SDCC On The Front Line - Interview with Watchdogs Lead Story Designer

Anna Prosser Robinson talks to Kevin Shortt, lead story designer of Watch Dogs, at San Diego Comic-Con 2013.

Discussion

7 comments
Ultimist
Ultimist

Am I the only one who gets nervous when we see games that look THIS good? How many times have we been lured into thinking a game looks like the greatest thing ever, only to find that it was all smoke and mirrors? How many times have we seen incredible pre-release videos, demos, and previews only to be stuck with a lackluster or boring game that isn't even worth 1/10th the price we paid? I really hope Watchdogs turns out to be a good one. Please live up to the hype. I soooooooo want this to be good.

pidow
pidow

I also agree, I can not wait to play this game.

jecomans
jecomans

Still on the fence about this one. Aiden's story sounds like it could be interesting, but Ubisoft has published a string of games with stories far less impressive than they first appeared.

hystavito
hystavito

My fear with Watch Dogs is that it turns out to be mostly scripted events.

Sidrat2012
Sidrat2012

@hystavito Even scripted events can be interesting, surprising and importantly missable. As long as it's not TOO overbearingly repetitive and dull then it can be a good thing.  I'm certainly raising my hopes high for this game and can't wait to get my grubby little mitts on it in november on the PC.  It's just a crying shame that Ubisoft doesn't embrace the mod culture.