Scrolls: Mojang's New Game - MineCon 2012
Get a look at Scrolls, the next highly-anticipated game from Mojang.
Ok well people are saying that Minecraft will be the only good game Mojang will ever make, and I agree and disagree with that.
Mojang, technically isn't an indie game developer organisation anymore, but they still act like they are. Minecraft is a prime example of that as it is a fairly unique game. Now Scrolls isn't the first of it's kind but it still is an 'out there' idea, it isn't similar to the mainstream, top selling games out there like Call of Duty, Halo and Grand Theft Auto. So in this way, the company is still indie. Now Minecraft is pretty popular, even though it is an 'out there' idea, but that doesn't mean all Mojang's games are going to appeal to the average gamer. That isn't what they are trying to achieve. If they were, they would just make another First Person Shooting based in modern times with amazing cut-scenes. But that isn't what Mojang is trying to do, and for that, I love them. I am sick of playing the same kind of games over and over. It's nice they have brought my attention to different styled games that I wouldn't have had an interest in before.
I have to say that it doesn't look like anything special, but the game is still in alpha. When I started playing minecraft about 2 years or so ago the game was already in beta and fairly polished but is a shadow of what it is today. So much was added in just those two years, and that was after the game went into beta. The concept is the same but with so many more possibilities.
I will give them the benefit of the doubt on this game seeing as it has only been in it's first alpha phase for 5 months. It's a trading card game so it will be similar to many others, but where I think it will shine is the playing field on which the cards actually exist. It looks simple now but what if they make many different game boards or perhaps a random generator that made the board a little different each time while still maintaining the equality for each player? I'd also like to see various "decks" in the way that they exist in urban rivals. There are many themes and each is good in its own way.
In any case a lot can be done with the game board and with the game in general, so I'll wait and see what happens in the next 6 months before I pass any judgement. Most developers don't ever let you see anything before a very polished beta so unless you've developed games on this scale it'd be hard to tell what this will look like in the future.
I think the buy and play mentality with Minecraft was basically this: EVERYONE freaking loves Legos. Minecraft basically gave you a boatload of Legos and said "go forth and build". Although I have never played even a second of the game, I can understand it's appeal. However, this game, Scrolls, just simply looks like a rehash of the MANY card playing games that are already available and have been for quite some time. Again, I haven't even played a second of those, but this looks like something that may appeal to the Minecraft crowd. It's basic, simple graphics and nothing absolutely outstanding. I honestly don't expect Mojang to last much past the whole Minecraft phase. If they do, hey, I was wrong, but in all honesty, I don't see them pushing the boundaries any further of what they are capable of. And, Scrolls, looks to be about the "cutting edge" of what they are ever going to do. Best of luck however. Maybe Notch will be able to afford a new damn hat this time around.
I'm confused is this the new MMO Elder Scrolls Online? Kind of looks pretty low quality and i thought the team would be larger than 5 people.
Doesn't look any better than when they first revealed it a while ago. Really makes you wonder what Bethesda's lawyers were worried about when they sued for the name. They should scrap this and collaborate with Pendelton Ward to make a game out of the card game they played in that episode of Adventure Time. I floop the pig.
Well this looks exactly like dozens of other free to play card based games released in the last 3 years that I didn't bother to play
Definitely not the type of game that will catch on like Minecraft. On the surface it reminds me of a Newgrounds flash game ;v
What the fuck is your definition of indie? An indie dev is one with lower numbers of employees that doesn't have to answer to big publishers (because they self-publish) or have big budgets (save for those times where enough people want the game that the company makes millions from crowd-sourcing), it's not about being unique like that. You can get indie devs making CoD clones and, while the idea of such a thing is horrible and an affront to all gaming, those clones would still be indie games because the would be made under the aforementioned conditions of the developing company. Really nothing to do with being 'out there'.
Phantasy Star Online episode III is so much better.
@Gelugon_baat Sounds like a Ratatouille reference...
@Salt_AU Are you being sarcastic? If not, no, it's not the Elder Scrolls online.
Really you would rather play this then Magic the Gathering? I would rather play a real card game thats has had years to develop then this scroll.
@Oldenheimer1913 No, I am saying that technically they are not indie game developers anymore because of their development of Cobalt. If you have read about Cobalt, you will find that in some aspects, it was a collaboration of a couple of indie game developing companies. Mojang were the publishers of Cobalt. In this aspect, like the bigger developers, the game was created by a lot of people. May point being is that, although they are now technically not an indie gaming company, they still make games as if they are. The fact that they are not indie is true, but how they stylize their games is just my interpretation of an indie style, which isn't based on fact but more by opinion.