SOCOM 4 Interview With Chad Lowe
We sit down with producer Chad Lowe at E3 2010 to talk about he has learned from MAG, the ease of Move integration, and a little bit about creating fictional conflicts.
Reminds of a Refined Version of SOCOM 3 Mulitplayer. Old School..but.. SO MUCH FUN. WELL DONE Zipper.
@Legolas_Katarn I have used the move and it takes some getting use to. After a few minutes though its like a more accurate sixaxis but your right the person playing was terrible!
I hope this game turns out well it looks really nice. I love 3rd person shooters (Ghost Recon etc.) especially when you have a squad. If the AI is up to scratch it makes for some intense fighting and makes you really think about where to order your comrades. My only gripe would be at 1.50 an RPG hits the ground within 6 feet, destroys the van your hiding behind but has absolutely no affect on you. Hmm...that's some tough Navy Seal! Hahaha! @Legolas_Katarn - Totally. The person playing this must be a bullet sqonge! Man, they soaked up a lot of hits! :)
I like how they are talking about how well it plays with Move but then the videos show the person playing so badly.