Spies vs Mercs Gets Bigger and Deadlier in Splinter Cell: Blacklist
How Ubisoft is building on a classic style of multiplayer in Splinter Cell: Blacklist.
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The game looks awesome and the kills/executions look pretty great. However, did they completely do away with grabbing a merc from behind and snapping his neck? Granted it was extremely difficult to do and took some work against more skilled players, but damn it that was one of the most satisfying sounds you could hear after grabbing them and pushing that button. *cra-snap*
No matter how many times you did it, it never, ever, ever got old. And neither did the taze-instant headshot combo for mercs. Sweet sweet nostalgia.
conviction was awesome, can't wait to get my hands on this game. Check the best upcoming games of 2013 http://upcoming-games-this-year.blogspot.co.uk/
Nope. Looks terrible. Splinter Cell fell by the wayside with the release of the last one, which was absolutely terrible. It is a stealth game, and we should be able to play it stealthily. Being forced to take people on head on is not the splinter cell I loved. It really is too bad. I know games have to evolve, but they didn't have to keep the same formula as the last one, considering this one appears to be a prequel.
If they pull the multi off aswell as they did in the past, then I'd be willing the pick this up for the multi player alone.
one word awesome i like splinter cell.
thank god for logic. instead of only having the redesigned mode, you can still play the old one. wish more games would have a classic mode
I originally had no interest in Black List until now. I have fond memories playing Spies vs mercs in Pandora Tomorrow. I can't wait.
Looks like I'm finally gonna have to break down and buy a game on release instead of waiting for a price drop or steam sale.
My dad bought me Chaos Theory years back, and to this day Spies V. Mercs is some of the best multiplayer I've ever played. I literally spent entire days as a kid mastering the levels. Unbelievably hyped it's back; I don't know if I can make myself NOT buy this.
I'm sure this will be unbalanced and lose it's appeal fast. Remember this is the game that is designed for people that don't want to think too much.
I have serious concern for the melee kills I just saw. And, before anyone gets uppity I know neck snapping is a melee kill, but it looks like you can just run up to someone's face and press a button and then you insta-kill stab them. Not sure how I feel about that.
I maintain that chaos theory was the best iteration of this multiplayer mechanically speaking. I want those rules to come back, but maybe with Double Agent/Convictions system of moving more rapidly and fluidly around obstacles.
@blkgto You know if you paid any attention to the game you'd see that they're bringing back a lot of the stealth elements. And no, this isn't a prequel. Do research before trying to bash the game.
@blkgto you don't have to take people head on in blacklist
@Prats1993 Spies vs Mercenaries was one of the best MP modes out there and acclaimed by fans of the series. Hence their return to the genre. I hate to agree with a comment saying that someone else's opinion is a steaming pile of shit, he makes a stronger point than you do.
@Prats1993 your opinion = a steaming pile of it.
@sgt_F79 probably more like double agent which i thought was more accessible.
@Dredcrumb9 Metal Gear Interactive Movie*
@Deadly_Nemesis Have you actually played Spies vs Mercs? The game is all about working with your teammates to trick your opponents into putting themselves into ambushes, all while figuring out whether this whole time your opponents are not actually aware of what is going on and are really just setting up a trap just for you. How much more cerebral do you want it to be?
@Deadly_Nemesis wut? Do you ever play Chaos theories spies vs mercs? It was balanced as fuck. I have full faith in ubisoft to produce a balanced product.
@Deadly_Nemesis How so
@BYOBando123 if you go to ign there's an interview with the creator of blacklist talking about pretty much what you wrote
@BYOBando123 The clunkiness of chaos theory is what MADE THE GAME MAN.
Better than slo-mo quicktime events, and a protagonist that gets younger every sequel.
The only reason is works for James Bond is because they change the actor. It's different in a video game, and it would really be a problem if they made prequel. The fact they all follow on from the previous one,and the fact he started off as an old, grey-haired retiree, but now seems to be in his late 20's. is stupid.
I'm not really a big fan of cutscenes, but I'd still pick MGS over SC. Mostly because the story is much more interesting and I find the games more engaging in general. Most of the characters from SC are annoying, with annoying voice actors and annoying dialogue. And the story is so cliche it hurts.
@Scorpion1813 @s2i2p2i2o Couldn't care less about Sam's age. If it works for James Bond it works for Sam. And no, it's not better. I REALLY enjoyed playing MGS4. The gameplay parts are GREAT! But it's really hard to enjoy the game when you only get to play 10-20 minutes at a time, only to be interrupted by an equally long conversation that just as easily could have been played out through a headset or something while you played the game.
@BYOBando123 @HaRdNiPs http://www.ign.com/articles/2013/05/07/15-things-to-know-about-splinter-cell-blacklist-co-op-spies-vs-mercs?abthid=51892ab3a9feb1763a000010 my mistake it's not an interview. hope this helped.