insane difficulty modes target compulsive gamers, and are therefore wrong. I hope "new item placement" means "s**tload of ammo" to keep it fun.
"This will be fun" The first thing i said when i saw the bizarre number of enemies around every corner. Unfortunately resident evil lost the true survival horror a long time ago but it seems like they're trying to bring the dead space elements into this game, making enemies at every corner and them jumping out from the vents. True this might not be like the classics but it will atleast bring back, somewhat, the fear of being eaten alive by a horde of monster. This element of surprise will be well appreciated.