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Take a closer look at the Wii U version of the game, including how the title supports Miiverse with two exclusive features.
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I liked the puzzle part :)
You know, I'm just not convinced.
I don't like the shiny look of the monsters or the way they just dissolve into puddles when they die.
The movement and general controls also look quite clumsy and clunky too.
'm just not convinced.
i like the gameplay, changing gear and solving riddles on the gamepad this is how you make a game, now i can see more of the map on gamepad.
Already have this preordered. Can't wait.
So the gist of this is:
1) You can move your map / inventory screen down into your lap!
2) We ported this from a fully portable system - now you can play it semi-portably!
3) You can let other players vandalize your game world with bullshit!
FFS Nintendo, I'm down for the innovative game experiences you seem to be hedging your bets on; but these aren't it. Asymmetric multiplayer! Genre bending games! This is the real potential of the system - why is every game treating it like the second DS screen? Better bring it with your first party titles, or that sales recovery might never happen.
One word: GIMME!!! XD
@kohle36 Maybe those messages can be turned off?
@kohle36 If I can't lean around corners with my Wii board I'm not interested ;)
@GameBeaten Of course they can, but it still fails to explain how this is a draw. This is the one game this gen Capcom put out that was supposed to be even close to survival horror, and I want an enemy saying "ima getchya!" in a big cartoony bubble why?
I might get this just to troll the Miiverse. How fucking scary would it be to pop around a corner and see an enemy asking you for a scooby snack?