State of Decay - Rescuing Survivors Gameplay Video
Maya runs around town looking for survivors.
by Aaron Sampson on
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I bought this last night, it is pretty fun for a $20 game. Persistent while offline really sucks though and like another guy said, I don't like being rushed through everything. You could never do all the missions they're asking you to do and truly explore everything.
Comment on the game : COULD be great.
I find it annoying that you cant explore on ur own and do wat you want to do cause theres always something u HAVE to do... u always have to hurry for something.
You have to feed, make happy, sleep, build, heal, protect, train, help, etc... for everyone. The period of time is too fast... at least for me. I would have like not to get rushed by the game and follow by own pace cause I like exploring and taking my time. You also have to restart everything you do...
I really like this game as is but I would like to see it a AAA game. I would change the way you search for items, make it less arcade and more like Fall Out/ Skyrim where there is individual items. Add stat bars like Hunger, Thirst, Sleep, Damage on individual limbs, Fuel for vehicles. More in-depth upgrading/fortifying on vehicles (being able to weld bars to grill of car) and houses/bases. Add some true dialog response options. So in a Nut Shell a bad ass RPG zombie survival game!!!! Then I would be in heaven!!! Ohh and change the fighting mechanics of course, less Arcade like and more real like!!
This game will be left in the fetal position crying itself to death when The Last Of Us comes out. Don't get me wrong, it's a great concept just, needs a bit more "magic Touch" to it
I think it's the second fastest selling XBLA game ever, for the first 2 days of sale or something I forget the exact stat. It's got some cool things, and some not so cool things, but yeah regardless of whether or not you like the concepts and gameplay, there are a number of technical glitches and overall lack of polish.
Every time someone invents something great, the "Xerox" disease spreads all around... I feel sorry for the Day Z developer..... I'm just wondering if this game will get a better rate than The Last of Us got.....
Don't get me wrong, I love zombie games, but what I don't approve is to make rushed developments only to milk some money ... If it's to make a zombie game, put some fucking effort into it !
I played this game at PAX 2012. It was really, really bad. Virtually unplayable. I was hoping that they would clean it up because the idea could be really fun. Based on the videos here, it doesn't look like it. Shame.
I completely agree. This game was fun, but it wasn't great. This is finally the type of open world zombie game I wanted, but it just didn't meet my expectations because of it's low budget, arcade feel. It's great for a 20 dollar game, but other than that ... A few ways this game could've been better (All under the assumption that it has the budget of a AAA title):
- Cooperative play, or at the very least you could hire a survivor to follow you for quests and scavenging. But let me stress that I'd really like Co Op.
-Character customization. All of the playable characters were just boring cardboard cutouts with no personality. There should be character creation, and you should be able to outfit your character how you see fit (even if it's only for aesthetics).
I still agree with the permadeath, but when you die you'll just be sent
back to the character creation screen where you can auto generate a
survivor or take the time to make your own.
- More diverse quests/missions. I swear, after four hours they were just the same thing over and over and over again. Really repetitive, really boring.
more unique, more diverse map. The map was pretty boring and
unvaried. And it wasn't even fun to explore because you would always
run into zombies and could find yourself easily overrun if you didn't
have a buddy with you ... which was almost all the time because there's
no co op play nor can you "hire" survivors to roll with you. Also, a
bigger map would mean more areas that have supplies, meaning you could
survive longer, meaning your game would last longer. I beat the game in
less than 15 hours, and that's only because I procrastinated.
-The game should not continue to play when I'm not playing it! I hated that feature the most. I'll spend an hour and a half stockpiling resources for my group of survivors, wait for the game to autosave, turn off the game, and then the next time I boot it up my supplies will be down to barely nothing and my influence will have been cut by half or more, and several survivors will be "missing". At the very least, it should be an option to turn off the "persistant" game world.
-Have a f***ing save option! Maybe it doesn't save your exact location (although I'd prefer that), but it saves your mission progress, the survivor your playing as, your current health and stamina status, and the number of resources and supplies you've accumulated.
-Be less arcadey. It
felt too cartoonish for my tastes - the graphics, the character models,
etc. I wanted a more mature, adult zombie game . The animations were
too stiff, the combat felt clunky, and the dialogue options left
something to be desired. More realistic animations, full dialogue options, a cover system for combat and general exploration,
and even a relationship system. The relationship system for instance
could be incredibly robust. The relationships could cover everything
from romantic, plutonic friendships, wife/husband, children,
brother/sister, extended family. During character creation you would
select relationships for your character and the game would either
randomly generate NPCs to fill those relationship parameters, or (like
The Sims) you could create each individual NPC of whom you have some
form of relationship with. You can even forge any of the many
relationships listed above while exploring and finding new survivors.
Over the course of the game you would need to cater to these
relationships. Also, when you're modifying your base, you should see
people working. And if you have farms, or med facilities, etc, you
should see people performing duties withing them (maybe they do, I never
really payed attention).
-Better vehicle handling. Even Saints Row has better vehicle handling than this game - and that's saying something.
-A robust modification system. This system would cover everything from cars, weapons, your home base, and your own playable character. You can already modify your home (I feel the options should be better though), but should be able to modify your weapons, and cars as well.
-Fuel consumption and supply transportation. It would've been cool if there was a gas gauge and that if you didn't pay attention you could run out of gas. Also, you should be able carry supplies in your vehicle (like gas cans ... also food and other stuff).
-Hunting. Put some damn animals in the game and let us kill'em - for sustenance of course. It's unrealistic to think that a group of people would survive on scavenged materials alone. The map featured several farms and woods, there could've been plenty of animals to hypothetically hunt.
There are several other things that I
would've added (or taken away) had I been involved with the project and
the project had a AAA budget. Good effort by Undead Labs for making
what they could with the budget they had though.
@QuadThumbs If this takes off then maybe it could be
@BENNY_20_12 gotta remember that this is only a $20 game and not a full $60 game like Last of Us.. but your right it is a great concept and if some one can make this game style into a AAA game it would be awesome!!
@dalua360 this is why its being released on xbla rather than on disc... still got to agree with you it needs a bit more work. if i was a teacher marking a pupils work at school my comment to the devs would be "need to try harder!"