'course, the only part from the demo they kept was the part where she remixed his memory. maybe it's different in the PC version, but there's no open world & hence no map, & the "videos" shown on the screens are different now as well; they're now a series of static images. At least the memory remix section's mostly the same with one difference; when you have two objects to interact with at the same time you have to choose one of them. Pick the wrong one & either it does nothing to help you achieve your mission or you wind up killing the person in the sequence whom you're remixing, resulting in a paradox called a "Memory Bug" that you have to undo (though finding them all results in a Trophy or achievement, depending on which system you're playing it on.)
False Memories Implanted, so that your target commits suicide? Wow: pretty diabolical. Welcome to assassinations in the year 2084.
Need to see more! I wish interacting with memories was a little more visceral. Or that if you 'fail', that Forlan is left alive which has consequences later on. I'm just excited to see something that isn't a sequel though. All the other videos above where I'm typing this are about "Darksiders II", "Need For Speed," Counter Strike" and "Dead or Alive 5"
This replay it till you get it right stuff sucks. AC 2 was like that and I got rid of the game because of it.
I don't if I'm just being thick but I didn't think it was chase the checkpoint. There were numerous paths on the mini map and the one this player took isn't the path I would have took. There looked like there were other places to go and I wouldn't have thought that was the way to do it straight off the bat.
Its all very nice that you can manipulate his 'memory' but I don't like it how the game forces you to succeed; if the player fails the objective - let the game keep going, let that failure have a consequence later on in the game. It shouldnt be so linear.Looks fantastic though!
what? this gameplay is seriously linear. i thought maybe because she walked out because safety is off might push him to commit suicide anyway since he's guilty of trying to kill her. or if hetopples the suitcase he won't kill himself since he tried to stop her and failed. unless they put more choice and more rpg, i'm not interested
The premise behind the game is juicy as hell, but the delivery looks way too guided for my taste.
It looks like they took Assassin's Creed 3-dimensional movement and tacked it onto classic "chase the checkpoint" gameplay. As it stands right now, the game doesn't appear to give any sort of freedom in your approach to your missions.
Step 1: Listen in on a conversation.
Step 2: Find your target.
Step 3: Make him think he killed his girlfriend.
I'd like to see the game grant players multiple ways to track down a target, information-gathering side missions to learn about the target and unlock more memories, then a plethora of different memory-tampering options that will ultimately complete the mission.
Until they open up the gameplay to that extent, I'll have to just sit back and watch Capcom butcher another good idea.
I'm really digging this. Assassin's Creed with techno bent, female protagonist, with a dash of Blade Runner. Yes! Too bad like every freakin game its coming in 2013. Man this year is sparse huh?
The rewinding scenes look juicy and they are rife with drama. But I'm still rooting for Dishonored. There's much more freedom there.
the concept is quite interesting and as long as there are different ways to "remix" ones memory it should be a pretty unique game:)
Looks like a game with a lot of cut scenes in it. With a bunch of climbing. Not to sound harsh with the game, but it doesn't really drive my interests. Only the memory cut scene (the true flash back), caught my attention, but I'll wait to see more of this game before I consider getting it.
This looks pretty damn promising. Only, if he removed the safety from the gun first, wouldn't he still have picked the bottle up for it not being on the floor for him to trip on? The mission failed when the bottle was knocked over first.
For example I wouldn't have thought that the path she tooik at 1:55 was the way to get to the target.
or actually he runs away from the police instead of killing himself if he killed alexia in the memory. that would create some interesting plot later
@Greyfeld you can't have a go at a game for being repetitive after seeing one mission
@Greyfeld this game still have my attention; and hey maybe there is more than one way to go around, they just went with that one. The story is interested enough for me that if it plays smoothly, ill go for it... here to may 2013, is a long way... (ps. assuming is being release in USA...) :P
@surppo im not complaining... i actually like the idea.. "this game have my attention" ... i was just being funny about greyfeld comment.... we (at least i) dont know how this thing will play at the end... and in all honesty, i appreciate once in a while a game that dont give me too many options and entertaiment with a nice story
@surppo This is Capcom we're talking about. They've been a huge pile of suck for nearly a decade. If it were Bioware or Ubisoft, I might actually be worried.