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It just FEELS like garbage to play these. It's in the physics. He just stops on a dime and sort of LURCHES around. Mario 64 has a more fluid feel. The body has inertia, even though it's not about "speed."
If you build that kind of speed you have to take a little to slow down, or if you hit the "breaks," there should be a lot of physics and natural feedback for that. Moving sonic in these games feels like moving a cursor with an "accelerator" in those SNES games where you enter your name on a keypad with the Dpad.
The moment at 3:53 is a perfect example. You're going SO fast only to stop on a dime like that and LURCH your way into another direction. It just "feels" so, so bad to play these. Does anyone agree? Know where I'm coming from?
To me, it's common sense. But they need everything to look cool and cinematic and canned, so everyone gets the same experience. Leave more to physics, natural movements, and have complexity emerge from a solid fundamental system rather than canned, scripted events.
I am a diabetic sir and sugar is not the best way to bring up your bloodsugar. orange juice is better so the blood sugar does not spike you lying asshat