Only one right answer in memory switching and the game will hold my hand and nudge me along quietly so that I make those decisions otherwise i wont be able to continue - we should be passed this mechanic by now. It may work but its not innovative any longer. Let me, the player, explore success and failure without holding my hand and worrying about whether I can proceed or not - surprise me.
Looks like we have to wait until 2013 before "Remember Me" can mess with our minds, so to speak.
An interesting concept. Let's hope the actual execution is on point.
I know this is an early build, but the combat looks clunky. Hopefully that will get polished before release.
Oh, nice. Would've been fun to have it more open world, but it looks like an enjoyable experience, either way :)
@evil_m3nace It seems very similar to deus ex in that regard. So within one, lets say level, there will be more than one way to do things but the end result will always be the same. Hopefully thats how it turns out anyways, otherwise replay ability will be questionable!
@sandrin I'm hoping the end results will be sightly different...but multiple ways to do something is fine too.