Reality Check - The Future of Game Control

What does the future have in store for the way we control video games? Cam investigates in Reality Check.

Discussion

166 comments
nyran125tk
nyran125tk

isnt that what a keyboard is? a touchpad device? Look at Starcraft pro players. Thats what they are doing now.

Wensea10
Wensea10

As the years keep passing video games become more of a virtual reality.

wowwow27
wowwow27

there will always be a line between VR and video games as we know them now.  kinda like handheld and consoles.

wowwow27
wowwow27

in the future all controllers will look like floppy dildos.  wanna play with mine, its custom.

nyran125tk
nyran125tk

The mouse is pretty much instant thought to movement.


Elder Scrolls would be crazy with a VR system that you actually walked around swinging a real sword around, but could you keep that up for 4 hours at a time? it would keep you fit.

HonorOfGod
HonorOfGod

Amazing episode loved it! My vote is on VR and mind control with a device like emotiv epoc possibly a combo of both in one. I like what MS is working on btw its pretty amazing and its so simple like.. ahh I cant wait.

GreySeven
GreySeven

Reactive grip... destined to be a VR sex device for women.  

MasterTheHero
MasterTheHero

So this is reminding me of when the GPU and PhysX cards were once separate. I have a feeling that when the technology matures. Reactive Grip and Oculus Rift will merge. Also, I wouldn't be surprised if Microsoft buys them out and merges all of THOSE devices into the Kinect.


Though, hopefully the companies stay 3rd party.


I think reactive grip is awesome, I'd love to try a combo.

suplax
suplax

This is the show where the host talk sh*t about conspiracy on games review ?


Sorry man this show was one the few features a still respected on MoneySpot , not anymore lol.

garysingh34
garysingh34

sum cutting edge shit here - I like the reactive grip the best, imagine having that feedback, people would then be incentivised to for example do stealth kills rather than hack and slash. Could be interesting.

YukoAsho
YukoAsho

I don't really see a lot of gaming potential in any of these.  That first one seems a nightmare, as developers couldn't rely on a set shape/size for the sensor.  The rest of them are gesture-based, which might be OK for the occasional minigame collection, but probably isn't going to catch on with gamers who just want to sit down, relax and play a game.  Not only that, but for games with any depth at all, many actions will devolve into special gestures that may or may not have any real relation to what happens on screen.  As complicated as button inputs can be, I think most would agree it's simpler than having a series of secret handshakes to interact with games.


The giant ass treadmill... Come on, it's a giant treadmill.

GunEye
GunEye

Hey Cam I think you missed the #1 tool of next gen control:

Virtual Reality - via the brain.


And I am not talking about some goggles, a treadmill or motion sensor.


Call it mambo-jambo, crazy, laughbout stuff: but it is more than plausible and virtually possible: I mean plugging a system into the brain.

Basically our brain works on electrical sensors, our vision, hearing, imaginations, dreams are all results and aftereffects of currents moving in different patterns, strength etc..


Computers and console, also work on electricity. So in the end, it is quite possible, somewhere in the near future (I wish) to connect our brains into a system that transmit and radiates electrical currents - that will be translated in the forms of pictures, motion, sounds, pain, feedback etc.


The cool thing about it, you don't need a "high-end" rig, there shouldn't be any heating issue, serious power consumptions. You don't need to invest a lot of money on a gpu or cpu: cause you use one of the worlds strongest CPU: THE BRAIN.

(Which mind you according to since is far from fully utilize more than 20-30% I think).


But then comes the obvious sci-fi like risks of connecting something and transmitting to your mind: say I play Dark Souls 5 with virtual reality, and get skewered in the chest. It is known that brain and metal trauma can cause wounds in the physical body that were otherwise never inflicted.


At any rate, if a company call for human test subjects for this kind of "console" - I will be the first to jump on it! I don't even want to get paid. I mean seriously, that's what I'd live for. I hope somewhere during my lifetime I will get to play games in such manner.


For now its just sci-fi craziness. But so were mobile phones, and computers not too long ago in the last century.


Another comment, digits sounds silly when you got Kinect which should cover it up.



Sl4cka
Sl4cka

Oculus + Omni + Hydra + Tactile feedback + IR digit tracker. Come on, VR, just a little bit to go.


*imagines running into a guy on chivalry, feeling his guts on the tip of your sword of war as you stab him in the stomach and then flipping him the bird before finally running off.

giocher
giocher

I think the Tactical Haptic Reactive Grip is the only one that is making the step in the right direction. While all the other are undoubtely good and interesting, most of them doesn't seem to have a real scope or they are aiming for the wrong audience, like the OMNI which I think it's more suited for gym/arcade and the military and it's marketed to the general consumer in the wrong way (they should put the emphasis on the fitness part plus game, not the other way around to appeal to everyone). 
The Digits might be interesting but it has the same main flaw as the Kinect, it lacks some tactile and force feedback, and we tend to forget how important for us is to be able to touch and feel the thing that are around us.
My idea for what they should aim for is exactly that, a controller that is able to provide tactile and force feedback to our hands and finger, because virtual reality is awesome, but it's still a sort of ghost world where we can hardly interact with anything.
Anyway luckily there are interesting technology that combined together could bring the tactile feedback to life. :)

sevencowsmoo
sevencowsmoo

I actually love motion controls. Sure, they can be unreliable at times, but look at how far they've come. Looking at the Wii alone, when it first came out the motion controls were relatively unreliable, and slow steady movements were generally required. But with the introduction of motion plus, the motion controls tool a giant leap forward in reliability. Still not perfect, but motion controls are definitely improving.

In response to the video, I think that the most exciting things to think about are combinations of two or more of these devices, along with Oculus Rift.

l_a
l_a

anyone know the opening piano OST?

mr_nee
mr_nee

Oculus + mindcontrol is the shit. rest is crap

GH05T-666
GH05T-666

I hate touch sensitive and motion controls, they are so unreliable.

what happen to just sitting back and pressing buttons and clicking the mouse?

damn the future of gaming!

unikat
unikat

Am I the only one who doesn't like any of these? 

When it comes to the way I play games, Mouse+Keyboard or Dual Shock 2 (well DS4 might be nice, since they've fixed L2 and R2 buttons), is more than enough for me...

Lambchopzin
Lambchopzin

Honestly for the most part this stuff all seems more like proof of concept then something that could be used meaningfully as inputs for modern games, but I really do appreciate all of the experimentation. If only one truly good and revolutionary control method comes out of this new obsession with innovating inputs then it will all be worth it, really. 


But let's be honest, what we really need is floating holographic monitors and shit Minority Report style. That's all I want.

dmdavenport
dmdavenport

I see nose picking and masturbation possibilities with at least two of these devices.

spartanx169x
spartanx169x

I can see the appeal of motion sensored games. However I will always prefer to sit on my ass and push buttons and move joysticks. I get plenty of exercise outside of gaming. I don't need gaming to be my exercise.  but that's just me. Good show though.  Oh what I would be interested in is a vest that you could put on that would give you feedback when getting shot at for shooter games, and give you feedback when playing racing games.

mkdms14
mkdms14

When he said he was not going to talk about Kinect but instead something new that Microsoft had been working I half expected him to bring up the "smart bra".

xXl_z3r0_lXx
xXl_z3r0_lXx

You know, the whole Omnit-Treadmill thing combined with Oculus Rift could bring arcades back.

cratecruncher
cratecruncher

I've also been watching the latest controller developments and think we're in for some amazing new peripherals in the next five years.  Of  course they won't all hit their mark.  Most will fail.


I use a system called TRACKIR when playing flight simulators and think it's a cool piece of well-developed tech worth every cent.  I'll probably splurge on the Oculus Rift too if they can get the resolution high enough without breaking the bank.  The O.R. will bring new energy to a lot of gaming genres besides sims.  I watched a guy playing a horror game on the couch inside a game (playing a game inside the game) wearing the O.R. and the virtual living room started reacting to what was happening in the game.  While wearing the O.R. with headphones on it was obvious he was totally immersed and clearly freaked out.  Having a decent virtual headset will spawn new categories of games we haven't even conceived of yet. 


As for that Omni Treadmill, it sounds fun in theory but I'll want to try it first.  I'm not sure I want to walk and run around for three or four hours.  That sounds too much like exercise.

gamingnerd121
gamingnerd121

As long as it's optional and games won't suffer for it, then i couldn't really care less. If one of these inputs becomes the norm, then i can't see myself playing games anymore.


The only thing that would interest me, is Oculus Rift with a traditional input controller.

Ervaine
Ervaine

Some of this Prototype Control look promising to the gaming industry , but some of the controllers can be put to practical use like the last one Digits

AjenoMerveilles
AjenoMerveilles

Curiously enough, a question I was asking myself as I was going through 'The Last of Us' for the first time. It had reached the stage where I had actually started to "talk" to the TV as if I was "talking" to Ellie. Telling her to hide/get down, asking her if she was okay, roaring if anyone attacked her and the whatnot*, it made me wonder if one day this will actually be how games could be played.


Of course, it was perfect for an AI character. I am not sure it would work for the person you are actually controlling. There could be a happy medium though.


( * - Shut up. The game got to me, alright?)

noirtenshin
noirtenshin

unfortunately i can't say this is a right direction for gaming because:

- needs an effort to be put on and utilized (takes time, preparation)  and time + effort to be taken off (no more alt+tab so the boss can't see you playing games or just want to quick switch for something other)
- requires a lot of space (for example i can't see using MS digits with a keyboard due to the size of the device)

-  not gonna be cheap

- requires a lot of time to be implemented into games

- all devices shown have specialized usage (non of them can be used in games without editing the game and are for a specialized type of controls)


what the next step in gaming should have is:

- ease of use

- minimal time and effort needed to utilize that can't be compared to the benefit of using them

- little to no space, with minimal sets of cables and almost no weight

- practical use and benefits in the games.

Like kinect, a camera "thingy" that requires an install and setup initially. But needs to respond to a user input in milisecs so that it can be used in games that require that kind of input.

Thus i would say the next big thing in game controllers is actually a kinect 3.0 with oculus where the oculus has a pair of cameras, that are pointed in front and side of the player. Thus the combination of cameras (kinect and ones on oculus) should be enough to completely capture players motion with little delay (<20 milisec), and turn the air around the player into a touch screen. Oculus needs to be in shape, size and weight as google glasses.


Power glove would be nice if it can simulate the feedback from touched items and sense from touching different surfaces (hot, cold, metal, glass, wood). Also the glove would need to be able to block some of the hands shape to make your brain simulate a grip.

For example block a sphere shape inside of the powerglove, to simulate you holding a ball. You could squeeze it harder,  thus make your brain think you are actually holding a ball. If you loosen it too much, the ball can drop from your hand). With that you could be able to simulate the vibration of the held object (when you use a sword, the sword vibration when used).

TL:DR the future of gaming controllers are "air touch screens" with feedback to the user. For immersion, there is the screen size via device like oculus.

Gliave
Gliave

All the tools you need to set the psychopath in you freee !!

Heck, they blame crimes on traditional gaming systems. Imagine what'll happen once this tech is perfected.

Fogin RL stealth attacks will be rampant all over the globe. *slides into a turtle neck jersey*

Kinguard73
Kinguard73

The tech for everything except the 'walker' needs to be MUCH more streamlined and honestly separate they wouldn't worth a git but together could end up being the next best thing since 3D games. Honestly however I am not sure if the bloody cost and effort would be worth it for most. I just call all suggestions the Power glove 2.0 for now.

Sushiglutton
Sushiglutton

As Kinect gets more and more precise I suppose that wrist device will get obsolete? If I could only choose one, it would be the treadmill. Would be cool to get a bit of exercise will gaming, even though I'm not really sure how immersive it is lol.

PETERAKO
PETERAKO

kinect and kinect 2. If you look on the internet you are going to see uses and utilitisation of kinect that you wouldn't believe.


as it stands the first kinect ended up underutilitised. all the games were either barely decent or outright crap and one can only tolarate so many dance "games"


Kinect 2? fighter within, an uber crap of the ages. kinect sports rivals(dudebros more like)? Its your run of the mill obligatory sports title, and whats funny is that people had set their standarts for this so low that they find the game is better than what they expected.


Why they do this? Why they just try to sell a device that they are not even willing to put some decent support behind it? No, the tiresome-after-a-while voice and gesture menu controls are nothing big.

partenie_marius
partenie_marius

I really like the digits. I could see it being used in some kind of magic casting game to its full extent. Different gesture leads to different spells. I also like the treadmill. That would be the perfect exercise for gamers. I would lose a couple of kgs and have fun at the same time.


By the way, great episode, Cam! I really enjoyed this one.

mekentosh
mekentosh

I really hope the future of game control is a controller.

Vodoo
Vodoo

Damn... I can't stomach through another stupid Killzone ad. Don't you guy have more than 1 commrcial?

Henhen420
Henhen420

Yep I agree with you. All these gadgets and gizmos just seems like it's too much to the point where it looks and would feel ridiculous. Let s just keep gaming simple, it's already as good as it is.

gobobgo123
gobobgo123

@xXl_z3r0_lXx put the tactical haptics reactive grip in there to for hand tracking and force feedback and you've pretty much got as close to a fully imersive experience as you can get short of hooking somrthing into your brain.

dmdavenport
dmdavenport

I'm wondering if you can jump with it. If you can't, that would be a big drawback imo.

PETERAKO
PETERAKO

I have to endure the stupid fake witnesses of battlefield 4 moments.

Gelugon_baat
Gelugon_baat

@socialistsmurf 

Yet their revenue is solely from advertising, and you happen to be ignoring the occasions where their reviews go against the "norms" that you are assuming.


You are not being realistic with your suggestion.

socialistsmurf
socialistsmurf

They're paid by advertisers to advertise games, how much money they get and how close they get to the developers and publishers biases their reviews. If they stop making money from advertising, maybe their reviews will be less biased.

socialistsmurf
socialistsmurf

That's probably the best way to combat the paid reviews :)