SDCC On The Front Line - Interview with Watchdogs Lead Story Designer
Anna Prosser Robinson talks to Kevin Shortt, lead story designer of Watch Dogs, at San Diego Comic-Con 2013.
Am I the only one who gets nervous when we see games that look THIS good? How many times have we been lured into thinking a game looks like the greatest thing ever, only to find that it was all smoke and mirrors? How many times have we seen incredible pre-release videos, demos, and previews only to be stuck with a lackluster or boring game that isn't even worth 1/10th the price we paid? I really hope Watchdogs turns out to be a good one. Please live up to the hype. I soooooooo want this to be good.
Still on the fence about this one. Aiden's story sounds like it could be interesting, but Ubisoft has published a string of games with stories far less impressive than they first appeared.
@hystavito Even scripted events can be interesting, surprising and importantly missable. As long as it's not TOO overbearingly repetitive and dull then it can be a good thing. I'm certainly raising my hopes high for this game and can't wait to get my grubby little mitts on it in november on the PC. It's just a crying shame that Ubisoft doesn't embrace the mod culture.