Spies vs Mercs Gets Bigger and Deadlier in Splinter Cell: Blacklist
How Ubisoft is building on a classic style of multiplayer in Splinter Cell: Blacklist.
by Aaron Sampson and by Shaun McInnis on
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The game looks awesome and the kills/executions look pretty great. However, did they completely do away with grabbing a merc from behind and snapping his neck? Granted it was extremely difficult to do and took some work against more skilled players, but damn it that was one of the most satisfying sounds you could hear after grabbing them and pushing that button. *cra-snap*
No matter how many times you did it, it never, ever, ever got old. And neither did the taze-instant headshot combo for mercs. Sweet sweet nostalgia.
conviction was awesome, can't wait to get my hands on this game. Check the best upcoming games of 2013 http://upcoming-games-this-year.blogspot.co.uk/
Nope. Looks terrible. Splinter Cell fell by the wayside with the release of the last one, which was absolutely terrible. It is a stealth game, and we should be able to play it stealthily. Being forced to take people on head on is not the splinter cell I loved. It really is too bad. I know games have to evolve, but they didn't have to keep the same formula as the last one, considering this one appears to be a prequel.
If they pull the multi off aswell as they did in the past, then I'd be willing the pick this up for the multi player alone.
one word awesome i like splinter cell.
thank god for logic. instead of only having the redesigned mode, you can still play the old one. wish more games would have a classic mode
I originally had no interest in Black List until now. I have fond memories playing Spies vs mercs in Pandora Tomorrow. I can't wait.
Looks like I'm finally gonna have to break down and buy a game on release instead of waiting for a price drop or steam sale.
My dad bought me Chaos Theory years back, and to this day Spies V. Mercs is some of the best multiplayer I've ever played. I literally spent entire days as a kid mastering the levels. Unbelievably hyped it's back; I don't know if I can make myself NOT buy this.
I'm sure this will be unbalanced and lose it's appeal fast. Remember this is the game that is designed for people that don't want to think too much.
I have serious concern for the melee kills I just saw. And, before anyone gets uppity I know neck snapping is a melee kill, but it looks like you can just run up to someone's face and press a button and then you insta-kill stab them. Not sure how I feel about that.
I maintain that chaos theory was the best iteration of this multiplayer mechanically speaking. I want those rules to come back, but maybe with Double Agent/Convictions system of moving more rapidly and fluidly around obstacles.
Yes! Brought back one of the most original multiplayer ever! This doesn't make up for dropping Micheal Ironside, but it helps. I'll get it.
THANK YOU UBISOFT FOR LISTENING TO THE FANS FOR ONCE!!! They also included classic Fisher moves like upside hanging and neck breaks