snow on them weren't pushing their limits; they were staying safe but not developing better skills.
With this reasoning, it is understandable why Ron and Tim don't seem interested in making more "old school pixellated adventure games"; it's a "been there, done that" kind of thing. They want to move forward, so to speak -- and they have, making the other games you mentioned.
Gilbert also says "I'm not saying creating something everyone loves is easy, but in some ways it really is the easy way out. It's like, if you want to create something everyone likes, take a picture of a cute puppy and a kitten. Everybody loves puppies, but what have you really told the world? You've told the world that puppies are cute. How have you challenged your audience?"
That, more or less, backs up the previous point: why create a game that many gamers want? Make something new, something different. Obviously, Ron and Tim don't completely abandon their old ideas each time they make a game -- but they don't seem to re-make the same games over and over again, with only slight differences. That's stagnation.
There's no creativity in stagnation, and you're asking why a couple of creative game designers don't go back to the "old school" games. Perhaps you have your answer, now? If not, then sorry -- I've wrote all I'm willing to say about it. Ask someone else. : )
@Renunciation @GameYakuza Actually they both want to make old-school adventure game. This is why Tim began his Kickstarter and now is developing Broken Age. Ron still would like to make Monkey Island sequel:http://kotaku.com/if-i-made-another-monkey-island-473013720
And no, new adventure game isn't something that everybody wants or likes. I mean true adventure game, not interactive movie like The Walking Dead (there's no sarcasm here, TWD belongs to interactive movie genre - and there's nothing wrong with it). Today it's more original to make old-school point'n'click game, than some action-adventure/puzzle/platformer/racer hybrid, which will appeal to "wider audience". There's still much place for new things in terms of story, graphics and gameplay. The problem is they didn't have the chance to return to 'old ideas', because there was no American company, who would like to publish an adventure game. They both already tried different things with mixed results. Adventure genre needs them.
@Vojtass @Renunciation @GameYakuza I know "The Cave" had mixed reviews (and Ron says as much, early in the video, but didn't seem to care much) and Tim's recent Kickstarter effort has become a bit of an adventure, itself. Neither of these are really "old school pixellated adventure games" per se, however.