Seems player goes through final chicane faster than what's possible in SBK 2011. Maybe the handling is tweaked in this game then. Unless footage is cockpit view from an AI driver. They hardly ever require the steep laydowns human players have to pull in order to go through corners at speed. If one lap of Imola in cockpit view is all they could muster to throw at us, I suspect hardly anything but rosters and liveries has changed from SBK 2011.