Everyone wants to wine because Red Dead and Spiderman: Web of Shadows spoiled them. You think they'd still complain if the developers said, "Ok, we'll make it openworld... wait another year for us to make it all." Yeah... what I thought...
why are people complaining it is linear ? you know not all games are meant to be openworld adventures.. especially one that's basically telling a story :P
Ha, he missed the rather blatant holocron at 1:17 (though maybe it's because they don't want to show off any new contents they may contain). It also appears that destroying that pylon - you're gonna have to construct additional ones now Vader (doubt anyone's gonna get the reference but bleh) - may be a secondary objective, as hopefully you'll be able to take down that gunship without having to force grip it.
sanjosebart i agree an awesome game on the previous systems, they need to make another. Though having completed the first installment of unleashed this is a welcomed sequel with some new interesting concepts. it looks wonderful.
all I've got to say is: it ain't star wars battlefront 3. LucasArts, give us what we want, I love the jedi, but the normal characters are so much more interesting, why not make SW BF3 and have TFU be one of the many campaigns? oh well, guess I'll just go and play The Old Republic until judgement day.
@jjmonster I agree with jjmonster. The first chapter was pretty much straighted to a unique leading path. However we must focus on the fact that this game is an arcade. Yes, it has some rpg contents, but still remains an arcade. The good part is the story: I found it very good, a nice "trait d'union" form the new saga (ep. 1-2-3) and the old one. I hope this new chapter will be good enough to compare with tfu1.
@ jjmonster2006 To be honest, I think that's all relative. I mean, if every game benefited from an open world design, every developer would implement that idea. And, while a game like Zelda would certainly be one of those games (and certainly, it's well known for its open-world design), I believe that certain games may benefit from a more linear approach. Certainly less distractions and a higher focus on story and direction isn't a bad thing. Like I said, it's all relative. It really just depends on what the developers are trying to accomplish in their end product.
wow all the good games are coming on october !!! fable 3 , gothic 4 , two worlds , tfu 2 ... i better start saving !!
eh. if this game is like the first one i won't really dig it. it forces you to play a certain way. There's no sense of freedom. It's pretty much, level 1, level 2, level 3, ect... you know? I mean, I'm a zelda fan and it has a lot of the same ways of gameplay but what saves that is the open world. force unleashed is about big bangs, nothing more.
Well you broke it down apennismightier. In the movies, books, and the RPG a lightsaber can cut stuff down with one swipe. However in a video game forum it should be harder to kill stuff if they did not tone down the lightsaber. The game would be the player walking around killing stuff. Also at this point that is way there are only a few thousand jedi and sith out of billions of beings in the games universe.
@moxomule You're complaining about stupid little aspects of a game that was great. You sound like you have something to say about everything, regardless of how good it is. First, you complain about how the lightsaber was nerfed. In the world of Star Wars, Jedi and Sith are beyond deadly. Would you rather be able to cut down everyone in one swipe, or be able to chuck people nonstop with a neverending force bar with a mere flick of the analog stick like you can with Vader in the first board for the entire game? I doubt anyone would. It would be billed as a well thought out Star Wars chapter, but extremely easy... If you want a more "realistic" SW experience, then play on easy. From what you were saying about not liking button sequences, I take it they were too much for you to handle anyway... And besides, you aren't even a fully trained Sith/Jedi until the end of the game anyway, so I don't know why you're expecting to be some unbelievably powerful character from the start. Then you go on to say that the game didn't give you the option of combining your force powers with lightsaber combat... did you even play this game? I take it you gave up after being killed 8000 times on the first board... you can absolutely do that. Check your combos list. You also decide what lightsaber buffs you can use based on the crystals you pick up, as well as how you level. What game are you even talking about? Also, so what if the game tells you what buttons to push? It adds to the fun of the game. You'd rather hit 1 button and watch him to an automated kill? That can be fun, but different button combos are more challenging. Were they too difficult for you? As far as the game being linear, who cares? It was never advertised as an open world adventure, and you shouldn't rip on it for not being one. It's was a story that was being told through Starkiller's eyes. It was a good game, and if you had problems with it, then you're probably just frustrated and can't throw your controller around anymore because you broke it from being horrible at the game, so you came on here to complain.
hmmm, it all looks like scripted action sequence after scripted action sequence, i liked the first one, but only liked, it had so much potential but was completely ruined for me by basic linear level designs and total lack of freedom in how i deployed the force i.e. the force only affected things that the designers allowed it to. This made for a very patchy gameplay experience. Throw in the inclusion of invisible walls and a nerf style lightsaber and it was a pretty broken experience. This one looks to have taken a step even further back from my ideal SW game, instead of giving the player freedom to combine his force powers and strong powerful lightsaber combat they have instead made it look like a series of completely linear actions, infact apart from the fact i didn't see any pictures of buttons during that the whole thing looked like a quicktime event. and damn i hate quicktime events, i like contextual action, because they are intuitive and help the flow of a game- but i hate quicktime events. I don't play games to be told which buttons to press, i play games to be in control.
the only thing i don't like about the force is that there is a 'force bar' in star wars games. i don't like running out of energy....i'm a sith damn it! nevertheless, i can't wait for this. @ferrustaurus movies are 25 dollars in australia and 3D is even more.
@MagusIM gotcha, i still look at both separately. I like movies for their artful presentation, and well sometimes, just watching some one else blow stuff up without pushing a button :-). But if it comes down to it i definitely get more replay from video games, where as i watch repeat moves sometimes more than twice. Star Wars original trilogy and a couple other movies fit in the rare case of rewatching more than twice.
Mmmm....The controls look so free. I'm afraid...*clears throat*...I've actually become an SW fan O.o Like heck I'll ever be......A fan of this game tho that's for sure! Can't wait.
@ferrustaurus - I was referring to buying a new DVD not going to the movies. However I see you point 1 play through = 1 watch of a movie sort of thing. So lets see $3.5 a hour for a movie watch vs $6 an hour for interactivity. So you are paying $2.5 an hour for interactive features. However the Movie in theater is a one show only with no possibility of reuse and you cannot stop the movie and resume later. So I still think we should compare purchasing a DVD vs purchasing a Video Game
For those wondering about controlls the offcial site claims the fallowing: Enhanced controlls, fixed targeting system, and the engine now features 4 different engines working on physics, objects, matter, and other things. In other words it's got the fallowing at work behind the engine to make it look this good: Euphoria from LA MM: Molecular Molacule simulator from another LA Studio HAVOK physicis engine Last but not least THX sound............ Thats a crap load of features stuffed into one engine I must admit. Lets just hope that unlike the first outing this time the PS3 version runs just as good as the Xbox360. As the first one ran vary poorly, and had constant slow downs. Also in the E3 demo the guy said they will have new finishing moves, and more advanced light saber bombos to use in combat.
The SWFU series is okay. I just wish the whole thing was not running around killing people. The game can get really boring.
Gamespot keeps hacking up the footage from E3 and presenting them in sections as "new". This is deceiving.
@rasjr1305 "I know its very inspirated on god of war but change it, try to inspire from JK3 and you will be pleasing fans and the reviews of your game..." They are indeed inspiring on a lot of sword fight games; I must say that in some gameplay videos I was thinking that was a "Devil May Cry on the space"; I like DMC, but seeing a Star Wars game that you can shake the lightsaber like a blender, a hundred of thousands times on the enemy, sounds a bit tedious and unnecessary. Even the sounds of the lightsaber fighting isn't so impressive as in the JK games (I know, maybe they are still fixing that).
@MagusIM, I don't know where you get 20 dollars for a movie, at most it's around 14 as highest for midnight shows, with 5 to 7 bucks per normal admission. That's ll :-)
as usual he is "slightly" overpowered. It was probably the only thing I didn't like about the game overall.
Excelente... tiene un mejor ambiente en general...la lluvia..el viento y las luces, hasta ahora se ve fantástico espero no encontrar sorpresas en la versión final...
At least they fixed the target system so now it works based on teh camra not the players avatar. Makes combat much more flowing, and less of a issue, plus more fun.
the only thing i dont like is the little animated waves when u force grip and the reflection on the ground when u force lightning and the crack on the ground when u do the jump and then bash on the ground combo
I didn't like in the first game that the common enemies made some of your force powers useless. Im looking talking about those Electric guys
Yeah, yet another Star Wars game that lacks realistic saber dismemberment. I guess kudos to the new MGS for showing these punks how it should be done xD
The graphic looks great and the game play is awesome but, the camera view looks really really annoying. I hope they can fix that before releasing the game. Why don't they make an X-Wing games anymore (Rogue Squadron)?
@WhenCicadasCry That is why it called The Force UNLEASHED, because they are unleashing Force abilities not previously seen in Star Wars movies. They jacked up the lightsaber fights a lot in the prequels, why not the Force abilities?
This will be good as long as they get the Force Throw worked out. In the first one you could count on the objects your chucked hitting the target about oine in four times. Not good.
Yoda may be the strongest Jedi, but Vader (Ani Skywalker) is a stronger Sith )and would have been Jedi). Had Skywalker not heeded to the dark side enough to fail a lightsaber duel with Obi-wan, he would have probably out-done the Apprentice, here (but he is still wickedly powerful). Game looks awesome. I think some people are too picky, I loved the first one.
Graphics are superb. The only thing that bugs me about both the first one and this, is that your character is even stronger then Yoda, who's suppose to be the strongest Jedi ever. I mean, Yoda struggles to life a spaceship using the Force, yet your character and manipulate a battlecruiser from miles away. :?